Combat discussion?

bulldog121985bulldog121985 Join Date: 2007-04-29 Member: 60764Members
edited May 2007 in NS General Discussion
<div class="IPBDescription">where?</div>I've looked and searched through the forums a bit and after about 15 whiner posts and nothing else of any worth i decided it'd be better to just ask. Is there any good discussion about combat anywhere? anything is useful, character level builds, keyboard layouts. or just general strategy. really anything that could help a person to play better

Ok here is a compiled list of some important parts post any suggestions for this and i'll update as frequently as i can. If you find any problems or have a different opinion than i do post it. I'm just providing reasoning not opinions here. If i made a mistake just tell me and give me a constructive reason or it's not going to get changed.

<u>Marines</u>

Resupply - this is a very important level to take but as some pointed out it can hurt you to take it too early. If you find yourself not getting killed right, away take this later.

Jetpack - at First glance someone playing this game might not think this skill is of any importance. This is short sighted, the advantage to taking a jetpack is that you can get to where the action is faster increasing you exp over time. Also the ever annoying devour from onos can be avoided by just staying high enough in the air.

Weapons - This is a matter of preferance. The light machine gun is not a good weapon but the other three have their own advantages.
Shotgun -
advantages - costs less, can reload a number of shells and keep going, doens't need to be full.
disadvangaes - less damage than hmg (need confirmation), doesn't work well at a distance
Heavy Machine gun -
advantages - high damage, large clip.
disadvantages - costs one more level than the shotgun. Takes a lot of time to reload
Grenade launcher
advantages - area of effect damage
disadvantages - small clip(only 4 grenades). you spend most of the time reloading



<u>XMENU</u>

Uranium ammo - This skill can be very important under any marine build. Later in the game there will be very tough aliens and this is the way to take them down.

<u>Aliens</u>
aliens are pretty complex, it might take me a little while to finish all my thoughts

*celerity is a useful skill for any type of alien because most of the alien's attacks require melee range
*carapace and regen are both useful skills simply because they help you stay alive

skulk -
*Leap is very usefull to cover distances fast
*try using stealth tactics(corners, dark hallways etc.... for skills: silence and cloaking)

gorge - there is a "battle gorge" and a "protector gorge" setup but i don't have much information

lerk -
*adren is nice for starting lerks they use a lot of energy to fly.

fade -
*focus is a great skill for a fade

onos -
*stomp is a useful skill to stop marines because the onos is a slower unit.
*Many people take redemption as an onos

<u>XMENU</u>

Thickened skin - this is usefull to make a very defencive skulk, It's a usefull skill for anyone who doesn't want to die

Scent of the ancients -
Skulk - added damage to parasite is pretty useless late game
gorge - for longer games this is very usefull for a gorge healing the hive
lerk - being able to damage heavy armor with gas is usefull.
fade - most fade charecters don't use much adren on their blinks so it's not very usefull
Onos - eating more people is always a good friday night!
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Comments

  • UnderwhelmedUnderwhelmed DemoDetective #?&#33; Join Date: 2006-09-19 Member: 58026Members, Constellation
    On aliens:
    1. Keep walker skulking into marines
    2. Leech off latejoin points and keep going higher lifeforms, such as lerk, fade, and onos.
    3. Just walk into marines while attacking until either you or all marines are dead
    4. Repeat #3 as necessary

    On marines:
    1. Stick to other marines like glue. The closer you are, the better, since you can leech exp off other people who can aim. Strength in numbers!
    2. Rush grenade launcher
    3. Fire your GL around randomly
    4. <img src="style_emoticons/<#EMO_DIR#>/confused-fix.gif" style="vertical-align:middle" emoid="???" border="0" alt="confused-fix.gif" />
    5. PROFIT
  • bulldog121985bulldog121985 Join Date: 2007-04-29 Member: 60764Members
    <!--quoteo(post=1623909:date=Apr 30 2007, 02:41 AM:name=Underwhelmed)--><div class='quotetop'>QUOTE(Underwhelmed @ Apr 30 2007, 02:41 AM) [snapback]1623909[/snapback]</div><div class='quotemain'><!--quotec-->
    On aliens:
    1. Keep walker skulking into marines
    2. Leech off latejoin points and keep going higher lifeforms, such as lerk, fade, and onos.
    3. Just walk into marines while attacking until either you or all marines are dead
    4. Repeat #3 as necessary

