Next-Gen Gore

pinkfairiepinkfairie Join Date: 2007-05-19 Member: 60944Members
<div class="IPBDescription">This would be a cool feature added into ns2</div>I personally think nextgen gore would be sweet.. like completely randomized gibs.

to do this, you could model the marines limb by limb, then structure them together to create animations and the works.
then say a marine is bitten in the hand, you can split the model with the vectors of the bite, then like remove the skin and muscle and what is bitten off, and if it cuts into a model with transparent inside, make a generaic fill texture such as just a moving red blood texture

so think of it like this, a skulk is running and is shotgunned in the back, each bullet would peirce through them in random places, then holes and chunks from the actuall model would fly off, with a generic fill texture inside, or seeing a ribcage inside that was modeled inside of them, and have the back of them blown off (and of course have an option on main screen to turn off the gore)

i was hoping gears of war would implement this,
but they didnt - same old generic pre-modeled gibs come off the same way everytime
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Comments

  • MasterPTGMasterPTG Join Date: 2006-11-30 Member: 58780Members
    I've seen what Fortress Forever has done w/ their 'gibs', and I find it kind of...overkill. Let me explain.

    The bodies can be blown apart into separate parts--arms, legs and torso. The edges where the body has been blown apart show the middle-middle as a bone (vertebrae, arm bone, leg bone), the outer-middle as a red colored something (kinda like muscle??), and the outer skin as...skinnish? i think.

    In any case, I find this to be 10x more disturbing than having the body just..lay over and die, or shoot across the room, or explode into little chunks of meat everywhere. There is a point where you have to say "How realistic is too realistic? Does this add to gameplay, the artistic vision, or entertainment?"

    To me is does not. I'd prefer the "same old generic pre-modeled gibs coming off", except...maybe you can make it come off different ways b/c of the physics engine. But I really don't see the point of trying to make a game more realistic--as it's a game, not an army medic training sim...
  • RokiyoRokiyo A.K.A. .::FeX::. Revenge Join Date: 2002-10-10 Member: 1471Members, Constellation
    Personally I think gore would detract from NS's atmosphere, not add to it. To me, it would become more about the carnage after the kill than the suspense before the ambush.
  • CanadianWolverineCanadianWolverine Join Date: 2003-02-07 Member: 13249Members
    You know what the best kind of gore I think NS2 offers?

    Dynamic Infestation.

    A close second is the green blood from Kharaa.

    Please, leave "advanced gore" out of NS2, one of the attractions for myself of NS1 has been the lack of "lose my lunch" gore I have discovered in other games. Soldier of Fortune and SiN had some specific location damage and it didn't make those games any more playable. Location specific animations are cool, location specific "gore" is not.
  • the_x5the_x5 the Xzianthian Join Date: 2004-03-02 Member: 27041Members, Constellation
    <!--quoteo(post=1627929:date=May 20 2007, 01:14 AM:name=CanadianWolverine)--><div class='quotetop'>QUOTE(CanadianWolverine @ May 20 2007, 01:14 AM) [snapback]1627929[/snapback]</div><div class='quotemain'><!--quotec-->You know what the best kind of gore I think NS2 offers?

    Dynamic Infestation.

    A close second is the green blood from Kharaa.

    Please, leave "advanced gore" out of NS2, one of the attractions for myself of NS1 has been the lack of "lose my lunch" gore I have discovered in other games. Soldier of Fortune and SiN had some specific location damage and it didn't make those games any more playable. Location specific animations are cool, location specific "gore" is not.
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    Meh, make it a cvar toggle for the client. Those that want it and want their graphics card to render the extra stuff can turn it on.

    for example:
    cl_gore 0/1
  • J!J! NS2 Artist Join Date: 2004-11-14 Member: 32788Members, Retired Developer, NS1 Playtester
    Gore has never been a part of the NS experience, I don't like the idea of it.
  • FaskaliaFaskalia Wechsellichtzeichenanlage Join Date: 2004-09-12 Member: 31651Members, Constellation
    I cant preach it often enough:

    Dynamic player textures and models.

    Oni can break tusks, armor can chip, marine vizors can crack. Lerks can get holes in their wings. Skulks can break teeth etc etc etc
  • GoldenprizeGoldenprize Join Date: 2006-11-05 Member: 58379Members
    edited May 2007
    NS don't need many gore, only a visible hit by blood.
    Its stupid if an alien explode, except if you fire grenades or grenade launcher.
    That would be a nice feature because its realistic.

