Onos and Physics

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Comments

  • the_x5the_x5 the Xzianthian Join Date: 2004-03-02 Member: 27041Members, Constellation
    <!--quoteo(post=1629655:date=May 28 2007, 12:58 PM:name=Cxwf)--><div class='quotetop'>QUOTE(Cxwf @ May 28 2007, 12:58 PM) [snapback]1629655[/snapback]</div><div class='quotemain'><!--quotec-->Thats why you should vote for my idea of dealing 4x your own fall damage, rather than instant killing. Much less potential for abuse, since you can't fall-kill people just by crouch jumping off a railing or anything, you actually need a good height to jump off of. <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
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    Hold on, your idea then is to take the fall damage the onos would take and quad it to the target underneath? I LIKE IT!!! (I'm also enjoying thoughts of special tactics involving breakables and possible resulting scripted sequences)
  • SvenpaSvenpa Wait, what? Join Date: 2004-01-03 Member: 25012Members, Constellation
    Im not gonna be unreasonable, the idea of x4 the fall damage is good. However, will it do anything if the onos dosnt start takeing falling damage (you get ontop from a short height)? It should have some base damage regardless of height.
  • KassingerKassinger Shades of grey Join Date: 2002-02-20 Member: 229Members, Constellation
    This Onos crushing will probably happen about the rate of the healspray kill of the gorge (guessing), so I can't imagine how it could unbalance the game to any unsettling degree.

    I will make for much fun though, even more than the parasite/healspray kill is now. It's not the potential efficiency of this idea that makes it great, it's the fun you will have the few times you are able to use this. <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />

    Yes, it sounds reasonable that damage done correlates with the fall damage N times itself.
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