    On marines:
    1. Stick to other marines like glue. The closer you are, the better, since you can leech exp off other people who can aim. Strength in numbers!
    2. Rush grenade launcher
    3. Fire your GL around randomly
    4. <img src="style_emoticons/<#EMO_DIR#>/confused-fix.gif" style="vertical-align:middle" emoid="???" border="0" alt="confused-fix.gif" />
    5. PROFIT
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    thanks for the input, thats stuff i knew just from self learning but it's a good place to start.
  • skiflyskifly Join Date: 2003-05-16 Member: 16379Members
    <!--quoteo(post=1623909:date=Apr 29 2007, 09:41 PM:name=Underwhelmed)--><div class='quotetop'>QUOTE(Underwhelmed @ Apr 29 2007, 09:41 PM) [snapback]1623909[/snapback]</div><div class='quotemain'><!--quotec-->
    On aliens:
    1. Keep walker skulking into marines
    2. Leech off latejoin points and keep going higher lifeforms, such as lerk, fade, and onos.
    3. Just walk into marines while attacking until either you or all marines are dead
    4. Repeat #3 as necessary

    On marines:
    1. Stick to other marines like glue. The closer you are, the better, since you can leech exp off other people who can aim. Strength in numbers!
    2. Rush grenade launcher
    3. Fire your GL around randomly
    4. <img src="style_emoticons/<#EMO_DIR#>/confused-fix.gif" style="vertical-align:middle" emoid="???" border="0" alt="confused-fix.gif" />
    5. PROFIT
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    Please don't ever join my team.
  • KainTSAKainTSA Join Date: 2005-05-30 Member: 52831Members, Constellation
    edited May 2007
    Bulldog, I think Underwhelmed was joking. Please don't take those suggestions <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />

    On a more serious note...

    Strategy depends heavily on whether you are on an extra levels server or not. The vast majority are, and in that case your build order is not quite as critical. Here's what I usually do as alien, cut off accordingly if its only 10 levels:

    <b>FADE:</b>
    Leap
    Focus
    Fade
    Celerity
    Carapace
    Scent of Fear
    Addren
    Silence
    Regen

    <b>LERK:</b>
    Lerk
    Celerity
    Carapace
    Addren
    Scent of Fear
    Silence
    Regen

    <b>Super Skulk:</b>
    Same as fade pretty much

    <b>Onos:</b>
    I pretty much never go onos, but when I do:
    Celerity
    Onos
    Redemption
    Carapace
    Scent of Fear
    Stomp
    Regen
    Silence

    For <b>Marine</b> its almost always the same:

    Weapons 1
    Shotgun
    Armor 1
    Armor 2
    Jetpack
    Resupply
    Weapons 2
    Motion hacking
    Weapons 3
    HMG if I start seeing a lot of higher lifeforms and my team already has other players hitting the hive

    The vast majority of good players take resupply right off the bat. I find that by skipping right to shotty and JP I usually end up doing better than players who I know are more skilled than me. If you have just a few good streaks you can have JP in an amazingly quick timespan to start nailing the hive.
  • locallyunscenelocallyunscene Feeder of Trolls Join Date: 2002-12-25 Member: 11528Members, Constellation
    If you look at combat from the perspective of training then here are my recomendations.

    Don't use xmenu, buildmenu, or nvg

    Don't double up on upgrades on aliens(ie regen and cara at the same time)

    Experiment with different upgrades. I prefer silence to celerity so I'm a silence/cara fade for a good 5, 10, 15 minutes depending on the skill level and xp level of the marines. I'm not very good so I'll usually have to break down in get focus sooner or later, but I used to get SoF all the time.

    Kain's builds are good but find what you like. I used to get resupply first now I rush mt into shotgun. Just play around because there really isn't an "ultimate build", it all depends what you like, what you're good at, etc.

