I didn't. Heh. I usually don't prioritize the blaster bomb. Still, I probably should, as it's useful in terror sites where I don't feel like my team dying.
Can the blaster bomb actually miss or explode before it's supposed to? I only used the weapon a couple of times, and I had like 3 - 7 waypoints. It always worked fine. I'm just wondering if there's a chance of an unpleasant surprise when shooting a bomb past my own dues <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
Every once in a while it misses, but if you have it go downwards for its last waypoint, it can't miss, since it will just hit the ground and explode anyways. Usually what happens is your last waypoint is some alien, and it flies one square to the left or something off in to oblivion (or a building full of civilians).
<!--quoteo(post=1619102:date=Apr 5 2007, 06:29 PM:name=TychoCelchuuu)--><div class='quotetop'>QUOTE(TychoCelchuuu @ Apr 5 2007, 06:29 PM) [snapback]1619102[/snapback]</div><div class='quotemain'><!--quotec--> Every once in a while it misses, but if you have it go downwards for its last waypoint, it can't miss, since it will just hit the ground and explode anyways. Usually what happens is your last waypoint is some alien, and it flies one square to the left or something off in to oblivion (or a building full of civilians). <!--QuoteEnd--></div><!--QuoteEEnd-->
Well it doesnt actually miss ^^
Even a single tile has its own dimesnions in xcom. And a blasterbomb can drift along those dimensions.
So while it always goes for the correct tile, the angle combined with the drift can cause the blaster bomb to "miss" because not all targets occupy a tile completely.
A good example of this would be the corner dilemma:
If you shoot a a blaster bomb around a corner using only 2 waypoints it can hit the corner and explode, although it actually should go straight from tile 1 to tile 2 and never should hit any of the B tiles. It still does it because of drift.
-2 1BBB -BBB -BBB
1 and 2 are the waypoints B is an occupied tile.
A Blaster bomb can also explode when traveling along a wall!
Example: |1| |-| |-| |2|
IS UNSAFE! |beeing walls
|1-| |--| |--| |-2|
IS SAFE, because the blaster bomb cannot hit the wall when drifting from 1 to 2.
<!--quoteo(post=1619161:date=Apr 5 2007, 11:37 PM:name=TychoCelchuuu)--><div class='quotetop'>QUOTE(TychoCelchuuu @ Apr 5 2007, 11:37 PM) [snapback]1619161[/snapback]</div><div class='quotemain'><!--quotec--> Drift just means miss as far as I'm concerned. I mean why else would a guided bomb miss? <!--QuoteEnd--></div><!--QuoteEEnd-->
Well, the diffrence is a code question ^^
A blaster bomb will ALWAYS go for the correct tile. But it can fly past an object in the same tile (although this is really rare) and it can also hit an object in an tile which it doesnt actually pass.
Blaster bomb are just way diffrent from other weapons. It's just one of those strange xcom aspects, that only really matter if you are totally into the game.. Another fun fact: Although the ufopaedia entry clearly states, that sectopods are armed with plasma arrays, their damage type is handled as "laser"
On the subjects of BBs:
You can abuse the collectors edition BB bug, to warp them anywere on the map. Even in closed rooms etc.
First create two waypoints directly ontop of each other. (1 below 2) The BB will now fly south (this is the CE BB bug). If the BB reaches the battlefield limit and flys of the battlescape it will magically appear at the next waypoint and then follow the waypoints again.
This is great for nuking the UFO control room during the first turn. Cause the aliens didnt have time to move yet, you can usually kill about 40% of the UFOS crew. It is also a good way to empty those nasty superhuman medium scouts.
I've had a different issue with Blaster Bombs missing.
Basically, your ability to select a target (with any weapon) is limited to a resolution of 1 square, but 1 square may have several different targets in it: aliens, objects, walls, floors, and empty space. If 1 square has several different items in it, the game has to guess which one you really wanted to hit. Whats tricky here is that WALLS are prioritized above the floor (if firing a gun) or empty space in the middle (if firing a Blaster), so a waypoint in a square with a wall in it has a nasty habit of impacting the wall and never targetting the next waypoint.
