Best Of
Personal Teleporting
Problem: Quickly getting from A to B to grab that 1 resource needed to complete recipe. And beacons are useless mostly.
Solution: Personal teleporters, only to PDA markers.
Reasoning: Warpers warp using Highly advanced technology. We have highly advance technology. Possibly compatible?
Ability obtainment: After scanning Warper parts (DRF), PDA takes 3 in game days to process a formula/ blueprint. But it takes tons of power.
Resource gathering: Late game items, advanced materials and tech, rare items.
Usage: 4x4 inventory size device that teleports the player to any marker/beacon within 500m. Takes a whole power cell to do this once. (Ion power cells are optimum, distance subject to change).
Solution: Personal teleporters, only to PDA markers.
Reasoning: Warpers warp using Highly advanced technology. We have highly advance technology. Possibly compatible?
Ability obtainment: After scanning Warper parts (DRF), PDA takes 3 in game days to process a formula/ blueprint. But it takes tons of power.
Resource gathering: Late game items, advanced materials and tech, rare items.
Usage: 4x4 inventory size device that teleports the player to any marker/beacon within 500m. Takes a whole power cell to do this once. (Ion power cells are optimum, distance subject to change).
Add average server hive skill back to the Server Browser
Hey all,
In a previous thread we have been talking about how to better separate low skilled players from higher skilled players so that everyone has a better time. One point that came up was in previous builds the server browser had an average Hive Score section. I believe this section should be added back but not in its last form. It was in a weird arrow format that was confusing and did not work the way it was intended. On higher and low ends of the player spectrum this skill would either always be 2 green arrows or 2 red arrows. This didnt give a good idea of the skill of the server. Hive Score isnt a perfect system but it gives a good idea of how a player is expected to perform. Ie 4k + will most likely be very good, <1k probably not very skilled or new.
That is why I suggest going back to the old system that was in place before the arrow system that @Nordic said had existed that listed the score as a numerical value like 1636 for example. However this will not be enough. Change will be needed for it to work. A colored number system would fit the bill so players who have no idea what Hive score is could visibly see if a server is right for them. The proposed system would look like what @Handschuh had proposed but with slight modifications. The column would be called "Average Skill" / AVG skill - Skill level? Column name WIP.
We all know getting stomped by high skilled players is super demoralizing and causes newer players to end up leaving because "this game is too hard". The opposite is also true, Higher skilled players get bored with easy games. I believe this change will help both player groups play games in their respective skill groups more often leading to funner more fair games. Any changes that reduces the amount of unfair games is a plus in my book.
What do you all think?
Edit: couldnt see text colors. Fixed
In a previous thread we have been talking about how to better separate low skilled players from higher skilled players so that everyone has a better time. One point that came up was in previous builds the server browser had an average Hive Score section. I believe this section should be added back but not in its last form. It was in a weird arrow format that was confusing and did not work the way it was intended. On higher and low ends of the player spectrum this skill would either always be 2 green arrows or 2 red arrows. This didnt give a good idea of the skill of the server. Hive Score isnt a perfect system but it gives a good idea of how a player is expected to perform. Ie 4k + will most likely be very good, <1k probably not very skilled or new.
That is why I suggest going back to the old system that was in place before the arrow system that @Nordic said had existed that listed the score as a numerical value like 1636 for example. However this will not be enough. Change will be needed for it to work. A colored number system would fit the bill so players who have no idea what Hive score is could visibly see if a server is right for them. The proposed system would look like what @Handschuh had proposed but with slight modifications. The column would be called "Average Skill" / AVG skill - Skill level? Column name WIP.
