Supreme Commander Demo is out!

1235»

Comments

  • XythXyth Avatar Join Date: 2003-11-04 Member: 22312Members
    edited February 2007
    <!--quoteo(post=1606164:date=Feb 13 2007, 02:46 PM:name=Dirty_Harry_Potter)--><div class='quotetop'>QUOTE(Dirty_Harry_Potter @ Feb 13 2007, 02:46 PM) [snapback]1606164[/snapback]</div><div class='quotemain'><!--quotec-->
    Well, it might just a display bug or something, but I haven't seen an increase an production after placing mass storages near mass extractors or fabricators.
    <!--QuoteEnd--></div><!--QuoteEEnd-->
    Well it's like a 5% increase or something, so if it's by a tech 1 mass extractor or maker it probably won't show, Im gunna go test it right now though.

    Edit: Just tried it, it does work.

    Putting 4 mass storage around a tech 3 mass extractor will increase it's output from +15 to +18.

    Putting 12 mass storage around a tech 3 mass fabricator will increase it from +24 to +36!.

    Keep in mind, it only works if they are on the flat sides of a building. It doesn't count if they connect at a diagonal.
  • NeonSpyderNeonSpyder &quot;Das est NTLDR?&quot; Join Date: 2003-07-03 Member: 17913Members
    In regards to the t1 mass extractor, you need 4 mass storage tanks around the extractor in order for it to go from +2 to +3. But essentially energy storage and mass storage DO work. As does tossing power generators right next air factories etc.
  • AbraAbra Would you kindly Join Date: 2003-08-17 Member: 19870Members
    Iam looking forward to playing team maches in this game, or just more than 1v1 games.
    Think about it, when a player has his commander killed, you get that sweet large meltdown-explosion, and the game continues... nevermind, it'll be sweet. (Iam strongly convinced that the game will support more than 1v1, but never read about it. It does, right?)
  • ScytheScythe Join Date: 2002-01-25 Member: 46NS1 Playtester, Forum Moderators, Constellation, Reinforced - Silver
    Downloaded the demo as soon as my internet was uncapped. A two-hundred-fold speed increase is a <b>good</b> thing. 1500 kB/s wins.

    There's been a lot of polish added since the last beta I played, that's for sure. As for the game itself, I'm way out of practice so I'm not having a huge amount of fun. I had to turn all the settings down to medium to get it to run on my 3800+, 2 gigs or ram, X1800XT 512 meg computer, even in single-screen mode. Which doesn't seem right...

    The dual-monitor support is now <b>slick</b>. It works wonderfully. There's nothing quite like seeing the warm glow of a nuclear explosion in your enemy's base on one monitor whilst tending to another, more mundane, duty on the other side of the map.

    Speaking of mundane duties, most of the actual time I spend playing the game, I spend wrangling with my economy though I suspect this will improve over time. One thing that annoys me is that once you go up a tier, all your old engineers serve no purpose other than to reduce your frame rate by a bit. There should be a way to upgrade or recycle them easily. Another gripe is how long, and how many resources, it takes to upgrade your commander. It's just crazy.

    --Scythe--
  • XythXyth Avatar Join Date: 2003-11-04 Member: 22312Members
    edited February 2007
    I usually just take all my old builds and put them to guard one of the higher tech builders, or just add them to one of my build "Squads". Basically, I keep like 3 groups of builders. Each one consists of a high teir builder, who is hotkeyed. All the others in that group are set to assist him. Then I just set that 1 guy to do a certain thing. Each squad usually does something different, one is in charge of building nuclear reactors/ mass makers. The others are usually assisting factories or building defences.

    Also, I just figured out how to upgrade shield structures. I didn't realise they had that upgrade button like the commander does, they get alot of health/range at level 4 <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />.