    So only gore if exploding.
  • Death_by_bulletsDeath_by_bullets Join Date: 2004-03-14 Member: 27336Members
    I like extreme gore.
  • sherpasherpa stopcommandermode Join Date: 2006-11-04 Member: 58338Members
    doesn't bother me at all, but the ns1 mapping guildeline asks for minimal gore.

    as it's a game, gore/gibbing doesn't bother me in the slightest but there's a fair few people who become jack thompson's biggest supporter when it comes to blood. i dont get it. the loss of life is fine but showing it in detail isn't. maybe you're all girls.
  • SpaceJesusSpaceJesus Join Date: 2004-07-02 Member: 29683Banned
    More gore = less sales. Basically.
  • sherpasherpa stopcommandermode Join Date: 2006-11-04 Member: 58338Members
    just add a yellow hue to the blood/gib effects and everything becomes kosher *cough*carmageddon 2*cough*
  • pinkfairiepinkfairie Join Date: 2007-05-19 Member: 60944Members
    <!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->More gore = less sales. Basically.<!--QuoteEnd--></div><!--QuoteEEnd-->

    gears of war is making alot of money
    gears of war also has a toggle to turn 'extreme content' off
    so it suits everyone
    not so much the gore
    but just for the fact of making a next generation type of modeling
    like how over the years games have advanced (such as world of warcraft) to have interchangeable parts, like armor and weapons
    source engine has shown this through hands models and wrapping the bones of it around weapons and not hardcoding hands to each weapon like in hl1 engine
    so people have gotten to outside layer manipulation
    but not inside, its just hollow models. to get to a fully destructable next-gen invirorment would require alot more than genereric hardcoded gibs.mdl because when you shoot a person, or a wall, or any entity in real life, there are insides to it, not just an outside layer
    so this could be applied to any types of models, not just gore
    applied to chipping away at marine buildings, because a CC at 1% would look alot different than one at 100% and it would be cool to see it look different each hit, not just replacing it with a new model every 10% or so which has been done since like, playstation1
  • CanadianWolverineCanadianWolverine Join Date: 2003-02-07 Member: 13249Members
    <!--quoteo(post=1627979:date=May 20 2007, 06:06 AM:name=Faskalia)--><div class='quotetop'>QUOTE(Faskalia @ May 20 2007, 06:06 AM) [snapback]1627979[/snapback]</div><div class='quotemain'><!--quotec-->
    I cant preach it often enough:

    Dynamic player textures and models.

    Oni can break tusks, armor can chip, marine vizors can crack. Lerks can get holes in their wings. Skulks can break teeth etc etc etc
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    Now that sounds really cool without being "gore".

    <!--quoteo(post=1627960:date=May 20 2007, 03:27 AM:name=the_x5)--><div class='quotetop'>QUOTE(the_x5 @ May 20 2007, 03:27 AM) [snapback]1627960[/snapback]</div><div class='quotemain'><!--quotec-->
    Meh, make it a cvar toggle for the client. Those that want it and want their graphics card to render the extra stuff can turn it on.

    for example:
    cl_gore 0/1
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    Okay, make a toggle if the developer's really want to dedicate the time to it, but make sure the default is the less "gore", please.
  • RhodriRhodri Join Date: 2003-06-21 Member: 17575Members
    Why default to less? Surely if they were to put the time into developing a dynamic gore system they'd want it to be used as default - otherwise why bother?

    Personally I think it could add to atmosphere within limits, but as people have said already gore for the sake of gore is pointless.
  • SpaceJesusSpaceJesus Join Date: 2004-07-02 Member: 29683Banned
    <!--quoteo(post=1628044:date=May 20 2007, 12:35 PM:name=pinkfairie)--><div class='quotetop'>QUOTE(pinkfairie @ May 20 2007, 12:35 PM) [snapback]1628044[/snapback]</div><div class='quotemain'><!--quotec-->gears of war is making alot of money
    gears of war also has a toggle to turn 'extreme content' off
    so it suits everyone
    not so much the gore
    but just for the fact of making a next generation type of modeling
    like how over the years games have advanced (such as world of warcraft) to have interchangeable parts, like armor and weapons
    source engine has shown this through hands models and wrapping the bones of it around weapons and not hardcoding hands to each weapon like in hl1 engine
    so people have gotten to outside layer manipulation
    but not inside, its just hollow models. to get to a fully destructable next-gen invirorment would require alot more than genereric hardcoded gibs.mdl because when you shoot a person, or a wall, or any entity in real life, there are insides to it, not just an outside layer
    so this could be applied to any types of models, not just gore
    applied to chipping away at marine buildings, because a CC at 1% would look alot different than one at 100% and it would be cool to see it look different each hit, not just replacing it with a new model every 10% or so which has been done since like, playstation1<!--QuoteEnd--></div><!--QuoteEEnd-->

