Best Of
Re: Why I'm not happy with the new story set up for Below Zero (and other small nitpicks) [Spoilers]
How did Margaret survive the virus?
We know that the cure was being dispersed by fish being sucked into the Sea Kings cell where they ate her droppings and carried a small amount of the enzyme back to the caldera where other fish ate them and survived.
Why this didn’t work for everyone who ate the fish I don’t know.
It should have.
So the last we hear from Margaret she is fighting a leviathan and apparently loses.
What if she was swallowed by the leviathan, carried off, and later regurgitated?
This way she would have come into contact with the enzyme and is now cured.
Now if she was dispelled outside of the caldera in the void she could have hitched a ride on a reef back where she could survive against the void and starvation while being transported who knows where.
She could have seen the ice in the distance and mistook it for land and swam to shore.
On shore she could have run into Altara who are or became hostile to her because she has the original rights to the planets resources that we know they are mining and selling.
Then the rest of the story could happen just as the developers have said and work.
Let's remember that Margaret is one tough bird.
We know that the cure was being dispersed by fish being sucked into the Sea Kings cell where they ate her droppings and carried a small amount of the enzyme back to the caldera where other fish ate them and survived.
Why this didn’t work for everyone who ate the fish I don’t know.
It should have.
So the last we hear from Margaret she is fighting a leviathan and apparently loses.
What if she was swallowed by the leviathan, carried off, and later regurgitated?
This way she would have come into contact with the enzyme and is now cured.
Now if she was dispelled outside of the caldera in the void she could have hitched a ride on a reef back where she could survive against the void and starvation while being transported who knows where.
She could have seen the ice in the distance and mistook it for land and swam to shore.
On shore she could have run into Altara who are or became hostile to her because she has the original rights to the planets resources that we know they are mining and selling.
Then the rest of the story could happen just as the developers have said and work.
Let's remember that Margaret is one tough bird.
Re: Below Zero: Game won’t launch (Mac Catalina OS, MBP)
I'm also having the same problem as @Mochifiend and @jwilsonlx. Game freezes as soon as I get out of bed, and I have to force quit as well. I have attached my Player.log file just in case it helps.
Re: is "save data loading failed" ever gonna get fixed?
Literally played until 5 am last night base building and woke up the next day to play and my save was corrupted with "header checksum illegal" too. There goes 12 and a half hours of finally understanding the game and loving the it. FIX THIS NOW!! How is it that hard to listen to your community throughout a YEAR of these complaints???
Re: Subnautica: Below Zero Story Changes and Save Games - Subnautica
Since latest release, games on both of our accounts freeze as soon as a sound file starts. This happens in a new game as soon as Robin stands and in saved games whenever I get a message as when ever I try to approach Rocket Island. I get the colored spinning Disk and when I go to Force Quit to check status I see it is not responding. I let the spinning disk go for about ten minutes with no change. I really would like to see the new changes and explore while you are developing, but it is unplayable now. I have seen other with this same issue. I have uninstalled and reinstalled the game to no effect. I trash some old Snap files also no effect. No longer a bits and bytes guy and don't want to be- but will follow a set of directions if provided. I and my wife both really enjoy the Subnautica experience and its been over a month since this has stopped us from playing- hoping another update or download fix would correct the problem. Help!
Re: Subnautica: Below Zero Lost Ship Update - Subnautica
i've been able to run the game just fine on my mac until the lost ship update. now if i actually manage to get it running, it freezes after the opening when robin gets out of bed to grab her pda. the entire game freezes and its difficult to get out. i really want to play the update, but can't because of these bugs.
Re: Increase predators aggressiveness in Subnautica Below Zero
This is not a good idea at all. The reason for Subnauticas massive success was it's scariness; it's like a horror game under the veil of a survival game. Subnautica is also very easy. You can reasonably go through the whole game without dying to any hostile creatures at all.
This, however, doesn't remove from the scariness from the game. We are not scared in Subnautica because the game is hard, but because the creatures are terrifying. When you force combat with these creatues it removes from the terrifying feelings of it. It's like Five Nights At Freddys, the more you get scared the less scary the game becomes, and the more you would die in Subnautica the less good the game would be.
Unknown Worlds did an amazing job with this in Subnautica. The creatures remain constantly scary because you are almost never interacting with them, and if you are, you have a high likelihood of surviving. The reaper leviathan grabbing your seamoth isn't that dangerous in reality, it just feels like it is.
