Art Style of NS2's TSA versus Halo3 Marine Corps

the_x5the_x5 the Xzianthian Join Date: 2004-03-02 Member: 27041Members, Constellation
<div class="IPBDescription">How are they going to differ?</div>Given all the trailers we've been seeing and Halo: Arms Race depiction of those space marines, I'm curious how NS2 is going to differentiate its TSA marines besides a TSA logo. This is something we should think through during this phase of concept art creation because to be honest, more people will have heard of Halo 3 than NS2. (at least just at first I hope, then we can take over the world <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" /> )
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Comments

  • J!J! NS2 Artist Join Date: 2004-11-14 Member: 32788Members, Retired Developer, NS1 Playtester
    I'm not really convinced that the TSA marines are indistinguishable from the Halo marines. At least, not to the extent that they are similar in every way except the TSA logo.
  • ScytheScythe Join Date: 2002-01-25 Member: 46NS1 Playtester, Forum Moderators, Constellation, Reinforced - Silver
    I don't think this will be high on the list of priorities. NS marines tend to be more blue-greenish, have the trademark horizontal blue visor and the chest illuminator light thing. A fairly distinctive appearance.

    --Scythe--
  • KarrdKarrd Join Date: 2005-02-26 Member: 42555Members
    Unfortunately, unless you're willing to go <i>Weird</i> there are only so many practical ways to make marine armor. No matter what (if we're going to have them make sense) the marines will look similar. Having said that, scythe is right, they are distinct enough as it is.
  • the_x5the_x5 the Xzianthian Join Date: 2004-03-02 Member: 27041Members, Constellation
    No, they are not different enough JJJ1. I'm suprised you don't see that... <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" />

    So you all are saying the NS space marines are unique because of TSA symbols and robocop-like helmets? <_<
  • J!J! NS2 Artist Join Date: 2004-11-14 Member: 32788Members, Retired Developer, NS1 Playtester
    No, I am just not convinced that they are indistinguishably similar. What would you change? Also, can you give examples of the problematic similarities between the two designs? I don't really have time to research it myself and it's been a while since I've played Halo.
  • KungFuDiscoMonkeyKungFuDiscoMonkey Creator of ns_altair 日本福岡県 Join Date: 2003-03-15 Member: 14555Members, NS1 Playtester, Reinforced - Onos
    <!--quoteo(post=1639592:date=Jul 19 2007, 05:05 AM:name=the_x5)--><div class='quotetop'>QUOTE(the_x5 @ Jul 19 2007, 05:05 AM) [snapback]1639592[/snapback]</div><div class='quotemain'><!--quotec-->
    No, they are not different enough JJJ1. I'm suprised you don't see that... <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" />

    So you all are saying the NS space marines are unique because of TSA symbols and robocop-like helmets? <_<
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    Or perhaps it is just you that thinks they're so alike.
  • PikminwarsPikminwars Join Date: 2006-11-07 Member: 58468Members
    This topic needs comparison pics.
  • the_x5the_x5 the Xzianthian Join Date: 2004-03-02 Member: 27041Members, Constellation
    <!--quoteo(post=1639619:date=Jul 19 2007, 09:42 AM:name=JJJ1)--><div class='quotetop'>QUOTE(JJJ1 @ Jul 19 2007, 09:42 AM) [snapback]1639619[/snapback]</div><div class='quotemain'><!--quotec-->No, I am just not convinced that they are indistinguishably similar. What would you change? Also, can you give examples of the problematic similarities between the two designs? I don't really have time to research it myself and it's been a while since I've played Halo.
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    I would make sure that their armor is easily identifiable more than just a helmet. For example, the Stormtroopers in Star Wars. Even when they did the recreated "early" Stormtroopers in Episodes II and III it was visually identifiable.

    Animations go a long way. The marines in Gears of War are identifiable by their almost grotesque body builds and their maneuverability actions with solid feeling animations (roadie run, shifting from pillar to pillar, chainsawing a guy in half, etc)

    Another way still to make your marines unique would be to give them character and variation. Allow users to customize their appearance with different models. This was already brought up in my topic about the female player base in NS. It's kind of hard to create a plot with characters without a single player but it can be done.

    Yes perhaps it's just me KFDM, but I don't think it is just me for one and secondly why not?

