advanced obs

scaryfacescaryface Join Date: 2002-11-25 Member: 9918Members
<div class="IPBDescription">change to motion tracking</div>motion tracking is overpowered sometimes, so i think that when the obs is destroyed, motion tracking should have to be reresearched.

Comments

  • the_x5the_x5 the Xzianthian Join Date: 2004-03-02 Member: 27041Members, Constellation
    I don't like MT and SoF at all in combat and think it there should be some sort of game time limit cvar to start reseaching MT. In otherwords, let the servers control it.
  • KainTSAKainTSA Join Date: 2005-05-30 Member: 52831Members, Constellation
    Man that would be rough, as the obs can go down from a single skulk in a matter of like 5-10 seconds. I don't think motion hacking is really too overpowered, considering the cost/time it takes to get. If you rush it, its at the expense of armor and phase gates. Sure it makes silence pretty much useless but I don't think its too unfair beyond that.
  • fearianfearian Join Date: 2007-04-14 Member: 60624Members
    /not signed.


    no way. obs go down too fast and are always one of the first things to be hit to stop beaconing.
  • StixNStonzStixNStonz Join Date: 2006-11-06 Member: 58439Members, Reinforced - Shadow
    Too drastic. Try another approach. Some ideas already;

    -have MT only work within a range of the obs. Like, an obs at the back of MS in Eclipse would cover till just shy of Powersub, or maybe even just past it. As such, it would make it much more worthwhile to get frontline obs' in hives, or wherever.

    -have MT only work within a range of each marine

    -have MT only work on the minimap, and then upgraded more for full (upgrades would be like 15 and then 25 or something)
  • KainTSAKainTSA Join Date: 2005-05-30 Member: 52831Members, Constellation
    <!--quoteo(post=1621713:date=Apr 18 2007, 02:05 PM:name=StixNStonz)--><div class='quotetop'>QUOTE(StixNStonz @ Apr 18 2007, 02:05 PM) [snapback]1621713[/snapback]</div><div class='quotemain'><!--quotec-->

    -have MT only work within a range of each marine

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    I like this idea. It would permit alien ambushes, but only if they were set up enough ahead of time. The only problem is it might nerf MT compared to scent of fear. Sure SoF only works within a range but it also detects enemies constantly, not just when moving.
  • Moving_Target0Moving_Target0 Join Date: 2006-12-21 Member: 59174Members
    <!--quoteo(post=1621714:date=Apr 18 2007, 06:18 PM:name=KainTSA)--><div class='quotetop'>QUOTE(KainTSA @ Apr 18 2007, 06:18 PM) [snapback]1621714[/snapback]</div><div class='quotemain'><!--quotec-->
    I like this idea. It would permit alien ambushes, but only if they were set up enough ahead of time. The only problem is it might nerf MT compared to scent of fear. Sure SoF only works within a range but it also detects enemies constantly, not just when moving.
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    Your point? Marines can look around as they move, and can look before they leap into an area.
  • HAMMER22HAMMER22 Join Date: 2003-06-18 Member: 17476Members
    I've always wanted MT to be a weapon personally, thus meaning you can only use it when actually looking at the screen (ala Aliens movie style) and you'd have a few people relaying incoming threats to others. I'd say the cost would have to be pretty cheap per device however, say five res? and reduce the research to just 15 res or something like that.
  • HazeHaze O RLY? Join Date: 2003-07-07 Member: 18018Members, Constellation
    I so grossly hate how MT completely nullifies silence. I think silence should be the counter to motion tracking, or motion tracking should have to be re-researched for free and take half as much time when the observatory goes down. This way there are periods of time when marines are left without MT and destroying a cheap little building like the Obs actually means something.
  • MuzzzyMuzzzy Join Date: 2005-07-20 Member: 56360Members
    edited April 2007
    <!--quoteo(post=1621763:date=Apr 18 2007, 07:04 PM:name=Haze)--><div class='quotetop'>QUOTE(Haze @ Apr 18 2007, 07:04 PM) [snapback]1621763[/snapback]</div><div class='quotemain'><!--quotec-->
    I so grossly hate how MT completely nullifies silence. I think silence should be the counter to motion tracking, or motion tracking should have to be re-researched for free and take half as much time when the observatory goes down. This way there are periods of time when marines are left without MT and destroying a cheap little building like the Obs actually means something.
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    MC's are usually the first chamber, meaning that you can get silence at the beginning of the game. MT is an upgrade which most commanders don't get till later in the game. So there is a decent amount of time to use silent wisely. Without MT marines will get dominated late game. MT is the counterbalance for SoF, thus meaning; if one goes, so does the other. MT and SoF should stay in the game.

    PS. Obviously MT nullifies silence: MT stands for Motion Tracking, not Sound Tracking.
  • Moving_Target0Moving_Target0 Join Date: 2006-12-21 Member: 59174Members
    <!--quoteo(post=1621772:date=Apr 19 2007, 12:27 AM:name=Muzzzy)--><div class='quotetop'>QUOTE(Muzzzy @ Apr 19 2007, 12:27 AM) [snapback]1621772[/snapback]</div><div class='quotemain'><!--quotec-->
    MC's are usually the first chamber, meaning that you can get silence at the beginning of the game. MT is an upgrade which most commanders don't get till later in the game. So there is a decent amount of time to use silent wisely. Without MT marines will get dominated late game. MT is the counterbalance for SoF, thus meaning; if one goes, so does the other. MT and SoF should stay in the game.