    Edit: I've been meaning to say this, Im kind of dissapointed in the lack of floating structures. Mainly a lack of underwater power generators/ mass makers/ etc. That was one of the things I loved about TA, the ability to create an entire base underwater.
  • Dirty_Harry_PotterDirty_Harry_Potter Join Date: 2002-11-21 Member: 9500Members
    <!--quoteo(post=1606231:date=Feb 13 2007, 11:56 PM:name=Abra)--><div class='quotetop'>QUOTE(Abra @ Feb 13 2007, 11:56 PM) [snapback]1606231[/snapback]</div><div class='quotemain'><!--quotec-->
    Iam looking forward to playing team maches in this game, or just more than 1v1 games.
    Think about it, when a player has his commander killed, you get that sweet large meltdown-explosion, and the game continues... nevermind, it'll be sweet. (Iam strongly convinced that the game will support more than 1v1, but never read about it. It does, right?)
    <!--QuoteEnd--></div><!--QuoteEEnd-->Yes.. yes it will.. It even says up to 8 players multiplayer in the features list when you quit the game. And one of the multiplayer featurettes on Gametrailers.com clearly has 3 players playing <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
  • SvenpaSvenpa Wait, what? Join Date: 2004-01-03 Member: 25012Members, Constellation
    <!--quoteo(post=1606315:date=Feb 14 2007, 04:37 AM:name=Scythe)--><div class='quotetop'>QUOTE(Scythe @ Feb 14 2007, 04:37 AM) [snapback]1606315[/snapback]</div><div class='quotemain'><!--quotec-->
    Downloaded the demo as soon as my internet was uncapped. A two-hundred-fold speed increase is a <b>good</b> thing. 1500 kB/s wins.

    There's been a lot of polish added since the last beta I played, that's for sure. As for the game itself, I'm way out of practice so I'm not having a huge amount of fun. I had to turn all the settings down to medium to get it to run on my 3800+, 2 gigs or ram, X1800XT 512 meg computer, even in single-screen mode. Which doesn't seem right...

    The dual-monitor support is now <b>slick</b>. It works wonderfully. There's nothing quite like seeing the warm glow of a nuclear explosion in your enemy's base on one monitor whilst tending to another, more mundane, duty on the other side of the map.

    Speaking of mundane duties, most of the actual time I spend playing the game, I spend wrangling with my economy though I suspect this will improve over time. One thing that annoys me is that once you go up a tier, all your old engineers serve no purpose other than to reduce your frame rate by a bit. There should be a way to upgrade or recycle them easily. Another gripe is how long, and how many resources, it takes to upgrade your commander. It's just crazy.

    --Scythe--
    <!--QuoteEnd--></div><!--QuoteEEnd-->


    On the subject of recycling, can you sell/destroy/recycle unfinished/old buildings?
  • AbraAbra Would you kindly Join Date: 2003-08-17 Member: 19870Members
    That is so awesome! <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />

    Looking forward to seeing "no-rush" servers, massive armies marching (ferried) to the scene of action, with nukes and ish. Iam looking forward to this <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
  • Dirty_Harry_PotterDirty_Harry_Potter Join Date: 2002-11-21 Member: 9500Members
    <!--quoteo(post=1606534:date=Feb 14 2007, 05:08 PM:name=Svenpa)--><div class='quotetop'>QUOTE(Svenpa @ Feb 14 2007, 05:08 PM) [snapback]1606534[/snapback]</div><div class='quotemain'><!--quotec-->
    On the subject of recycling, can you sell/destroy/recycle unfinished/old buildings?
    <!--QuoteEnd--></div><!--QuoteEEnd-->yes, you can even "recycle" units, any engineer unit can do this. In fact, this is probably the fastest way to get rid of walls - takes less than 1 second to recycle walls :X well at least the Cybran walls..
  • DiscoZombieDiscoZombie Join Date: 2003-08-05 Member: 18951Members
    <!--quoteo(post=1606171:date=Feb 13 2007, 02:56 PM:name=Xyth)--><div class='quotetop'>QUOTE(Xyth @ Feb 13 2007, 02:56 PM) [snapback]1606171[/snapback]</div><div class='quotemain'><!--quotec-->
    Well it's like a 5% increase or something, so if it's by a tech 1 mass extractor or maker it probably won't show, Im gunna go test it right now though.

    Edit: Just tried it, it does work.