    <!--quoteo(post=1639633:date=Jul 19 2007, 11:40 AM:name=Pikminwars)--><div class='quotetop'>QUOTE(Pikminwars @ Jul 19 2007, 11:40 AM) [snapback]1639633[/snapback]</div><div class='quotemain'><!--quotec-->This topic needs comparison pics.
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    Yes, I'll post some later.
  • enf0rcerenf0rcer intrigued... Join Date: 2003-03-16 Member: 14584Members
    edited July 2007
    <!--quoteo(post=1639707:date=Jul 19 2007, 05:44 PM:name=the_x5)--><div class='quotetop'>QUOTE(the_x5 @ Jul 19 2007, 05:44 PM) [snapback]1639707[/snapback]</div><div class='quotemain'><!--quotec-->


    Another way still to make your marines unique would be to give them character and variation. Allow users to customize their appearance with different models. This was already brought up in my topic about the female player base in NS. It's kind of hard to create a plot with characters without a single player but it can be done.

    <!--QuoteEnd--></div><!--QuoteEEnd-->

    you had me vaguely nodding till about then ... this isn't the sims and "custom" player models is just useless frills on a frilly dress <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />

    <img src="http://media.teamxbox.com/dailyposts/halo2bios/05marines.jpg" border="0" alt="IPB Image" /><img src="http://media.teamxbox.com/dailyposts/halo2bios/04odsts.jpg" border="0" alt="IPB Image" />
    from: <a href="http://features.teamxbox.com/xbox/899/Halo-2-Bios-Blowout/p2/" target="_blank">http://features.teamxbox.com/xbox/899/Halo...ios-Blowout/p2/</a>

    vs.

    <img src="http://img181.imageshack.us/img181/7027/111654214e1df47aa3ig9.jpg" border="0" alt="IPB Image" />

    I don't think you have a strong case tbh
  • the_x5the_x5 the Xzianthian Join Date: 2004-03-02 Member: 27041Members, Constellation
    edited July 2007
    <!--quoteo(post=1639817:date=Jul 20 2007, 06:43 AM:name=enf0rcer)--><div class='quotetop'>QUOTE(enf0rcer @ Jul 20 2007, 06:43 AM) [snapback]1639817[/snapback]</div><div class='quotemain'><!--quotec-->I don't think you have a strong case tbh
    <!--QuoteEnd--></div><!--QuoteEEnd-->
    None of the people who have replied thus far do. JJJ1 in particular not agreeing means nothing will be done. That's fine, just when those few people think the NS marines are blasé space marines I'll make sure to point out who the people were that made it that way.

    All I'm asking for is something artistically or animation wise to make them have an identifiable visual motif, something that if somebody was describing a model's animation of an ability or a silhouette on a T-Shirt it'd be easy to identify as, "Hey, that's a TSA marine from Natural-Selection 2!"
  • MoconnorMoconnor Join Date: 2002-07-26 Member: 1004Members
    tbh, TSA marines don't need anything more added to be distinguished in such a way. NS is so popular now and has been around for a good length of time. People already know how to identify TSA marines. TSA marines are TSA marines, they have a defined visuals, be it armour/colours/weapons/textures.

    I think they are fine and dandy the way they are <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    I think the big TSA logo on their forehead is a pretty good example of something that shows they're TSA marines. There's only so much you can do to a soldier of the future before he looks either really weird or like a stormtrooper.
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    <!--quoteo(post=1639829:date=Jul 20 2007, 01:49 PM:name=the_x5)--><div class='quotetop'>QUOTE(the_x5 @ Jul 20 2007, 01:49 PM) [snapback]1639829[/snapback]</div><div class='quotemain'><!--quotec-->
    None of the people who have replied thus far do. JJJ1 in particular not agreeing means nothing will be done. That's fine, just when those few people think the NS marines are blasé space marines I'll make sure to point out who the people were that made it that way.

    All I'm asking for is something artistically or animation wise to make them have an identifiable visual motif, something that if somebody was describing a model's animation of an ability or a silhouette on a T-Shirt it'd be easy to identify as, "Hey, that's a TSA marine from Natural-Selection 2!"
    <!--QuoteEnd--></div><!--QuoteEEnd-->


    Then take another look at the picture and pick one.

    The TSA logo on their helmet, the bright blue visor, the larger and bulkier chest plate with a light on it, the considerably smaller number of bags and lack of camoflage patterning. The weapons are also part of marine design and are particularly distinct from other weapons in similar games.

    All of these things make them perfectly distinguishable.
  • J!J! NS2 Artist Join Date: 2004-11-14 Member: 32788Members, Retired Developer, NS1 Playtester
    edited July 2007
    <!--quoteo(post=1639829:date=Jul 20 2007, 10:19 PM:name=the_x5)--><div class='quotetop'>QUOTE(the_x5 @ Jul 20 2007, 10:19 PM) [snapback]1639829[/snapback]</div><div class='quotemain'><!--quotec-->
    None of the people who have replied thus far do. JJJ1 in particular not agreeing means nothing will be done. That's fine, just when those few people think the NS marines are blas space marines I'll make sure to point out who the people were that made it that way.