    PS. Obviously MT nullifies silence: MT stands for Motion Tracking, not Sound Tracking.
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    He didn't say that it doesn't make sense that it nulls silence, he said he hates that it does...I have to agree, really. Cloaking hides you from MT as well, but I really don't want to use two of my upgrades just to be able to sneak up on someone.
  • schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
    commander dropped, handheld motion tracker FTW

    much like a welder <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />

    the team has to protect the player with the motion tracker - unless the comm hands out a s'load of them
  • Moving_Target0Moving_Target0 Join Date: 2006-12-21 Member: 59174Members
    <!--quoteo(post=1622100:date=Apr 20 2007, 07:02 AM:name=schkorpio)--><div class='quotetop'>QUOTE(schkorpio @ Apr 20 2007, 07:02 AM) [snapback]1622100[/snapback]</div><div class='quotemain'><!--quotec-->
    commander dropped, handheld motion tracker FTW

    much like a welder <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />

    the team has to protect the player with the motion tracker - unless the comm hands out a s'load of them
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    Definitely for this idea...
  • the_x5the_x5 the Xzianthian Join Date: 2004-03-02 Member: 27041Members, Constellation
    As I already said I'd like motion racking to go, but have a handheld equipped item that functions that way would be awesome. Just like the tool Ripley was using in Aliens.

    *Oh god they are comming closer! Where are they?!*
  • HarrowerHarrower Join Date: 2005-03-16 Member: 45478Members
    <!--quoteo(post=1622100:date=Apr 20 2007, 03:02 AM:name=schkorpio)--><div class='quotetop'>QUOTE(schkorpio @ Apr 20 2007, 03:02 AM) [snapback]1622100[/snapback]</div><div class='quotemain'><!--quotec-->
    commander dropped, handheld motion tracker FTW

    much like a welder <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />

    the team has to protect the player with the motion tracker - unless the comm hands out a s'load of them
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    Good idea.

    Any opinions on using this <i>advanced obs</i> idea to require a re-research of phase tech?
  • MisereMisere Join Date: 2004-03-28 Member: 27568Members
    <!--quoteo(post=1621979:date=Apr 19 2007, 01:46 PM:name=Moving_Target0)--><div class='quotetop'>QUOTE(Moving_Target0 @ Apr 19 2007, 01:46 PM) [snapback]1621979[/snapback]</div><div class='quotemain'><!--quotec-->
    He didn't say that it doesn't make sense that it nulls silence, he said he hates that it does...I have to agree, really. Cloaking hides you from MT as well, but I really don't want to use two of my upgrades just to be able to sneak up on someone.
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    Does this mean you just have one marine looking at a MT and not fighting? Good luck on a pub server getting the players to comunicate that info to the other players. And if they do when does the com get to speak? Currently I feel there is nothing wrong with the MT system at the moment and the changes suggested (while not without merit) would cause bigger problems.

    1. It only works in the direction that your moving/looking in so aliens (skulks) are more than capable of sneaking up behind you.
    2. A cloaked/silence alien does not show on motion traking if they walk.
    3. Most players just use silence for skulks only and MT comes later anyway.
    4. Sneaking aliens should have to move slowly as normaly a solo alien vs vanilla marine its the alien that gets the XP.

    Also if you have both MT AND ST your probably on the offensive winning anyway.
  • rsdrsd Join Date: 2003-02-11 Member: 13405Members
    <!--quoteo(post=1621713:date=Apr 18 2007, 08:05 PM:name=StixNStonz)--><div class='quotetop'>QUOTE(StixNStonz @ Apr 18 2007, 08:05 PM) [snapback]1621713[/snapback]</div><div class='quotemain'><!--quotec-->
    Too drastic. Try another approach. Some ideas already;

    -have MT only work within a range of the obs. Like, an obs at the back of MS in Eclipse would cover till just shy of Powersub, or maybe even just past it. As such, it would make it much more worthwhile to get frontline obs' in hives, or wherever.

    <!--QuoteEnd--></div><!--QuoteEEnd-->

    doit!

    I really like this idea.
  • the_x5the_x5 the Xzianthian Join Date: 2004-03-02 Member: 27041Members, Constellation
    <!--quoteo(post=1621713:date=Apr 18 2007, 02:05 PM:name=StixNStonz)--><div class='quotetop'>QUOTE(StixNStonz @ Apr 18 2007, 02:05 PM) [snapback]1621713[/snapback]</div><div class='quotemain'><!--quotec-->
    Too drastic. Try another approach. Some ideas already;

    -have MT only work within a range of the obs. Like, an obs at the back of MS in Eclipse would cover till just shy of Powersub, or maybe even just past it. As such, it would make it much more worthwhile to get frontline obs' in hives, or wherever.

    -have MT only work within a range of each marine

    -have MT only work on the minimap, and then upgraded more for full (upgrades would be like 15 and then 25 or something)
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    I don't know I how I missed that. Those are some good suggestions actually. <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
  • badmoonbadmoon Join Date: 2002-11-05 Member: 7212Members, Reinforced - Shadow
    edited May 2007
    What about a change of an initial research of "Echo Tracking." It works similar to the way things are now, but with silence or walking you would not show up on the tracking. Later, an upgraded research of "Motion Tracking" would be available as the better motion tracking upgrade.

    I don't know if it becomes a code nightmare to figure out how quiet things are, and also should a walking onos really still be quiet (without silence).
  • locallyunscenelocallyunscene Feeder of Trolls Join Date: 2002-12-25 Member: 11528Members, Constellation
    I like the idea of two upgrade paths, although I hate how they'd both be hard counters. Maybe if mvt chambers dampened echo tracking like sense chambers do. I'm NOT saying that all aliens should get silence in range of mvt chambers.
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