    Putting 4 mass storage around a tech 3 mass extractor will increase it's output from +15 to +18.

    Putting 12 mass storage around a tech 3 mass fabricator will increase it from +24 to +36!.

    Keep in mind, it only works if they are on the flat sides of a building. It doesn't count if they connect at a diagonal.
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    so early game, mass extractors are the way to go, but late game, mass fabricators outshine them? I never built any mass fabricators because I figured they were meant to be last-ditch structures when you can't get to any nodes to put extractors on.
  • Dirty_Harry_PotterDirty_Harry_Potter Join Date: 2002-11-21 Member: 9500Members
    Mass Extractors are always the first choice, for the simple reason that they're MUCH MUCH more cost effective..

    Mass Extractors Tier 3 make 12 Mass, and cost 35 or so to run..
    Mass Fabricators Tier 1 make 1 mass for 40 energy.
    Mass Fabricators Tier 3 make 24 mass for 1500 energy.

    Though the tier 3 mass fabricator can be bought down to 600-700 energy cost or so with 4 Tier 3 power generators connected to it. Still, it's not as effective..

    Though, with the fabricators you can get a high potential, as you don't need the "minin locations" (or whatever they're called) to build them, meaning you can get past the normal maximum based around the mapsize and how much of it you control... So they're more a lategame choice when you have gotten all the extractors - or you just want to get mass from a specific (safe) place. That said, it's not too much of a problem to power a Tier 3 fabricator with a tier 3 power generator <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />, and they do make more than the extractors, but it's less cost-effective :S
  • SvenpaSvenpa Wait, what? Join Date: 2004-01-03 Member: 25012Members, Constellation
    I keep getting my bee-hind whopped by the hard AI. He just keeps bombarding you from all directions while casually building up a nice infrastructure and eventually experimental units every 10minute or so.

    What should I go for at the beginning? A static defense or raceing against his troops in the chokepoints? Any area more importent, land/air/sea then the other?
  • Mr_JeburtOMr_JeburtO Join Date: 2003-08-29 Member: 20340Members
    i hope they and an option to reduce the huge hud that covers most of the screen in the release
  • Dirty_Harry_PotterDirty_Harry_Potter Join Date: 2002-11-21 Member: 9500Members
    upping the resolution helped me lots, but I can imagine it's annoying if you run in 1024x768 or similar :X (which i did before).

    Well, they said it's one of the most moddable RTSs made to date, and a HUD mod isn't too much to ask :S So one can only hope..
  • Mr_JeburtOMr_JeburtO Join Date: 2003-08-29 Member: 20340Members
    <!--quoteo(post=1606767:date=Feb 15 2007, 08:19 AM:name=Dirty_Harry_Potter)--><div class='quotetop'>QUOTE(Dirty_Harry_Potter @ Feb 15 2007, 08:19 AM) [snapback]1606767[/snapback]</div><div class='quotemain'><!--quotec-->
    upping the resolution helped me lots, but I can imagine it's annoying if you run in 1024x768 or similar :X (which i did before).

    Well, they said it's one of the most moddable RTSs made to date, and a HUD mod isn't too much to ask :S So one can only hope..
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    thats a good point, my interest in buying the full verson is beginning to increase with every passing moment <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
  • RetalesRetales Panigg cultist Join Date: 2003-08-07 Member: 19180Members
    edited February 2007
    Yay, I found out that you can use the heavy assault bots to repair all your damaged units by selecting 'Assist' and clicking on the ground across your damaged forces. So that the damaged units get in the path of the Heavy Assault bots <img src="style_emoticons/<#EMO_DIR#>/nerd-fix.gif" style="vertical-align:middle" emoid="::nerdy::" border="0" alt="nerd-fix.gif" />

    Is it possible to order your units to move automatically to another waypoint from the 'Ferry' destination?