Notice also that walls on the TOP and LEFT side of a square are considered to be part of that square, but walls on the BOTTOM and RIGHT sides of a square are usually part of the next square over. So its perfectly safe to fire through a square with a wall on the right side, but if you fire through a square with a wall on the left side, your bomb will hug the wall a lot closer than you probably intended. <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
PulseTo create, to create and escape.Join Date: 2002-08-29Member: 1248Members, Constellation
edited May 2007
<!--quoteo(post=1613288:date=Mar 10 2007, 08:58 AM:name=lolfighter)--><div class='quotetop'>QUOTE(lolfighter @ Mar 10 2007, 08:58 AM) [snapback]1613288[/snapback]</div><div class='quotemain'><!--quotec--> Once you've played Marathon, I'll play X-com.
Also, show me some way to acquire it. Preferrably a legal one. One that doesn't involve checking out several dozen used game stores or bargain bins. <!--QuoteEnd--></div><!--QuoteEEnd--> <a href="http://storefront.steampowered.com/v/index.php?area=game&AppId=7650&s=0,5,25,291,325&i=0,10,20,30,40,300,50,60,320,70,340,130,3990,220,7650,240&cc=US" target="_blank">X-Com: Terror from the Deep</a> is now on Steam for $2.50. Granted it's the sequel, which is, like, a hundred times as hard, but it's guaranteed to work on XP and practically free!
It's a little disheartening seeing how so many people have never heard of X-COM. I was all like "hooray" on HLFallout and some guy's like "those graphics suck." I mean come on. It's less than 3 dollars and better than almost every game ever made.
The system requirements are awesome! <!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->Minimum: Windows XP, 33MHz 386, 4MB RAM, 520KB Free Disk Space, DirectX 6.1 or later.
You must have a mouse attached to the computer. (<b>We mean the input device; please do not glue or staple helpless little animals to the keyboard.</b>) The mouse driver must be Microsoft mouse version 8.01 or higher or something fully compatible with this.<!--QuoteEnd--></div><!--QuoteEEnd-->
My favorite strategy game is battlezone 1 & 2 (the new ones, not the old green polygon atari version even though its fun). The first one had a neat story line, your on the moon back when they first landed on the moon. But little does anyone know that the russians and united states are fighting over a rare kind of metal called bio-metal. It goes on to other planets, and the atmosphere is amazing. You feel like your actually on another planet, everything feels dead and alone even when your with a group of 10. For being made around 1997 its got some massive terrain.
PulseTo create, to create and escape.Join Date: 2002-08-29Member: 1248Members, Constellation
<!--quoteo(post=1625228:date=May 5 2007, 08:59 PM:name=Drfuzzy)--><div class='quotetop'>QUOTE(Drfuzzy @ May 5 2007, 08:59 PM) [snapback]1625228[/snapback]</div><div class='quotemain'><!--quotec--> My favorite strategy game is battlezone 1 & 2 (the new ones, not the old green polygon atari version even though its fun). The first one had a neat story line, your on the moon back when they first landed on the moon. But little does anyone know that the russians and united states are fighting over a rare kind of metal called bio-metal. It goes on to other planets, and the atmosphere is amazing. You feel like your actually on another planet, everything feels dead and alone even when your with a group of 10. For being made around 1997 its got some massive terrain. <!--QuoteEnd--></div><!--QuoteEEnd--> My favorite kind of candy is Skittles. They taste great and have a good amount of variety within the same pack even. They last way longer than alternatives like chocolate bars, but you never really get sick of them. It's not good to always buy the same type of candy all the time, but strictly logically speaking, Skittles will always give me the most bang for my buck.
<!--quoteo(post=1625356:date=May 6 2007, 04:51 PM:name=lolfighter)--><div class='quotetop'>QUOTE(lolfighter @ May 6 2007, 04:51 PM) [snapback]1625356[/snapback]</div><div class='quotemain'><!--quotec--> Hundred times as hard? As hard as a game that, from what I've heard, is hard as rock? :/ <!--QuoteEnd--></div><!--QuoteEEnd-->
Yes, although some of that is because the first one used to default to easy no matter what difficulty you picked, so people would beat it on "expert" then play the sequel and get annhiliated on expert because they had actually been playing on easy. But TFTD is harder, yes.