    This is (usually) my build on aliens:
    ability 2 (leap)
    silence (sometimes replaced for celerity, which is what I would get if I were playing NS)
    cara
    fade
    focus
    ability 3(acid rocket)
  • UnderwhelmedUnderwhelmed DemoDetective #?&#33; Join Date: 2006-09-19 Member: 58026Members, Constellation
    <!--quoteo(post=1624232:date=May 1 2007, 11:44 AM:name=KainTSA)--><div class='quotetop'>QUOTE(KainTSA @ May 1 2007, 11:44 AM) [snapback]1624232[/snapback]</div><div class='quotemain'><!--quotec-->
    Bulldog, I think Underwhelmed was joking. Please don't take those suggestions <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
    <!--QuoteEnd--></div><!--QuoteEEnd-->
    I was kidding, but that doesn't make my comments any less true. What I described is about what 80% of the combat playing population does. Can't skulk/lerk/fade worth a damn? No problem, just go onos and you become a huge meatshield that can plow through several marines before redeeming back to the hive!

    First they made combat for people who couldn't play NS very well. Then Depot made xmenu for people who couldn't play NS at all.
  • DepotDepot The ModFather Join Date: 2002-11-09 Member: 7956Members
    <!--quoteo(post=1624311:date=May 1 2007, 07:34 PM:name=Underwhelmed)--><div class='quotetop'>QUOTE(Underwhelmed @ May 1 2007, 07:34 PM) [snapback]1624311[/snapback]</div><div class='quotemain'><!--quotec-->
    First they made combat for people who couldn't play NS very well. Then Depot made xmenu for people who couldn't play NS at all.
    <!--QuoteEnd--></div><!--QuoteEEnd-->
    Thanks, but I cannot take credit for something I did not create. <img src="style_emoticons/<#EMO_DIR#>/wink-fix.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink-fix.gif" />
  • AhnteisAhnteis teh Bob Join Date: 2002-10-02 Member: 1405Members, NS1 Playtester, Constellation
    edited May 2007
    I would guess the strategy & tactics forums would have SOME combat tips, but I don't visit them regularly.

    Is there a specific question you have about combat? I'd start with that. Figure out what exactly it is that you want to know. General questions don't engender intelligent discussion (generally speaking).

    EDIT: The most important thing to remember in combat is -- your kills don't matter as much as how many times THEY kill YOU. It doesn't matter where your name is on the scoreboard -- if your deaths are higher then your kills (ignoring xeno) -- then you need to be more careful or try a different tactic.
  • DC_DarklingDC_Darkling Join Date: 2003-07-10 Member: 18068Members, Constellation, Squad Five Blue, Squad Five Silver
    lol...

    I also always play combat as classic. aka.. one upgrade a chamber. If I got cara.. I am never gona get another DC upgrade. <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />

    it helps. extra leves make it even better since ya train against insane odds
  • FaskaliaFaskalia Wechsellichtzeichenanlage Join Date: 2004-09-12 Member: 31651Members, Constellation
    Aliens:

    hive 2
    hive 3
    adren
    celerity
    silence

    Now you can stay xeno skulk, go AR Fade, do some web-gorging or assist your oni with primal-scream as lerk.
    Going Onos is usually not such a good idea with this build.

    Marines:

    Kill hive in 2 minutes or prepare to get beaten, until at least half of your team has GLs.
  • FaskaliaFaskalia Wechsellichtzeichenanlage Join Date: 2004-09-12 Member: 31651Members, Constellation
    <!--quoteo(post=1624306:date=May 2 2007, 01:21 AM:name=locallyunscene)--><div class='quotetop'>QUOTE(locallyunscene @ May 2 2007, 01:21 AM) [snapback]1624306[/snapback]</div><div class='quotemain'><!--quotec-->
    This is (usually) my build on aliens:
    ability 2 (leap)
    silence (sometimes replaced for celerity, which is what I would get if I were playing NS)
    cara
    fade
    focus
    ability 3(acid rocket)
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    oO

    Thats 10 points to my knowledge.

    silence, cara, hive 2 are 1 points each
    hive 2 and focus are 2 points each
    fade is 3 points