    This game shows a lot of promise, but I still keep struggling with economy in the beginning of the game, and I find it very annoying. It takes so long to actually start the mayhem, but it's propably because of the way I play <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
  • AbraAbra Would you kindly Join Date: 2003-08-17 Member: 19870Members
    You could maybe order the units you want transported to waypoint at the ferry icon first, then holding shift, selecting where you want them to go after the transport. Might work, havn't tested it though.
  • XythXyth Avatar Join Date: 2003-11-04 Member: 22312Members
    <!--quoteo(post=1606888:date=Feb 15 2007, 02:53 PM:name=Abra)--><div class='quotetop'>QUOTE(Abra @ Feb 15 2007, 02:53 PM) [snapback]1606888[/snapback]</div><div class='quotemain'><!--quotec-->
    You could maybe order the units you want transported to waypoint at the ferry icon first, then holding shift, selecting where you want them to go after the transport. Might work, havn't tested it though.
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    Yeah that worked for me in the campaign.


    Also, an easy way to get a good infrastructure early on in the game is to put 2 engineers building solid lines of power generators. Make each line about 25-30 power generators long, then make the next line parrelell to it, but 1 building width away. Then set another engineer to build mass-fabricators between those lines. The reason you want 2 engineers building the power generators is because you will need them to be produced faster then the fabricators in order to keep a surplus of energy being produced. I like this method since you can queue up about 300 structures this way the second you have 3 tech 1 engineers, and just leave them alone for a really long time and not have to worry about constantly upgrading your economy.
  • AbraAbra Would you kindly Join Date: 2003-08-17 Member: 19870Members
    That is actually not a bad idea. Late games should be injected with some larger reactors, though, in my opinion.
  • XythXyth Avatar Join Date: 2003-11-04 Member: 22312Members
    edited February 2007
    <img src="http://www.frozensloth.com/forums/supcom.jpg" border="0" alt="IPB Image" />

    After a bit of messing around I found a pretty good setup of Fabricators and Reactors.

    In this picture each Fabricator is producing +30(usually +24) metal and -937(Usually -1500) energy.
    Each Reactor is creating +3150(usually +2500) energy.

    Edit: Got bored and did the math, the setup uses 78 grid units (1 grid unit being the size of a mass extractor) and creates 60 metal, 4426 energy (6300- 2(937)). So it creates +0.77 metal and +56.7 energy per grid unit. Lets see if somebody can come up with a better metal+energy/space ratio.
  • RoverRover blargh Join Date: 2003-09-23 Member: 21139Members
    Aaaand, just putting them in a square would be too easy?
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    <!--quoteo(post=1606930:date=Feb 15 2007, 01:59 PM:name=Rover)--><div class='quotetop'>QUOTE(Rover @ Feb 15 2007, 01:59 PM) [snapback]1606930[/snapback]</div><div class='quotemain'><!--quotec-->
    Aaaand, just putting them in a square would be too easy?
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    That's what they want you to do. It's so predictable.
  • digzdigz be still, maggot Join Date: 2002-05-07 Member: 588Members, NS1 Playtester, Forum Moderators, Constellation
    One thing you guys need to remember is that this game is CPU dependent more so then GPU. You don't need a top of the line Graphics Card to run this game, but you sure do need the fastest CPU clock you can get your hands on. Not to mention the world of difference between a single and a multi core processor.
  • WarriorWarrior Join Date: 2003-02-16 Member: 13624Members
    <!--quoteo(post=1606900:date=Feb 15 2007, 12:38 PM:name=Xyth)--><div class='quotetop'>QUOTE(Xyth @ Feb 15 2007, 12:38 PM) [snapback]1606900[/snapback]</div><div class='quotemain'><!--quotec-->
    Yeah that worked for me in the campaign.
    Also, an easy way to get a good infrastructure early on in the game is to put 2 engineers building solid lines of power generators. Make each line about 25-30 power generators long, then make the next line parrelell to it, but 1 building width away. Then set another engineer to build mass-fabricators between those lines. The reason you want 2 engineers building the power generators is because you will need them to be produced faster then the fabricators in order to keep a surplus of energy being produced. I like this method since you can queue up about 300 structures this way the second you have 3 tech 1 engineers, and just leave them alone for a really long time and not have to worry about constantly upgrading your economy.
    <!--QuoteEnd--></div><!--QuoteEEnd-->


