Onos and Physics
Ballisto
Join Date: 2003-05-19 Member: 16503Members
<div class="IPBDescription">They're huge!</div>A few ideas now that we're in Source
1) If an onos jumps from a height, he'll crush any marines he lands on. I always found it weird how this 2 ton space cow could land on a marine's head and leave no mark.
2) Ragdolls. You KNOW this is sweet.
3) Revamped charge. The antlion guards come to mind. But make it physics based. If you can sandwich a marine between you and a wall, he's a pancake.
4) Knockback to use the environment. First of all, add a disorienting effect to compensate for how you just gave the marine more distance. Uses? Knock marines off cliffs, into electrical wires, into furnaces. Or sharp sections of the wall?
Just some ideas, take them or leave them. And leave your own please.
1) If an onos jumps from a height, he'll crush any marines he lands on. I always found it weird how this 2 ton space cow could land on a marine's head and leave no mark.
2) Ragdolls. You KNOW this is sweet.
3) Revamped charge. The antlion guards come to mind. But make it physics based. If you can sandwich a marine between you and a wall, he's a pancake.
4) Knockback to use the environment. First of all, add a disorienting effect to compensate for how you just gave the marine more distance. Uses? Knock marines off cliffs, into electrical wires, into furnaces. Or sharp sections of the wall?
Just some ideas, take them or leave them. And leave your own please.
Comments
What about increasing the cost of the Onos, and/or making it incompatible with certain upgrades? I'm pretty sure that a "2 ton space cow" wouldn't be able to achieve full cloaking, at least not without the aid of a sensory chamber...
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Thats a good idea.
I don't really like the onos as it stands. It should be a creature of brute force, not this stomping, devouring hit and runner. I don't know how you could fix it though so I don't have a better idea for NS1.
I also can't wait for the full body gore animation (the one that you can see with HL Model Viewer but isn't used in game). Source can handle it.
A few ideas now that we're in Source
1) If an onos jumps from a height, he'll crush any marines he lands on. I always found it weird how this 2 ton space cow could land on a marine's head and leave no mark.
2) Ragdolls. You KNOW this is sweet.
3) Revamped charge. The antlion guards come to mind. But make it physics based. If you can sandwich a marine between you and a wall, he's a pancake.
4) Knockback to use the environment. First of all, add a disorienting effect to compensate for how you just gave the marine more distance. Uses? Knock marines off cliffs, into electrical wires, into furnaces. Or sharp sections of the wall?
Just some ideas, take them or leave them. And leave your own please.
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hell yeah! i hope these ideas are implemented!
<!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->2 TON SPACE COW FTW!!!<!--colorc--></span><!--/colorc-->
PS. The first idea gave me a flash back to when I was playing on ns_lost and walked into coolant from marine start, only to look up and see a giant onos jump down on me from where the RT is.... scary if I might add.
I like it even though this remark might not make it look like that <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
1) If an onos jumps from a height, he'll crush any marines he lands on. I always found it weird how this 2 ton space cow could land on a marine's head and leave no mark.
2) Ragdolls. You KNOW this is sweet.
3) Revamped charge. The antlion guards come to mind. But make it physics based. If you can sandwich a marine between you and a wall, he's a pancake.
4) Knockback to use the environment. First of all, add a disorienting effect to compensate for how you just gave the marine more distance. Uses? Knock marines off cliffs, into electrical wires, into furnaces. Or sharp sections of the wall?
Just some ideas, take them or leave them. And leave your own please. <!--QuoteEnd--></div><!--QuoteEEnd-->
1. Phrase: "Super Smash Bros super slam" God that'd be so damn fun to crush marines. Down human scum!
2. Hell yes.
3. We can do better than that. <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
4. This could be too much.
It's not overpowering if you make it cost more like Chocolate said. I'd prefer the onos to be expensive but supremely powerful. Or perhaps something better than the onos? But I support your idea for NS2. Please implement!!!
vote <b><!--coloro:#33cc00--><span style="color:#33cc00"><!--/coloro-->yes<!--colorc--></span><!--/colorc--></b>
PS: Isn't this in the wrong forum? <img src="style_emoticons/<#EMO_DIR#>/confused-fix.gif" style="vertical-align:middle" emoid="???" border="0" alt="confused-fix.gif" />
Great ideas, and thinking about a BSP level deformation, where the ONOSES is still jumping on it from height ? if marines not here. <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
lol i hope a feature gets added to were you can grab onto the onose's horns and ride it around like in a rodeo =P
Wouldn't this really make the cloak Onos overpowered? or just the Onos generally?
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Knockback is(was) actually a nerf for the onos, despite the disorient attached.
Charge is a hive 3 ability.
Ragdoll physics cut both ways.
Onos landing on marines would just rock <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
What's all this hubbub about making the onos cost more? 1 and 7/8ths of a hive isnt enough?
As a side note, I had the idea that, well...why can't the onos also crush people if it dies and topples on top of them? Nothing lethal, but it would stop the marine and deal damage.