Player: Bimbo
Hiveskill: 1000 (Your own Hiveskill needs to be available in the browser/menu)
Name | Hive Avg Diff | Hiveskill Avg (doesnt need to be shownshow)
TTO | 2000 | 3000
IBIS | 250 | 1250
TA | 750 | 1750
Rookie| -600 | 400
Orange for "higher hiveskill" and Yellow for "lower", Orange for "higher" (diff <= 500), because most players are lowerskilled, so they need to be warned if they join into a higherskilled server<br> Red for above 1k Difference
We all know getting stomped by high skilled players is super demoralizing and causes newer players to end up leaving because "this game is too hard". The opposite is also true, Higher skilled players get bored with easy games. I believe this change will help both player groups play games in their respective skill groups more often leading to funner more fair games. Any changes that reduces the amount of unfair games is a plus in my book.
What do you all think?
Edit: couldnt see text colors. Fixed
Re: Other Survivors (DLC/After 1.0)
cough Degasi cough
Also the Aurora sends out a message stating that all humans expect for one are dead
Also the Aurora sends out a message stating that all humans expect for one are dead
Re: Other Survivors (DLC/After 1.0)
The whole point of subnautica is to be the "ONLY" person alive that survived the Aurora crash and there should be no other survivors no matter what.
Re: Please somebody help me uninstall and reinstall subnautica!
I'm not sure if what you're say will work with the problem that I'm having with Subnautica, but last night(3/25/2018) around 9:50PM(EST) Subnautica suddenly shrunk to this small bar that only showed the minimize and close window options. Now I can still hear the music. It just that I can't hold the mouse arrow over one of the sides or corner of the window and resize it like you can with the other windows that you might have open when doing other things on your PC/Laptop.
So I'm just wounding that if I uninstall then reinstall the game will all of my progress that I made up until the last saved point still be fine or will I have to start all over again?
Welcome to the forum, @LEgGOdt.
What Jamin is so delicately trying to say is "don't necropost." Once a post is off Page 1 and/or more than about 30 days old, it's effectively dead and only still here for archival purposes, so posting in it ends up often creating all kinds of chaos and headaches. It's a community rules and courtesy thing observed on nearly all forums. Go ahead and start a new thread rather than resurrecting an old one.
As for the problem you're encountering, it sounds as though either you minimized the window or your display driver had a problem. Resizing fixed-dimension windows often isn't allowed (it would cause render problems and potentially crash the game or your system). Whenever a game is misbehaving like that - where you can see the desktop even though the taskbar icon for the game shows that it's the active window - try switching to fullscreen mode with Alt+Enter and see if that brings your window back. If not, close the game through Task Manager. I'd personally recommend a reboot at that point, just to clear garbage data out of memory, then try starting the game again.
If you're still stuck at that point, then an Uninstall/Reinstall is probably the best, most likely to succeed option. If you do that, you absolutely must back up your savegame(s); there's no guarantee that they'll still be around after an operation like that. (Most games don't delete their savegame folders, but some do - and never having uninstalled Subnautica myself, I can't say with certainty that the saves are safe during a wipe and reinstall.)
Re: Stomp fix?
I think there's a cooldown for being knocked down, ie., you cant be knocked down until after you get back up.
Re: Start building in RR
So what your suggesting is a modular base building toy set?
I LOVE IT! I will pay for that.
I LOVE IT! I will pay for that.
Re: Subnautica Creature Evolution Chart
Reefbacks being related to Gasopods is not likely. The data bank states that the resemblances between the two are purely visual, the glands themselves are for a completely purpose. There's also the fact that the Reefback is an invertebrate whilst the Gasopod clearly is not.
The Rabbit Ray also splits off from the Alpha Ray rather than the Ghostray.
The Boneshark, Biter, Sand Shark, Rockgrub and Theta also don't fit like that. The five of them should all be splitting from one common ancestor. Rather than the other four splitting from the Theta.
Aside from that I think everything else looks quite accurate.
The Rabbit Ray also splits off from the Alpha Ray rather than the Ghostray.
The Boneshark, Biter, Sand Shark, Rockgrub and Theta also don't fit like that. The five of them should all be splitting from one common ancestor. Rather than the other four splitting from the Theta.
Aside from that I think everything else looks quite accurate.
Re: Why you don't use the nuclear reactor
I prefer not having to stuff plants into my power room every 5 minutes. Reactor rods really aren't expensive for what they yield.