Best Of
Re: No Man's Sky 'stealing' from Subnautica?
Speaking of flaws after playing the game for a bit once more. TBH too much, just because somehow even if it is a rather superficial and repetitive game, there is that awe in terms of exploration and I find mining and trading a pretty neat concept. However, after a while it does become tedious once more, which is the same reason I stopped playing ages ago...
So basically this is NMS summarized...
Don't get me wrong, it's fun for a while or maybe on/off gaming. However as I said will inevitable turn into more of the same represented in a very repetitive and unimmersive way. You simply do not feel part of the universe presented in the game.
I guess it's like this:
So basically this is NMS summarized...
- Your ship requires fuel to even lift off. So you're constantly looking for the ingredients for the fuel cells, comes across as an artificial grind thrown in there...
- Each and every alien is one of a limited amount of clones in terms of interaction:
- Ship dudes solely exist to buy a new ship or get some overpriced resources not available in the local economy's "galactic store"
- Quest dudes, which only give you very basic kill, fetch, collect, scan quests
- Trade dudes, giving you the option to trade some units or resources to learn a new word, get a random gift (credits/resource) or tell you about a random point of interest in the local system
- Silly dudes, boasting about their research, gun or other random shit which you can respond to for a positive or negative reaction
- Sentinels (protectors of a planet) are the most fun IMHO, you can trigger them by shooting them, harvesting resources and getting caught or by going to a hostile sentinel planet. however, the AI in this game is atrocious and easily exploitable
- Xenomorphs (Biological Horror) do exist in game and scared me shitless the first time I encountered them, the big hint is that you're at an infested structure DO'H. However, they really lack any kind of character the AI is, well similar to DooM melee enemies. Meaning they cannot get to you, standing on an elevated spot (the building, your ship or a random small doodad)
- Every system you warp into will either start you off with a pirate or a "save the local freighter" encounter.
- There is no way to threaten a pirate foolish enough to attack you (as in for example Rebel galaxy, which has an insanely awesome soundtrack and seems Firefly Serenity inspired). You are either forced to fight or boost out of there until they give up so you're able to use your fancy speed drive once more.
- Space mining is boring and limited to basic resources for a very limited amount of blueprints
- Trade routes are fun for a while, going from certain systems to buy stuff to do very profitable supply runs to other types of economies requiring these resources
- All space station are the same apart from type of aliens inhabiting them and exterior design
- All aliens are basically all the same apart from superficial differences, which can be written off as a number game/stats
- All planets are basically the same apart from the type of environmental hazards
- All animals are basically the same, in this case they are just reskins
- There is farming, to get some resources a bit easier. I didn't get to that because the I got tired of the base building quests
- Oh and there's a story, which is rather slow paced and tedious, the base quests are usually quite unclear due the "where do I go, what do I do" syndrome...
Don't get me wrong, it's fun for a while or maybe on/off gaming. However as I said will inevitable turn into more of the same represented in a very repetitive and unimmersive way. You simply do not feel part of the universe presented in the game.
I guess it's like this:
- Subnautica is "done" once you get to the end and you could play it again, mostly because grinding isn't forced on you as heavily as NSM with it's mandatory grinding
- NMS is "done", either once you are done with it's repetitive nature or finish it's rather lackluster storyline.
Re: some ideas for new leviathans and/or creatures
@SonicCornetto thanks a lot. BTW: I really like the names you gave them
Re: Obraxis Wants your Base - Subnautica
My base is my cyclopsXD
Re: Plot Holes and Contirvances
The thing that bothers me the most, is that you can generate power with a single thermal plant in a hot area. The very principles of thermodynamic are that to get power, you need a hot AND a cold source. The process of generating power then necessarily lets heat flow from the hot to the cold source (so there need to be some external input to the system to maintain both sources at their different temperatures). Could even have been a gameplay thing ; you'd need to place two buildings, and link them with a pipe, and the more temperature difference you'd have the more power would be generated.
Likewise, how do vehicles remain cool for an unlimited duration while immersed in a hot area? They should heat up, slowly but surely, up to the ambient temperature, and that would kill the player (and not generate any power).
But well, it's a fiction, it doesn't have to follow all the thermodynamic laws ;-)
Likewise, how do vehicles remain cool for an unlimited duration while immersed in a hot area? They should heat up, slowly but surely, up to the ambient temperature, and that would kill the player (and not generate any power).
But well, it's a fiction, it doesn't have to follow all the thermodynamic laws ;-)
Re: Plot Holes and Contirvances
Interesting all about the thermodynamics. When in doubt release the nanobots!
Anyways, the reason I mentioned the vid was to try and figure out if some currently unexplained story events (not unexplainable) might hint at some of the backstory, we might see play out in the expansion. Or they might not.
Anyways, the reason I mentioned the vid was to try and figure out if some currently unexplained story events (not unexplainable) might hint at some of the backstory, we might see play out in the expansion. Or they might not.
Re: ns2_unearthed
Its that time again folks, SNEAK PEEK PICS!
Overlook -
Passage -

Uber Vent (connects passage to both reactor and overlook, with 2 exits leading into passage itself) -



Enjoy, and hopefully soon you'll be able to test this out!
Overlook -








Enjoy, and hopefully soon you'll be able to test this out!
some ideas for new leviathans and/or creatures

I drawn it myself and it looks pretty bad but if you want to name it and say wat is does feel free (image 1)
The second image is just a special looking dolphin so same as the other picture, name it and say wat it does
Normally another picture should be added, say wat you think of it or say if you don't see it