    All I'm asking for is something artistically or animation wise to make them have an identifiable visual motif, something that if somebody was describing a model's animation of an ability or a silhouette on a T-Shirt it'd be easy to identify as, "Hey, that's a TSA marine from Natural-Selection 2!"
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    We are updating the designs, but not radically, and not with as much focus on how iconic they will look as how they will compliment the gameplay.
  • EpidemicEpidemic Dark Force Gorge Join Date: 2003-06-29 Member: 17781Members
    Isn't it more like Halo 3 that should change their design? <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
  • the_x5the_x5 the Xzianthian Join Date: 2004-03-02 Member: 27041Members, Constellation
    <!--quoteo(post=1639871:date=Jul 20 2007, 02:48 PM:name=JJJ1)--><div class='quotetop'>QUOTE(JJJ1 @ Jul 20 2007, 02:48 PM) [snapback]1639871[/snapback]</div><div class='quotemain'><!--quotec-->We are updating the designs, but not radically, and not with as much focus on how iconic they will look as how they will compliment the gameplay.
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    Fair enough, but if I may ask for two things:
    1. Share with the community and get feedback to help improve and refine the design for those "updates". Community feedback helps so immensely yet I can't understand the developer's arrogance that makes developers choose to ignore feedback. An good artist knows feedback and constructive criticism will help you improve your art. Why can't we consider game development in all of its aspects an art? Even the source coding is an artform in my definition.
    2. Expand the movement abilities and their animations to make it have the best of the gaming world in one package
    (boosting other marines, climbing ladders, sliding on a knee around that corner, peeking around corners, aiming down the sights of the gun, sprinting, diving, fying, throwing a ****ing tuba-- Whatever it is, give us some new moves and fluid, <i>quality</i> animations. I already outlined my angst with immersion killer with the crappy-looking lack of ladder animations in another thread)
  • KarrdKarrd Join Date: 2005-02-26 Member: 42555Members
    x5 does have a point in that the animations would be one area where the Frontiersman (I use this to point out the background info relating to them) could be made to look different than other SciFi marines. Most of the Marines you see in other games are <b>Soldiers</b>, either war fighters or tactical units. The Frontiersman are something different in that their role is part warrior, part hunter, part scientist and part detective. Logically, they would move very differently than a Soldier would.

    I do have to disagree with the need for allowing them to throw tubas. While the idea has merit I can't imagine the outcome being worth the amount of time (not to mention complexity) it would add to finishing the game.


    Just creating a different way of walking around might be enough to make it obvious that whatever they are the Frontiersman aren't your typical Soldier Marines.
  • the_x5the_x5 the Xzianthian Join Date: 2004-03-02 Member: 27041Members, Constellation
    edited July 2007
    <!--quoteo(post=1639926:date=Jul 20 2007, 08:10 PM:name=Karrd)--><div class='quotetop'>QUOTE(Karrd @ Jul 20 2007, 08:10 PM) [snapback]1639926[/snapback]</div><div class='quotemain'><!--quotec-->x5 does have a point in that the animations would be one area where the Frontiersman (I use this to point out the background info relating to them) could be made to look different than other SciFi marines. Most of the Marines you see in other games are <b>Soldiers</b>, either war fighters or tactical units. <b>The Frontiersman are something different in that their role is part warrior, part hunter, part scientist and part detective.</b> Logically, they would move very differently than a Soldier would.<!--QuoteEnd--></div><!--QuoteEEnd-->YES YES YES!!! I think you are getting at what I'm trying to get across here.
    <!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->I do have to disagree with the need for allowing them to throw tubas. While the idea has merit I can't imagine the outcome being worth the amount of time (not to mention complexity) it would add to finishing the game. <!--QuoteEnd--></div><!--QuoteEEnd--> Heh, that was humor there my friend. I'm mostly serious, but I can have a bit of a sarcastic edge at times. I do have a sense of humor and get people to laugh even though I rarely ever show that side of me on forums and even less in the I&S, so I can understand the confusion. No I would never seriousy condone the immersion breaking aspect of throwing brass instruments at skulks and gorges no matter how hysterical it may be to see. Actually, that line about the "****ing tuba" was an allegory to a short film Kevin Pereira made before he landed a big contract with G4 called "Quake in Real Life". It was my way of making an <a href="http://www.m-w.com/dictionary/epigram" target="_blank">epigram</a> to express "if you still hate these possible suggestions please for the love of kittens just give us something"
    <img src="style_emoticons/<#EMO_DIR#>/nerd-fix.gif" style="vertical-align:middle" emoid="::nerdy::" border="0" alt="nerd-fix.gif" />++
  • KarrdKarrd Join Date: 2005-02-26 Member: 42555Members
    The funny thing is I didn't even mean that as a joke. I was just referring to the concept of giving the marines a wide range of animations and actions. I'm with you in that having a bunch of things in there would be great in helping make the TSA and Frontiersman feel like, well, TSA and Frontiersman. I just don't think it would be worth the amount of time it would take, not when UWE is working on a budget. The compromise I suggest is just to try to make the range of motions they do have to feel and look the way you would expect them to.


    Though now I have fears of a tuba throwing mod being written even as you read this.
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    <!--quoteo(post=1639918:date=Jul 20 2007, 04:43 PM:name=the_x5)--><div class='quotetop'>QUOTE(the_x5 @ Jul 20 2007, 04:43 PM) [snapback]1639918[/snapback]</div><div class='quotemain'><!--quotec-->
    1. Share with the community and get feedback to help improve and refine the design for those "updates". Community feedback helps so immensely yet I can't understand the developer's arrogance that makes developers choose to ignore feedback. An good artist knows feedback and constructive criticism will help you improve your art. Why can't we consider game development in all of its aspects an art? Even the source coding is an artform in my definition.
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    Frankly, given the quality of feedback that developers can expect to receive from people like you, there's a reason they don't consult with the masses on every single decision they make. I know it's <i>really</i> easy to point out all the silly mistakes that everyone else is making, but it's not arrogance that's making them choose their judgement over yours. They're game developers. They know what they're doing. If you had even the slightest ability to do any of this stuff you're so keen to request partial control over, your place would be actually doing it, not signing off and offering your own opinions without having to back them up with actual work. Artists get constructive criticism from other artists, not from the gaggle of fans hanging out on the message boards blabbering about "entropy" in maps and complaining that two space marine designs, which compared to the conventions of every other sci-fi character design over the years are far more divergent than they could be and still be considered perfectly fine, and that's not a case of "arrogance" or an effort to ignore the fans. It's just how it works. Make a game some day, and try just for a second to even consider half the crap people think is helpful that they post in the discussion forums. It's impossible.
  • [Deleted User][Deleted User] Join Date: 2003-11-28 Member: 23688
    edited July 2007
    Now thats a ZINGER <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />

    In terms of looks I really dont see the similarity. I agree with what you mean about having unique animations, but x5, have some faith in the devs.

    Animations are something the source engine can handle well, even if the .qc process for character animations can have you pulling your hair out at times. I'm sure the devs will take advatange of it, and give us animations that feel natural to the NS atmosphere.
  • MarshalTTMarshalTT Join Date: 2005-01-08 Member: 33799Members
    <img src="http://www.natural-selection.hu/Kepek/hirek/Image/0707/marshal/lvl4.jpg_1185242719.jpg" border="0" alt="IPB Image" />
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    <img src="http://home.comcast.net/~ronnaround/ShinyMarine.jpg" border="0" alt="IPB Image" />
  • J!J! NS2 Artist Join Date: 2004-11-14 Member: 32788Members, Retired Developer, NS1 Playtester
    <img src="http://www.vertikal.net/images/stories/002339.jpg" border="0" alt="IPB Image" />
  • AnimeLOLAnimeLOL Join Date: 2006-11-02 Member: 58275Members
    edited July 2007
    LOL, the resemblance is striking. I hope that was a joke...but it sure "Set the visual style apart" from the rest <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
  • KassingerKassinger Shades of grey Join Date: 2002-02-20 Member: 229Members, Constellation
    Marines will bounce now with their rubber armor.
  • MarshalTTMarshalTT Join Date: 2005-01-08 Member: 33799Members
    <img src="http://www.natural-selection.hu/Kepek/hirek/Image/0707/marshal/tsa3.jpg_1185477747.jpg" border="0" alt="IPB Image" />
  • RadixRadix Join Date: 2005-01-10 Member: 34654Members, Constellation
    How long did that take Marshal?
  • MarshalTTMarshalTT Join Date: 2005-01-08 Member: 33799Members
  • CanadianWolverineCanadianWolverine Join Date: 2003-02-07 Member: 13249Members
    Anyone who was interested in this topic should be interested in the latest blog, it has pictures too!
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