In all seriousness, seeing or hearing an onos needs to warrant a different comm chatter than "comm, drop me an hmg so i can solo him when he comes into double"
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That much I agree with.
if an onos can squash people by landing on them, it would have to be fairly tricky for the onos to gain that height required. The best way to think about it is to consider an elephant - it can't really jump at all, and is fairly slow at getting up an inclination.
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...unless charging.
"COMM! DROP ME A MOTORIZED WHEELCHAIR STAT!"
An elephant weighs two tons as well. That is also an established fact.
An onos is smaller than an elephant, so the weight is more concentrated. Thus, if an onos lands on a HA, I don't care if there's nanites or not. From a realistic standpoint, you're now encased in a metal coffin.
In the balanced sense, though, I think saying that the Heavy Armor is ruined would be about accurate. (down to 0 armor) If the armor is already almost gone, then you're dead.
EDIT: Note, if you somehow get jumped on by an onos, then you're not paying attention and you pretty much deserve it.
An onos weighs two tons. That has been an established fact.
An elephant weighs two tons as well. That is also an established fact.
An onos is smaller than an elephant, so the weight is more concentrated. Thus, if an onos lands on a HA, I don't care if there's nanites or not. From a realistic standpoint, you're now encased in a metal coffin.
In the balanced sense, though, I think saying that the Heavy Armor is ruined would be about accurate. (down to 0 armor) If the armor is already almost gone, then you're dead.
EDIT: Note, if you somehow get jumped on by an onos, then you're not paying attention and you pretty much deserve it.
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I agree again with these points. Especially the edit. <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
It depends on how heavy the heavy armor is, exactly. if an elephant falls on a car, the car is going to get crushed like a tin can. But if an elephant falls on a tank, theres going to be very little damage. It just depends on the thickness, structure, and density of the Heavy Armor suit. For the sake of the rines, I hope they aren't poorly constructed.
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An elephant landing on a tank would still do some serious damage. Tanks are hollow on the inside. So must the HA in order for marines to move inside of it...and obviously, when compared to a normal marine, the armor isn't too terribly thick.
Summary: Two ton onoses with concentrated weight at 4 points landing on you > HA.
Keep in mind: Metal can bend. And tank's aren't built to withstand 2k pounds of pressure anyways.
An elephant landing on a tank would still do some serious damage. Tanks are hollow on the inside. So must the HA in order for marines to move inside of it...and obviously, when compared to a normal marine, the armor isn't too terribly thick.
Summary: Two ton onoses with concentrated weight at 4 points landing on you > HA.
Keep in mind: Metal can bend. And tank's aren't built to withstand 2k pounds of pressure anyways.
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Last time I checked tanks weight 10+ tons, and im pretty sure the tower weighs at least 2 tons. Additional 2 tons wouldnt do much except possibly break the tracks.
Anyhow, how will the damage be calculated? Should it be max damage done even if the fall is just a few feet? If that happens we will have onis standing on gorges/ledges sneak attacking marines.
Last time I checked tanks weight 10+ tons, and im pretty sure the tower weighs at least 2 tons. Additional 2 tons wouldnt do much except possibly break the tracks.
Anyhow, how will the damage be calculated? Should it be max damage done even if the fall is just a few feet? If that happens we will have onis standing on gorges/ledges sneak attacking marines.
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We can use the standard formula for gravity!...
Or maybe we can just make it so that the longer you fall, the more it hurts. Personally, though, even if it doesn't kill the enemy, an onos jumping on you regardless of height is going to hurt.
We can use the standard formula for gravity!...
Or maybe we can just make it so that the longer you fall, the more it hurts. Personally, though, even if it doesn't kill the enemy, an onos jumping on you regardless of height is going to hurt.
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I think that's a problem, can you script it to recognise the head of a model and also calculate how much damage to deal depending on fall length?
Sure it would be realistic but it's unfair, it would be like a additional attack for onis. Standing above a ramp or whatever makes it very easy to drop down on a marine.
I think that's a problem, can you script it to recognise the head of a model and also calculate how much damage to deal depending on fall length?
Sure it would be realistic but it's unfair, it would be like a additional attack for onis. Standing above a ramp or whatever makes it very easy to drop down on a marine.
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Marines can, you know, move. Jetpackers would be immune to this unless you're a complete idiot. Really, I think the onos needs another way to attack as it is, he's mostly a large target now. A ramp, as I said before, wouldn't deal as much because the onos didn't fall as far. Besides, does it really matter too much where it lands? either way, it's going to hurt like a thousand rabid skulks gnawing on your gutturals. There are very few places as is that an onos could do substantial damage. Physics should be a part in NS2, it makes things more fun!
If you're going to complain about onos dealing damage with the onos, though, why not complain about devour? It's one hit kill if you're hit by it, and the onos escapes. Hey, and why not try to go further? Suggest rocket launcher turrets that only fire against "onis" so that they're even more useless that before.
I don't think you play much on the aliens, Svenpa, or else you'd know that the onos needs something now since they can be jetpack solo'd. Why not incorporate physics? On the flip side, jetpacking marines could land on skulks and break their backs, or burn them from the exaust!
Summary: If an onos lands on you, you're either going to be screwed anyways, or you can move and be unharmed. This wouldn't be a catastrophic balance issue, and I think it would add a nice touch of realism to NS / NS2.