    Thats 10 points overall with 9 available. Did they change the focus cost back to 1 (Dont use focus in combat, so I dont know <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />)
  • scaryfacescaryface Join Date: 2002-11-25 Member: 9918Members
    if i'm going for levels/kills as alien, celerity silence skulks own. Its almost unfair. In fact it is pretty unfair, so i usually limit myself to one upgrade per chamber so i don't get used to a crutch that will result in many deaths on ns_ maps. anyway, i always start with celerity and decide what to do from there. Currently i go lerk after saving 2 points and don't use any points i get after that. if marines have heavy weapons, i get carapace and umbra (or scent of fear). If marines have lvl 6 ua hmgs, ill give up and xeno skulk out of annoyance <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
    I'm not sure if co has made a better or worse lerk, since i get plenty of points, but it also gives a false sense of security on ns_ maps. Even when i limit myself to only a few upgrades, marines are more interested in shooting the onoses and fades so the lerk gets shot at less, where in ns_, the higher lifeforms are more rare and the lerk ends up being the prize kill in most cases. If i ns lerked like I colerk i would die instantly.

    if you arent interested in ns_, i would go celerity -> silence / hive2 -> save for lifeform -> whatever works best for the lifeform you choose

    As for marines <img src="style_emoticons/<#EMO_DIR#>/confused-fix.gif" style="vertical-align:middle" emoid="???" border="0" alt="confused-fix.gif" /> i guess rush a lvl 3 shottie (resupply somewhere along the way) and pwn whatever the hell flies at you. then go for a jetpack to finish them off.
  • KainTSAKainTSA Join Date: 2005-05-30 Member: 52831Members, Constellation
    I do usually find if I play combat for a while and then switch to classic, my lerk and fade get owned for the first game. It takes adjusting to switch between uber upgrades and one upgrade per chamber. Still I think that the practice is generally useful even when you do take all the ups. My classic fade used to suck. I practiced it constantly in combat and now my CO fade is (usually) close to godly and my classic is decent, sometimes very good.
  • BacillusBacillus Join Date: 2006-11-02 Member: 58241Members
    I learned to fade with hud_fastswitch 1 and metaing midair every moment possible and necessary by taking a cele regen meta fade and going berserk. It's actually some good unless you get the habit of dying stupidly in ns too.
  • locallyunscenelocallyunscene Feeder of Trolls Join Date: 2002-12-25 Member: 11528Members, Constellation
    <!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->Thats 10 points to my knowledge. <!--QuoteEnd--></div><!--QuoteEEnd-->

    You're right. I was thinking about that as I was posting but I almost never run into vanilla co servers. If I were to find one I would definitely go celerity instead of silence and skip focus for hive three. I'd then either save the extra point to go onos or get SoF if I felt like it.
  • TOmekkiTOmekki Join Date: 2003-11-25 Member: 23524Members
    resupply
    weapon 1
    shotgun
    cybernetics 1
    cybernetics 2
    cybernetics 3
    cybernetics 4
    cybernetics 5
    weapon 2
    weapon 3
  • digzdigz be still, maggot Join Date: 2002-05-07 Member: 588Members, NS1 Playtester, Forum Moderators, Constellation
    Topic Pruned. Leave the CO bashing out of here.
  • IconoclastIconoclast Join Date: 2004-06-23 Member: 29481Members, Constellation
    edited May 2007
    The topic is 'Combat discussion'. Why do you insist on 'pruning' selective comments that negatively reflect on combat. How exactly is making a statement that combat was intended to fill servers to foster ns_* games instead of training new players worthy of being removed?

    My response to the OP is to play ns maps and forget combat. You'll learn more (especially considering how many combat servers run game-altering plugins) and in my personal opinion enjoy it more than combat.
  • locallyunscenelocallyunscene Feeder of Trolls Join Date: 2002-12-25 Member: 11528Members, Constellation
    I agree somewhat. Although it started out as co bashing we did get some actual discussion out of it. I'm interested in what kind of role comabt was meant to play/ is playing in NS.
  • ChocolateChocolate The Team Mascot Join Date: 2006-10-31 Member: 58123Members
    I love going silence skulk in CO. For the first 5 mintues its fun because you can actually ambush the marines and not die instantly from SG or HMG. It's also helped by the fact that most CO players don't check ceiling vents anyway <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />.

    I can't really say much more, I try to avoid CO because I don't have much fun with more than 6 vs 6 to 8 vs 8 and because I stink at it. I stink at aiming, and I like being gorge <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />.
  • F4tManMGS2F4tManMGS2 Join Date: 2004-04-10 Member: 27842Members
    I used to be pretty good with my 10-level-noxmenu builds:

    Marine:

    Respply
    Damage 1
    Shotgun
    Armor 1
    Armor 2
    Save
    Jetpack
    Dmg 2
    Dmg 3

    a very standard, enjoyable upgrade set. I'd recommend it.

    Alien:

    Leap
    Save
    Lerk
    Fade
    Save
    Focus
    Celerity
    Regen
    Carapce

    Very flexible order, very solid upgrade set if you like to fade IMHO.
  • digzdigz be still, maggot Join Date: 2002-05-07 Member: 588Members, NS1 Playtester, Forum Moderators, Constellation
    <!--quoteo(post=1624743:date=May 3 2007, 01:25 PM:name=Iconoclast)--><div class='quotetop'>QUOTE(Iconoclast @ May 3 2007, 01:25 PM) [snapback]1624743[/snapback]</div><div class='quotemain'><!--quotec-->
    The topic is 'Combat discussion'. Why do you insist on 'pruning' selective comments that negatively reflect on combat. How exactly is making a statement that combat was intended to fill servers to foster ns_* games instead of training new players worthy of being removed?
    <!--QuoteEnd--></div><!--QuoteEEnd-->
    The topic started was directed towards tips, builds, etc... and I'm not removing posts based on CO bias, only on content and topic discussion. A post of "LOL combat SUX" isn't going to stick around.
  • IconoclastIconoclast Join Date: 2004-06-23 Member: 29481Members, Constellation
    edited May 2007
    I don't think I or anyone else ever said that.
  • locallyunscenelocallyunscene Feeder of Trolls Join Date: 2002-12-25 Member: 11528Members, Constellation
    <!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec--> I believe I said combat was an irrelevant gameplay mode.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Actually I'm pretty sure Leon said that, and what he actually said was " We don't discuss irrelevant gameplay modes " which is co bashing even if you consider the wording flowery. I understand your intention digz, I just think you should have left everything except Leon's first comment.

    Another tip for combat(or NS) is play both sides. Keep trying to figure out how to beat yourself on the other team with strategy and timing.
  • LeonLeon Join Date: 2006-10-31 Member: 58131Members
    flowery but true if you understand that combat (and its original intention - to teach/train new players) is rendered irrelevant by game-breaking, game-altering server-side plugins being ran on the majority of combat servers today.
  • IconoclastIconoclast Join Date: 2004-06-23 Member: 29481Members, Constellation
    I caught you copypasta
  • locallyunscenelocallyunscene Feeder of Trolls Join Date: 2002-12-25 Member: 11528Members, Constellation
    edited May 2007
    <!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->flowery but true if you understand that combat (and its original intention - to teach/train new players) is rendered irrelevant by game-breaking, game-altering server-side plugins being ran on the majority of combat servers today. <!--QuoteEnd--></div><!--QuoteEEnd-->

    I think you're attributing this point retroactively but regardless I disagree. I've managed to get use out of combat and I think the average new player could too as long as they're curious enough and encouraged to try new things. Not everyone who plays combat will play NS; this point has been made. Still <i>no</i> new comabt players will get training use out of combat if we don't answer questions like this.
  • IconoclastIconoclast Join Date: 2004-06-23 Member: 29481Members, Constellation
    edited May 2007
    I think many people playing NS would never have been attracted to the game without the 'dm' combat mode in the first place. I don't really hate combat at all, I just hope at least of the few people playing combat eventually move into playing ns_maps. Which is why I dislike xmenu/other plugins and siege maps, because it makes the transition even harder. Whenever the map changes from combat to an ns map, most of the time about half the server will empty out from personal experience. I'm also hoping NS2 doesn't include any combat type gameplay mode.
  • bulldog121985bulldog121985 Join Date: 2007-04-29 Member: 60764Members
    Thanks everyone. I'm less of a noob than my original post suggests(been playing for around 3 years) but i found it helps, otherwise everyone gets off topic and into advanced things before covering the basics. I really appreciate the builds people gave. I think it's important to note a couple things which i will be adding to my original post so that other people don't have to do the leg work that I'm doing through you.

    Can someone also post their keyboard layouts, the only major change I've made is turned on fast switch and bound +movement to mouse2 for aliens.
  • locallyunscenelocallyunscene Feeder of Trolls Join Date: 2002-12-25 Member: 11528Members, Constellation
    HMG does half damage to structures so if you're going for the hive it's beeter to stick to shotgun or go to grenade launcher.
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