PulseTo create, to create and escape.Join Date: 2002-08-29Member: 1248Members, Constellation
<!--quoteo(post=1625356:date=May 6 2007, 04:51 PM:name=lolfighter)--><div class='quotetop'>QUOTE(lolfighter @ May 6 2007, 04:51 PM) [snapback]1625356[/snapback]</div><div class='quotemain'><!--quotec--> Hundred times as hard? As hard as a game that, from what I've heard, is hard as rock? :/ <!--QuoteEnd--></div><!--QuoteEEnd--> What you heard was... dumb. It's not that hard.
<!--quoteo(post=1625359:date=May 7 2007, 02:28 AM:name=Pulse)--><div class='quotetop'>QUOTE(Pulse @ May 7 2007, 02:28 AM) [snapback]1625359[/snapback]</div><div class='quotemain'><!--quotec--> What you heard was... dumb. It's not that hard. <!--QuoteEnd--></div><!--QuoteEEnd-->
oO
Fun fact: Superhuman cyberdiscs have a snapshot accuracy of 109% and have 4 snapshots available. They also can appear during your first terror mission. And they pretty much one shot everything unless you have power or flying suits!
UFO on superhuman is hard. Even after the 20th game it is still hard. You just get used to it and you learn to accept to let your soldiers die <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
Comments
Every once in a while it misses, but if you have it go downwards for its last waypoint, it can't miss, since it will just hit the ground and explode anyways. Usually what happens is your last waypoint is some alien, and it flies one square to the left or something off in to oblivion (or a building full of civilians).
<!--QuoteEnd--></div><!--QuoteEEnd-->
Well it doesnt actually miss ^^
Even a single tile has its own dimesnions in xcom. And a blasterbomb can drift along those dimensions.
So while it always goes for the correct tile, the angle combined with the drift can cause the blaster bomb to "miss" because not all targets occupy a tile completely.
A good example of this would be the corner dilemma:
If you shoot a a blaster bomb around a corner using only 2 waypoints it can hit the corner and explode, although it actually should go straight from tile 1 to tile 2 and never should hit any of the B tiles. It still does it because of drift.
-2
1BBB
-BBB
-BBB
1 and 2 are the waypoints B is an occupied tile.
A Blaster bomb can also explode when traveling along a wall!
Example:
|1|
|-|
|-|
|2|
IS UNSAFE! |beeing walls
|1-|
|--|
|--|
|-2|
IS SAFE, because the blaster bomb cannot hit the wall when drifting from 1 to 2.
Drift just means miss as far as I'm concerned. I mean why else would a guided bomb miss?
<!--QuoteEnd--></div><!--QuoteEEnd-->
Well, the diffrence is a code question ^^
A blaster bomb will ALWAYS go for the correct tile. But it can fly past an object in the same tile (although this is really rare) and it can also hit an object in an tile which it doesnt actually pass.
Blaster bomb are just way diffrent from other weapons.
It's just one of those strange xcom aspects, that only really matter if you are totally into the game..
Another fun fact: Although the ufopaedia entry clearly states, that sectopods are armed with plasma arrays, their damage type is handled as "laser"
On the subjects of BBs:
You can abuse the collectors edition BB bug, to warp them anywere on the map. Even in closed rooms etc.
First create two waypoints directly ontop of each other. (1 below 2)
The BB will now fly south (this is the CE BB bug).
If the BB reaches the battlefield limit and flys of the battlescape it will magically appear at the next waypoint and then follow the waypoints again.
This is great for nuking the UFO control room during the first turn. Cause the aliens didnt have time to move yet, you can usually kill about 40% of the UFOS crew. It is also a good way to empty those nasty superhuman medium scouts.
I've had a different issue with Blaster Bombs missing.
