Xcom

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Comments

  • SurgeSurge asda4a3sklflkgh Join Date: 2002-07-14 Member: 944Members
    I usually get the flying ones. More mobility, and they can look over trees and hills to spot better.
  • FaskaliaFaskalia Wechsellichtzeichenanlage Join Date: 2004-09-12 Member: 31651Members, Constellation
    <!--quoteo(post=1615394:date=Mar 18 2007, 08:30 PM:name=Surge)--><div class='quotetop'>QUOTE(Surge @ Mar 18 2007, 08:30 PM) [snapback]1615394[/snapback]</div><div class='quotemain'><!--quotec-->
    I usually get the flying ones. More mobility, and they can look over trees and hills to spot better.
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    And lets not forget, that tank ammo is free an mission defense.

    Hence, rocket and blaster tanks are a great way to improve your base defense.
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    <!--quoteo(post=1615390:date=Mar 18 2007, 08:05 PM:name=Surge)--><div class='quotetop'>QUOTE(Surge @ Mar 18 2007, 08:05 PM) [snapback]1615390[/snapback]</div><div class='quotemain'><!--quotec-->
    It just makes them die in three hits instead of two. I don't see what the big deal is.
    <!--QuoteEnd--></div><!--QuoteEEnd-->
    Well, as was mentioned, more armor = higher chance of completely deflecting attacks, so its not just more hp like in HL.
  • SurgeSurge asda4a3sklflkgh Join Date: 2002-07-14 Member: 944Members
    I realize that, but the tanks are still easy to hit, it's just you'll see less "one-hit tank death" shots.
  • Nil_IQNil_IQ Join Date: 2003-04-15 Member: 15520Members
    <!--quoteo(post=1615390:date=Mar 18 2007, 02:05 PM:name=Surge)--><div class='quotetop'>QUOTE(Surge @ Mar 18 2007, 02:05 PM) [snapback]1615390[/snapback]</div><div class='quotemain'><!--quotec-->
    It just makes them die in three hits instead of two. I don't see what the big deal is. Why can't you spend several hundred thousand dollars on something so it can do a little more than spot things and not fit anywhere useful? And if I remember correctly, even with the fix, power suits still have more armor.

    Btw, Faskalia, thanks for the file.

    Also, if you get tired of vanilla XCom, there are a couple mods on the XComUtil site.
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    All I know is I had a tank on a terror mission once which was completely invincible. Nothing could touch it. I realised something was up when it took three heavy plasma hits to the front with no damage to its health OR armour. I saved and had it wait around some more, even letting the same alien hit its rear armour, nothing. I then had my squad surround the tank and hit it with everything we had. Nothing. I turned the "improved" tanks off after this.

    But if its SUPPOSED to just make them take an extra hit, then yeah, that would be handy.
  • RetalesRetales Panigg cultist Join Date: 2003-08-07 Member: 19180Members
    <a href="http://koti.mbnet.fi/retales/Ocean-comic.jpg" target="_blank"><img src="style_emoticons/<#EMO_DIR#>/wow.gif" style="vertical-align:middle" emoid=":0" border="0" alt="wow.gif" /></a> <- I'm a link
  • Nil_IQNil_IQ Join Date: 2003-04-15 Member: 15520Members
    Well this is strange, I just got a terror mission and got ANOTHER invincible tank. 8 shots from point blank from a heavy plasma and no damage whatsoever. The tank had already taken a few hits before it became invincible, so i'm just wondering what triggers this....
  • SurgeSurge asda4a3sklflkgh Join Date: 2002-07-14 Member: 944Members
    Hm. Maybe the patch didn't work on mine. Because I still got one-shotted every once in a while. Guess the Utility failed or something. Well okay nevermind then.
  • FaskaliaFaskalia Wechsellichtzeichenanlage Join Date: 2004-09-12 Member: 31651Members, Constellation
    <!--quoteo(post=1615608:date=Mar 19 2007, 05:35 PM:name=Surge)--><div class='quotetop'>QUOTE(Surge @ Mar 19 2007, 05:35 PM) [snapback]1615608[/snapback]</div><div class='quotemain'><!--quotec-->
    Hm. Maybe the patch didn't work on mine. Because I still got one-shotted every once in a while. Guess the Utility failed or something. Well okay nevermind then.
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    You need to launch xcomutil through the runxcomw.bat or otherwise most xcomutil changes wont be in affect.

    As far as i remember the improved tanks flag, doesnt effect to tanks armor value, but instead pumps up the resistance vs plasma quite a bit. (I can be mistake though)
  • Nil_IQNil_IQ Join Date: 2003-04-15 Member: 15520Members
    <!--quoteo(post=1615611:date=Mar 19 2007, 11:53 AM:name=Faskalia)--><div class='quotetop'>QUOTE(Faskalia @ Mar 19 2007, 11:53 AM) [snapback]1615611[/snapback]</div><div class='quotemain'><!--quotec-->
    You need to launch xcomutil through the runxcomw.bat or otherwise most xcomutil changes wont be in affect.

    As far as i remember the improved tanks flag, doesnt effect to tanks armor value, but instead pumps up the resistance vs plasma quite a bit. (I can be mistake though)
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    The invincible tank thing doesn't seem to have anything to do with that; i've tried lasers, armour piering shells, grenades, the works. Once a tank becomes invincible, its completely invincible.

    This really bugs me, because i'm determined to complete this properly, without savescumming, and now I find out the reason my tank has been doing so well is probably to do with a bug. Now I have to wonder whether I should restart and just not use tanks since they seem to cause all kinds of problems... urgh...
  • SurgeSurge asda4a3sklflkgh Join Date: 2002-07-14 Member: 944Members
    <!--quoteo(post=1615611:date=Mar 19 2007, 03:53 PM:name=Faskalia)--><div class='quotetop'>QUOTE(Faskalia @ Mar 19 2007, 03:53 PM) [snapback]1615611[/snapback]</div><div class='quotemain'><!--quotec-->
    You need to launch xcomutil through the runxcomw.bat or otherwise most xcomutil changes wont be in affect.

    As far as i remember the improved tanks flag, doesnt effect to tanks armor value, but instead pumps up the resistance vs plasma quite a bit. (I can be mistake though)
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    I believe it also gives them 100 TU instead of 70.
  • RetalesRetales Panigg cultist Join Date: 2003-08-07 Member: 19180Members
    Huzzah! I just beat the game! ...and there was much rejoicing.

    I'm not sure if I enabled the improved tanks (if tanks normally have 70 TU's, then yes), but my plasmatank got seriously owned in the first part of the last mission. I ordered it to leave the Avenger, *zap*, tank dead. I felt kind of <img src="style_emoticons/<#EMO_DIR#>/confused-fix.gif" style="vertical-align:middle" emoid="???" border="0" alt="confused-fix.gif" />

    Also, if you missed my previous post and the well hidden link, <a href="http://koti.mbnet.fi/retales/Ocean-comic.jpg" target="_blank">here's a result of my inspiration :T</a>
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    Is it a joke about global warming or something? I don't really get it. It's all smudgy too.
  • CxwfCxwf Join Date: 2003-02-05 Member: 13168Members, Constellation
    edited March 2007
    I was taking the giant black smudgy thing to be a UFO half underwater. I think its a joke about the Sectoid Navigator's poor driving skills (crashing on an island)...and then him being asked to "use his psychic powers" to try and figure out why they were mad at him. <img src="style_emoticons/<#EMO_DIR#>/wink-fix.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink-fix.gif" />
  • TransmissionTransmission Join Date: 2003-03-12 Member: 14456Members
    <!--quoteo(post=1615661:date=Mar 19 2007, 04:09 PM:name=TychoCelchuuu)--><div class='quotetop'>QUOTE(TychoCelchuuu @ Mar 19 2007, 04:09 PM) [snapback]1615661[/snapback]</div><div class='quotemain'><!--quotec-->
    Is it a joke about global warming or something? I don't really get it. It's all smudgy too.
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    I thought it was a reference to how TFTD came about.
  • SurgeSurge asda4a3sklflkgh Join Date: 2002-07-14 Member: 944Members
    I got it. I thought it was funny.

    I'd hate to explain it, but... the Ethereals got ###### and said "use your psychic powers, moron." basically.
  • CxwfCxwf Join Date: 2003-02-05 Member: 13168Members, Constellation
    By the way, this thread isn't allowed to die until I get my copy of X-Com working properly. I might need these links!
  • FaskaliaFaskalia Wechsellichtzeichenanlage Join Date: 2004-09-12 Member: 31651Members, Constellation
    <!--quoteo(post=1616696:date=Mar 25 2007, 03:10 AM:name=Cxwf)--><div class='quotetop'>QUOTE(Cxwf @ Mar 25 2007, 03:10 AM) [snapback]1616696[/snapback]</div><div class='quotemain'><!--quotec-->
    By the way, this thread isn't allowed to die until I get my copy of X-Com working properly. I might need these links!
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    Sooo, what copy do you have?

    Collecters Edition?

    Original Does Edition?

    Windows Edition ?
  • CxwfCxwf Join Date: 2003-02-05 Member: 13168Members, Constellation
    edited March 2007
    Its not labeled, but I believe its DOS v1.2

    I havent added any utilities yet, so far I can get it to run mostly fine (aside from being incredibly fast), but I'm not sure how to configure the sound so the music will play correctly.

    The link posted somewhere above to the MP3 patch asks me to replace all the Midi files, but there aren't any Midi files...

    I have the 1.4 patch, but I havent installed it yet since I've been told it corrupts the sound effects files.
  • FaskaliaFaskalia Wechsellichtzeichenanlage Join Date: 2004-09-12 Member: 31651Members, Constellation
    If you have the dos version, you should be able to set a blaster waypoint directly above another with the bob actually flying vertically! (In all other versions the bomb will backfire when ordered to fly vertically)

    Is the copyprotection still active?/ Is it asking you for codes, printing in the manual?

    Anyway:

    Try:
    <a href="http://dosbox.sourceforge.net/download.php?main=1&begaming_website_session=9e6d554cc4bb482787308f7f879245e4" target="_blank">dosbox</a>

    or

    <a href="http://sourceforge.net/project/showfiles.php?group_id=20091" target="_blank">vdmsound</a>

    Dosbox is most likely the better solution, because you can slow the game down, by limiting the number of cpu cycles it can emulate.

    How to use dosbox in this case:

    Install,
    create a dosbox shortcut on your desktop,
    drag the ufo exe on the dosbox shortcut
    press ctrl+f12 until the games runs fast enough

    I recommend to fully read the dosbox readme, simply because the program has way too much compatibility options than I could comprehend.
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    The XComfix file works fine for me; I just drop it in and away I go.
  • FaskaliaFaskalia Wechsellichtzeichenanlage Join Date: 2004-09-12 Member: 31651Members, Constellation
    <!--quoteo(post=1616888:date=Mar 26 2007, 12:49 AM:name=TychoCelchuuu)--><div class='quotetop'>QUOTE(TychoCelchuuu @ Mar 26 2007, 12:49 AM) [snapback]1616888[/snapback]</div><div class='quotemain'><!--quotec-->
    The XComfix file works fine for me; I just drop it in and away I go.
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    Hmm, thats odd.

    Both the xcom1fix.exe and fodders loader were never meant to work with the dos release. Are you sure you are using the fix with the dos release?
  • CxwfCxwf Join Date: 2003-02-05 Member: 13168Members, Constellation
    <!--quoteo(post=1616875:date=Mar 25 2007, 04:47 PM:name=Faskalia)--><div class='quotetop'>QUOTE(Faskalia @ Mar 25 2007, 04:47 PM) [snapback]1616875[/snapback]</div><div class='quotemain'><!--quotec-->
    If you have the dos version, you should be able to set a blaster waypoint directly above another with the bob actually flying vertically! (In all other versions the bomb will backfire when ordered to fly vertically)

    Is the copyprotection still active?/ Is it asking you for codes, printing in the manual?
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    I didn't know that was broken in the later versions...thats terrible, cause then you cant get it to go up elevators! So yes, I can make them vertical, and do that pretty frequently. For extra accuracy, I usually have them hop into the air above the target at the last moment, and then aim down...cause every once in awhile they miss, and landing at the targets feet is a better backup plan than flying across the map past them. <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />

    And yes, the copy-protection is still active. The 1.4 patch removes this, but apparently it also corrupts the sound effects files, so I didn't install it yet.
  • PulsePulse To create, to create and escape. Join Date: 2002-08-29 Member: 1248Members, Constellation
    <!--quoteo(post=1616905:date=Mar 25 2007, 06:04 PM:name=Cxwf)--><div class='quotetop'>QUOTE(Cxwf @ Mar 25 2007, 06:04 PM) [snapback]1616905[/snapback]</div><div class='quotemain'><!--quotec-->
    I didn't know that was broken in the later versions...thats terrible, cause then you cant get it to go up elevators! So yes, I can make them vertical, and do that pretty frequently. For extra accuracy, I usually have them hop into the air above the target at the last moment, and then aim down...cause every once in awhile they miss, and landing at the targets feet is a better backup plan than flying across the map past them. <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />

    And yes, the copy-protection is still active. The 1.4 patch removes this, but apparently it also corrupts the sound effects files, so I didn't install it yet.
    <!--QuoteEnd--></div><!--QuoteEEnd-->
    It can still move up diagonally, just not completely vertically, which never made much sense in the first place. Hell, it might not even be a bug.
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    <!--quoteo(post=1616892:date=Mar 25 2007, 04:14 PM:name=Faskalia)--><div class='quotetop'>QUOTE(Faskalia @ Mar 25 2007, 04:14 PM) [snapback]1616892[/snapback]</div><div class='quotemain'><!--quotec-->
    Hmm, thats odd.

    Both the xcom1fix.exe and fodders loader were never meant to work with the dos release. Are you sure you are using the fix with the dos release?
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    Uh, no? It might be the Game of the Year edition or Collector's Edition or whatever. It just says "X-COM" or whatever. I don't read the menus before I actually get in to the game.
  • CxwfCxwf Join Date: 2003-02-05 Member: 13168Members, Constellation
    Finally got it running. Dos-Box works perfectly! Sounds and everything, and I can set the game-speed to whatever I want.

    Only one question: Will the X-com editing utility work on the DOS version? I'm especially interested in modifying the High Explosives to breach UFO walls. Its annoying to always have to go in the front door. <img src="style_emoticons/<#EMO_DIR#>/wow.gif" style="vertical-align:middle" emoid=":0" border="0" alt="wow.gif" />
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    They should do that out of the box..
  • FaskaliaFaskalia Wechsellichtzeichenanlage Join Date: 2004-09-12 Member: 31651Members, Constellation
    <!--quoteo(post=1618798:date=Apr 4 2007, 09:48 AM:name=Align)--><div class='quotetop'>QUOTE(Align @ Apr 4 2007, 09:48 AM) [snapback]1618798[/snapback]</div><div class='quotemain'><!--quotec-->
    They should do that out of the box..
    <!--QuoteEnd--></div><!--QuoteEEnd-->
    An Ufo has 3 type of walls and the outer walls can only be penetrated by a blaster bomb.
    So while you can blow wholes into the weakest "inner ufo wall" you will never penetrate a ofu hull with anything that does less than 200dmg.

    As for xcom-util: It will work with the dos version and also under dosbox!

    <!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->This program modifies saved game files or program files for X-COM: UFO
    Defense (versions 1.0, 1.4, a Spanish version, and three version XCOM for
    Windows, from the XCOM Collector's Edition, the Classic Games Collections
    from PC Gamer and Computer Gaming World, and the version from
    abandonia.com), UFO: Enemy Unknown (the European release of XCOM, versions
    1.0, 1.1, 1.2, and 1.2a), and XCOM: Terror from the Deep (versions 1.0,
    2.0, the Italian version, the unnumbered Beta release, and two versions of
    TFTD for Windows, from the XCOM Collector's Edition and another unknown
    source), all by MicroProse. It also supports Hybrid games when you have
    both XCOM and TFTD installed on your system (see the Hybrid Games
    section).<!--QuoteEnd--></div><!--QuoteEEnd-->
  • SurgeSurge asda4a3sklflkgh Join Date: 2002-07-14 Member: 944Members
    edited April 2007
    The tops of UFO's can be penetrated by a HE pack, though. Keep that in mind. The top is thinner than the sides. So fly a squad on top, plant a couple HE's, then drop in. Just be careful.
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    By the time you have flying armor you probably have blaster bombs <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
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