If anything; you should reverse this statement. In Below Zero, creatures are very aggressive and you get constantly attacked. I almost never feel scared in Below Zero, and it is disappointing. I picked up the game not too long ago and was driving around my Snowfox on some snow island and I was CONSTANTLY getting attacked by the Ice Worm Leviathan. It was not scary after the first 3 times because it just kept happening over and over again.
Even if it sounds bad, Subnautica Below Zero should be an easy game as it makes the game 100x more terrifying and 100x more fun to play.
This, however, doesn't remove from the scariness from the game. We are not scared in Subnautica because the game is hard, but because the creatures are terrifying. When you force combat with these creatues it removes from the terrifying feelings of it. It's like Five Nights At Freddys, the more you get scared the less scary the game becomes, and the more you would die in Subnautica the less good the game would be.
Unknown Worlds did an amazing job with this in Subnautica. The creatures remain constantly scary because you are almost never interacting with them, and if you are, you have a high likelihood of surviving. The reaper leviathan grabbing your seamoth isn't that dangerous in reality, it just feels like it is.
If anything; you should reverse this statement. In Below Zero, creatures are very aggressive and you get constantly attacked. I almost never feel scared in Below Zero, and it is disappointing. I picked up the game not too long ago and was driving around my Snowfox on some snow island and I was CONSTANTLY getting attacked by the Ice Worm Leviathan. It was not scary after the first 3 times because it just kept happening over and over again.
Even if it sounds bad, Subnautica Below Zero should be an easy game as it makes the game 100x more terrifying and 100x more fun to play.
Re: preview_metro - Natural Selection 2
Are those lanterns custom models? If so, could you tell me who made them, I am needing help with adding custom textures into spark.
They are custom models, soon to be official models available in the spark engine when Metro releases.
I would highly advise joining the NS2 discord to discuss the ins and outs of this kind of thing in real time, Discord is checked by more people, more often than the forums.
Thanks, discord sounds like a good start.
Re: Subnautica BZ - Seatruck fix proposals
So how to fix the sea truck?
Dump the whole idea and just give me a sea moth that can tow a prawn suit.
Why fix what wasn’t broken?
If you want a portable base then just give us a self-powered common room that requires power cells and comes equipped with a bed, fabricator, and a storage locker. I personally would like this better than the life pod as you could choose where to set up a temporary camp and not have a useless relic later on in the game.
The idea of a portable camp is much better than a super-sub like the truck.
The Cyclops was fun but not really needed in the small amount of deep water we have in Below Zero so why build a cut down version like the truck?
Dump the whole idea and just give me a sea moth that can tow a prawn suit.
Why fix what wasn’t broken?
If you want a portable base then just give us a self-powered common room that requires power cells and comes equipped with a bed, fabricator, and a storage locker. I personally would like this better than the life pod as you could choose where to set up a temporary camp and not have a useless relic later on in the game.
The idea of a portable camp is much better than a super-sub like the truck.
The Cyclops was fun but not really needed in the small amount of deep water we have in Below Zero so why build a cut down version like the truck?
Re: Simple but effective "Void" idea for Subnautica Below Zero
YES! I really think that was a missed oportunity with Subnautica, i need a giant scary as heck behemoth to appear out of the darkness to kill me when we pass a certain point in the void.
It would be an awesome and lore friendly way to stop you from going too far out (instead of teleporting). And when i say big, i mean BIG, take the Sea Emperor, multiply the size by 100 and give it the scariest design you can think of.
Perhaps the engine can't render a creature that big without the framerate droping to single digits, that's why it would be fine if it's a scripted sequence/cutscene that plays when you get past a certain distance in the void.
Picture this:
The camera control is taken from you and the cutscene starts, your vehicle loses power, suddenly everything goes silent, then you see it, it's face appearing out from the darkness, a titan leviathan (lovecraftian design and size) that roars and swallows you and your vehicle whole
It would be an awesome and lore friendly way to stop you from going too far out (instead of teleporting). And when i say big, i mean BIG, take the Sea Emperor, multiply the size by 100 and give it the scariest design you can think of.
Perhaps the engine can't render a creature that big without the framerate droping to single digits, that's why it would be fine if it's a scripted sequence/cutscene that plays when you get past a certain distance in the void.
Picture this:
The camera control is taken from you and the cutscene starts, your vehicle loses power, suddenly everything goes silent, then you see it, it's face appearing out from the darkness, a titan leviathan (lovecraftian design and size) that roars and swallows you and your vehicle whole
Re: 'Go Play Inside' for Action Against Hunger - Subnautica
I bought subnautica. What a good game but please fix bugs...
- Map bug
- doors bug
- lot of lags
- ...
- Map bug
- doors bug
- lot of lags
- ...