    Thats what I usually do. Once I get tier 3 power gens, I just recycle the tier 1 power gens to make room. I only wish we could build underwater. <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" />
  • digzdigz be still, maggot Join Date: 2002-05-07 Member: 588Members, NS1 Playtester, Forum Moderators, Constellation
    Also, certain buildings give "bonuses" to each other, ever notice those "linking" lines between buildings? Building a power generator next to a metal extractor decreases the amount of energy that extractor uses. Building an energy storage unit next to a power generator increases the output of that generator. Building a power generator next to a factory decreases the amount of energy required to build units and increases output speed. There are a bunch more combinations, but I'll let you find out for yourselves.
  • JimmehJimmeh Join Date: 2003-08-24 Member: 20173Members, Constellation
    Man, the full game is even better than the demo.

    The single player missions take so long it's awesome. It's like a damn'd game of Civilization each time. Ok, maybe not that bad. But still. It's great.
  • WarriorWarrior Join Date: 2003-02-16 Member: 13624Members
    edited February 2007
    <!--quoteo(post=1606959:date=Feb 15 2007, 04:29 PM:name=digz)--><div class='quotetop'>QUOTE(digz @ Feb 15 2007, 04:29 PM) [snapback]1606959[/snapback]</div><div class='quotemain'><!--quotec-->
    Also, certain buildings give "bonuses" to each other, ever notice those "linking" lines between buildings? Building a power generator next to a metal extractor decreases the amount of energy that extractor uses. Building an energy storage unit next to a power generator increases the output of that generator. Building a power generator next to a factory decreases the amount of energy required to build units and increases output speed. There are a bunch more combinations, but I'll let you find out for yourselves.
    <!--QuoteEnd--></div><!--QuoteEEnd-->
    Can you tell us the extra combinations, I wasnt aware there was more then ones you stated.

    <!--quoteo(post=1606971:date=Feb 15 2007, 04:59 PM:name=Jimmeh)--><div class='quotetop'>QUOTE(Jimmeh @ Feb 15 2007, 04:59 PM) [snapback]1606971[/snapback]</div><div class='quotemain'><!--quotec-->
    Man, the full game is even better than the demo.

    The single player missions take so long it's awesome. It's like a damn'd game of Civilization each time. Ok, maybe not that bad. But still. It's great.
    <!--QuoteEnd--></div><!--QuoteEEnd-->


    Agreed. The 2nd demo mission took me like 2 hours. It kept going and my forces kept dieing. No game ending units make them last longer. This game is mad fun.
  • XythXyth Avatar Join Date: 2003-11-04 Member: 22312Members
    <!--quoteo(post=1606930:date=Feb 15 2007, 04:59 PM:name=Rover)--><div class='quotetop'>QUOTE(Rover @ Feb 15 2007, 04:59 PM) [snapback]1606930[/snapback]</div><div class='quotemain'><!--quotec-->
    Aaaand, just putting them in a square would be too easy?
    <!--QuoteEnd--></div><!--QuoteEEnd-->
    It's not as efficient. You are getting 1/2 again as much metal using the same area but with no energy draw.
  • Dirty_Harry_PotterDirty_Harry_Potter Join Date: 2002-11-21 Member: 9500Members
    <!--quoteo(post=1606990:date=Feb 16 2007, 03:20 AM:name=Warrior)--><div class='quotetop'>QUOTE(Warrior @ Feb 16 2007, 03:20 AM) [snapback]1606990[/snapback]</div><div class='quotemain'><!--quotec-->
    Can you tell us the extra combinations, I wasnt aware there was more then ones you stated.<!--QuoteEnd--></div><!--QuoteEEnd-->Baiscally, anything that uses power benifits of a nearby power plant of sorts. Anything that uses mass benifits of a nearby mass extractor/fabricator. Anything that produces mass benifits of a mass storage - anything that produces power benifits of a nearby power storage..

    Atm, I'm just waiting for it to be midday, so the postman will arrive with my copy :S
Sign In or Register to comment.