    Make some sense please? Adding lots of gore would put the age rating up, which means less people would be legally able to buy it, which = less sales. Logic > you.
  • Death_by_bulletsDeath_by_bullets Join Date: 2004-03-14 Member: 27336Members
    <!--quoteo(post=1628084:date=May 20 2007, 03:43 PM:name=SpaceJesus)--><div class='quotetop'>QUOTE(SpaceJesus @ May 20 2007, 03:43 PM) [snapback]1628084[/snapback]</div><div class='quotemain'><!--quotec-->
    Make some sense please? Adding lots of gore would put the age rating up, which means less people would be legally able to buy it, which = less sales. Logic > you.
    <!--QuoteEnd--></div><!--QuoteEEnd-->
    Since when has an M or A rating stopped 12 or 13 year olds from getting there hands on the product? I mean they're parents don't care, they'll buy them anything. I don't think its an issue of rating, I think its just whether or not people like gore. I love having extreme gore. I always used to buy the games that were full of blood and such. I remember when Soldier of Fortune came out. It was awesome. I used to get mods that added more blood to games.
  • AngeluszAngelusz Harmonic entropist Join Date: 2003-07-10 Member: 18072Members, Forum Moderators, Constellation, NS2 Playtester
    The good thing about all this is that "we", the players don't have say in the matter. We don't have to worry about things like this. Something which has as much effect on the game as gore will be decided by Flayra. Knowing his view on the game, I find it very unlikely that there will be a lot of gore. Chipping away armor and cracking up carapace sounds pretty viable, but no excessive blood of gibbing, that's just not part of <b>this</b> game.
  • AhnteisAhnteis teh Bob Join Date: 2002-10-02 Member: 1405Members, NS1 Playtester, Constellation
    edited May 2007
    Read this thread:
    <a href="http://www.unknownworlds.com/forums/index.php?showtopic=101328" target="_blank">http://www.unknownworlds.com/forums/index....howtopic=101328</a>

    This quote may be instructive:
    <!--quoteo(post=1624352:date=May 1 2007, 09:08 PM:name=Max)--><div class='quotetop'>QUOTE(Max @ May 1 2007, 09:08 PM) [snapback]1624352[/snapback]</div><div class='quotemain'><!--quotec-->
    We aren't including a lot of blood and gore in Natural Selection 2 (similar to NS1) but this isn't driven by a marketing decision, which I think people general assume is the reason developers make teen-rated games. In reality we just don't think it's important for the game/atmosphere that we are trying to create and has the potential to take away from the mission of the company (unite the world through play).
    <!--QuoteEnd--></div><!--QuoteEEnd-->
  • RokiyoRokiyo A.K.A. .::FeX::. Revenge Join Date: 2002-10-10 Member: 1471Members, Constellation
    The bit right before you quoted is relevant too, in terms of rating goals:<!--quoteo(post=1624352:date=May 2 2007, 03:08 PM:name=Max)--><div class='quotetop'>QUOTE(Max @ May 2 2007, 03:08 PM) [snapback]1624352[/snapback]</div><div class='quotemain'><!--quotec-->
    We aren't shooting (bad pun) for any specific ESRB rating, and we may not even submit Natural Selection 2 to the ESRB to be rated.<!--QuoteEnd--></div><!--QuoteEEnd-->
  • schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
    no gore thanks.

    alien green blood is fine, but human blood and body parts are a no no.
  • Parrot-of-WarParrot-of-War Join Date: 2007-05-02 Member: 60782Members
    Maybe some blood to appear on the player models after they are hurt is good. Possibly, once you get to a certain amount of health, the marine's face skin could change to looking pale, with a black eye and some cuts here and there. That would be neat without putting in too much gore.

    Also, it was mentioned before that armor could show signs that it is damaged such as chipping, losing it's shine, the cloth parts tearing, vizor cracking...

    I also really like the idea of the Onos's tusks cracking and breaking, the lerk's wings to get holes, and the Skulk to break a couple of teeth here and there.

    This should all be very realistic looking, if done right, and still keep NS2's rating as T.
  • KainTSAKainTSA Join Date: 2005-05-30 Member: 52831Members, Constellation
    edited May 2007
    It would be very cool to be able to tell how long a marine/alien has been alive for based on how scarred it had gotten. I like the idea of broken tusks for onos, maybe scars/cracks in the armor for marine. Would be kinda a competition to see how "battle hardened" your character can look by staying alive a while. Might take too much time to implement though.

    As for gore: NO. You will lose more players with it than you will gain. And it just doesn't feel fitting with the NS atmosphere.
  • HazeHaze O RLY? Join Date: 2003-07-07 Member: 18018Members, Constellation
    Use HL2's entry and exit wound's and blood splatter on walls. That's PLENTY of gore in my opinion.
  • Gr3T_HUNGr3T_HUN Join Date: 2006-11-09 Member: 58487Members
    HL2's blood splatters and wounds are fine, they are good as they are, no need of makin more gore or less... Though it'd have the feeling when a skulk bites off your comrade's head <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
  • ArchfiendchrisArchfiendchris Join Date: 2007-05-26 Member: 61016Members, Constellation
    I vote for toggle gore, so u can have splatter or head off. Now as in detail, i wouldn't say too much, good amount is good but no overkill. Head bitin off as the body drops too the floor is awesome, skulk climb the ceiling n do that i can see. Watching a fade push it's blades through you i can see. But small stuff like losing a arm and such, is overkill, if u lose a arm, u won't be alive much longer, and if the alien is still alive your already dead.
  • Gr3T_HUNGr3T_HUN Join Date: 2006-11-09 Member: 58487Members
    yeah yeah, those things are true <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
  • HazeHaze O RLY? Join Date: 2003-07-07 Member: 18018Members, Constellation
    I don't think that gore would really feel 'right.' I am all in favor for a bloodier atmosphere in NS than it currently is. Without the marine blood the marines don't feel human, and it really kicks down the fright factor of the aliens. I think that the HL2 engine comes with all the gore NS needs. When a marine gets gored by an onos, I think the ragdoll needs to FLY across the room and SLAM against the wall leaving a blood spatter - THAT would be awesome, and it's not too gorey, and it defiantly adds to NS's atmosphere. It also perfectly shows what an onos should be capable of. Not goreing someones arm off - that would just look dumb and get old after awhile. But an entire ragdoll, with the randomness of a ragdoll, would look pretty cool.

    I think that the only place gore would be appropriate is when a skulk gets hit directly by a grenade. I'd be in favor of it then. But "Gore for gore!" is just dumb, in my opinion. But it's also my opinion that NS is a universe that really doesn't feel right without some gore in it. They're aliens that eat people for christ's sakes, I mean, come on. You can't get away with no gore in that.
  • Shuvit_ViperShuvit_Viper Join Date: 2002-01-25 Member: 62Members
    <!--quoteo(post=1628082:date=May 20 2007, 09:38 PM:name=Rhodri)--><div class='quotetop'>QUOTE(Rhodri @ May 20 2007, 09:38 PM) [snapback]1628082[/snapback]</div><div class='quotemain'><!--quotec-->
    Why default to less? Surely if they were to put the time into developing a dynamic gore system they'd want it to be used as default - otherwise why bother?
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    I think that's exactly the reason why we won't see any advanced gore-system in NS2. NS is (as much as possible for a combat game) gore-free which is done with a reason.
  • ReynReyn Join Date: 2005-03-06 Member: 43672Members
    edited June 2007
    <!--quoteo(post=1628191:date=May 21 2007, 03:54 PM:name=schkorpio)--><div class='quotetop'>QUOTE(schkorpio @ May 21 2007, 03:54 PM) [snapback]1628191[/snapback]</div><div class='quotemain'><!--quotec-->
    no gore thanks.

    alien green blood is fine, but human blood and body parts are a no no.
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    A/S/L?
  • korzeckorzec Join Date: 2006-11-12 Member: 58553Members
    edited July 2007
    <!--quoteo(post=1631923:date=Jun 6 2007, 08:21 PM:name=Haze)--><div class='quotetop'>QUOTE(Haze @ Jun 6 2007, 08:21 PM) [snapback]1631923[/snapback]</div><div class='quotemain'><!--quotec-->
    When a marine gets gored by an onos, I think the ragdoll needs to FLY across the room and SLAM against the wall leaving a blood spatter - THAT would be awesome, and it's not too gorey, and it defiantly adds to NS's atmosphere. It also perfectly shows what an onos should be capable of.
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    i like that approach, you could also kick the skulk body off into the sewer/lava. well you can make a small match with it too <img src="style_emoticons/<#EMO_DIR#>/skulk.gif" style="vertical-align:middle" emoid="::skulk::" border="0" alt="skulk.gif" /> ;p who wins gets a hmg lol.
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