Basically, your ability to select a target (with any weapon) is limited to a resolution of 1 square, but 1 square may have several different targets in it: aliens, objects, walls, floors, and empty space. If 1 square has several different items in it, the game has to guess which one you really wanted to hit. Whats tricky here is that WALLS are prioritized above the floor (if firing a gun) or empty space in the middle (if firing a Blaster), so a waypoint in a square with a wall in it has a nasty habit of impacting the wall and never targetting the next waypoint.
Notice also that walls on the TOP and LEFT side of a square are considered to be part of that square, but walls on the BOTTOM and RIGHT sides of a square are usually part of the next square over. So its perfectly safe to fire through a square with a wall on the right side, but if you fire through a square with a wall on the left side, your bomb will hug the wall a lot closer than you probably intended. <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
To resurrect Faskalia's example:
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->
SAFE UNSAFE SAFE
] 1[ ]1 [ 1
] [ ] [ T] [T
] [ ] [ _ ] [_
] 2[ ]2 [ 2
<!--c2--></div><!--ec2-->
Once you've played Marathon, I'll play X-com.
Also, show me some way to acquire it. Preferrably a legal one. One that doesn't involve checking out several dozen used game stores or bargain bins.
<!--QuoteEnd--></div><!--QuoteEEnd-->
<a href="http://storefront.steampowered.com/v/index.php?area=game&AppId=7650&s=0,5,25,291,325&i=0,10,20,30,40,300,50,60,320,70,340,130,3990,220,7650,240&cc=US" target="_blank">X-Com: Terror from the Deep</a> is now on Steam for $2.50. Granted it's the sequel, which is, like, a hundred times as hard, but it's guaranteed to work on XP and practically free!
<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->Minimum: Windows XP, 33MHz 386, 4MB RAM, 520KB Free Disk Space, DirectX 6.1 or later.
You must have a mouse attached to the computer. (<b>We mean the input device; please do not glue or staple helpless little animals to the keyboard.</b>) The mouse driver must be Microsoft mouse version 8.01 or higher or something fully compatible with this.<!--QuoteEnd--></div><!--QuoteEEnd-->
<a href="http://storefront.steampowered.com/v/index.php?area=game&AppId=7650&s=0,5,25,291,325&i=0,10,20,30,40,300,50,60,320,70,340,130,3990,220,7650,240&cc=US" target="_blank">http://storefront.steampowered.com/v/index...0,240&cc=US</a>
My favorite strategy game is battlezone 1 & 2 (the new ones, not the old green polygon atari version even though its fun). The first one had a neat story line, your on the moon back when they first landed on the moon. But little does anyone know that the russians and united states are fighting over a rare kind of metal called bio-metal. It goes on to other planets, and the atmosphere is amazing. You feel like your actually on another planet, everything feels dead and alone even when your with a group of 10. For being made around 1997 its got some massive terrain.
<!--QuoteEnd--></div><!--QuoteEEnd-->
My favorite kind of candy is Skittles. They taste great and have a good amount of variety within the same pack even. They last way longer than alternatives like chocolate bars, but you never really get sick of them. It's not good to always buy the same type of candy all the time, but strictly logically speaking, Skittles will always give me the most bang for my buck.
Hundred times as hard? As hard as a game that, from what I've heard, is hard as rock? :/
<!--QuoteEnd--></div><!--QuoteEEnd-->
Yes, although some of that is because the first one used to default to easy no matter what difficulty you picked, so people would beat it on "expert" then play the sequel and get annhiliated on expert because they had actually been playing on easy. But TFTD is harder, yes.
Hundred times as hard? As hard as a game that, from what I've heard, is hard as rock? :/
<!--QuoteEnd--></div><!--QuoteEEnd-->
What you heard was... dumb. It's not that hard.
What you heard was... dumb. It's not that hard.
<!--QuoteEnd--></div><!--QuoteEEnd-->
oO
Fun fact: Superhuman cyberdiscs have a snapshot accuracy of 109% and have 4 snapshots available. They also can appear during your first terror mission. And they pretty much one shot everything unless you have power or flying suits!
UFO on superhuman is hard. Even after the 20th game it is still hard. You just get used to it and you learn to accept to let your soldiers die <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />