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Abandoned Trello boards and Subnautica Mods: A couple questions
Good-evenin' folks. It's been quite a while since I was last here (I believe it was some time during the release of the Silent Running update) and I thought I'd pop in briefly to ask a few small questions to the Subnautica Devs.
First things first: What's going to happen with the Trello boards?
I'm specifically talking about the Development and Roadmap boards, which haven't been updated since October and February of last year respectively.
Now, I understand that you've moved your development updates for Below Zero to Favro. However, I have not seen anything related to the previous boards on there beyond the mention of Cloud Saves and the Spikey Trap. Therefore, I inquire:
Regarding Mods:
And finally, a question unrelated to the above two topics:
Once development of Below Zero has concluded, how much (if any) of Below Zero's content will be backported into Subnautica Vanilla (given how you're now developing the former as a semi-sequel to the latter as opposed to an expansion campaign incorporated into a single game)?
And that's about it. Congrats on the success of Subnautica and I hope Below Zero is just as, if not moreso successful.
First things first: What's going to happen with the Trello boards?
I'm specifically talking about the Development and Roadmap boards, which haven't been updated since October and February of last year respectively.
Now, I understand that you've moved your development updates for Below Zero to Favro. However, I have not seen anything related to the previous boards on there beyond the mention of Cloud Saves and the Spikey Trap. Therefore, I inquire:
- Will the Trello boards ever be updated in the future to show the progress made on the stuff currently featured on their cards?
- Will anything still in progress on the cards be moved to the Below Zero Favro Board (Perhaps under a "Subnautica Vanilla Cleanup" section or what have you), followed up with the near-complete archival of the Trello Boards aside from links to the Favro Board (in the vein of the Below Zero Trello Board)?
- Has anything under the Expansion pack, maybe, future section of the Roadmap been considered/implemented? I'm mighty curious about things like that Quality of Life update, making the Sea Dragon more interesting, The Cyclops Dock and practically everything else under that section.
Regarding Mods:
- Are you planning to officially incorporate mods into either game?
- If so, have there been any mods presented on the Forums/NexusMods which have piqued your interest?
- If not, will you still provide resources to facilitate and support the modding community, such as; Steam Workshop integration, a Mod Directory/Downloader/Manager under an option in the Main Menu, dedicated modding tools, etc.?
And finally, a question unrelated to the above two topics:
Once development of Below Zero has concluded, how much (if any) of Below Zero's content will be backported into Subnautica Vanilla (given how you're now developing the former as a semi-sequel to the latter as opposed to an expansion campaign incorporated into a single game)?
And that's about it. Congrats on the success of Subnautica and I hope Below Zero is just as, if not moreso successful.
Re: Below Zero on Xbox & PlayStation - When? - Subnautica
Hey guys!! I really hope you can get it out on Xbox pretty soon I loved Subnautica and was there from almost start to finish and i hope to do the same with this amazing looking game I look forward to spending multiple hours being chased by whatever large Apex predator is here to torment me now good luck you guys and keep up the awesome work!!!
Re: Ideas For Subnautica Below Zero
Would an option for your own custom sub be a good idea? I'm not new to sub'n but I'd rather use the sub i created and liked.
Similar to the customization station but you can actually create the design for your submarine, decide how long it is, thin, small, or large, its color, and other smaller customization like how it moves, large or small propellers, little details like reaper whatever-they're-calleds or where the radio antenna is.
Plus how it works, like sonar and speed, or decide what materials to use from a list of choices, each choice combo gives your sub its traits. You can set the speed, but having a REALLY armor-ful sub will decrease the speed, and maybe what its called and what upgrades it can get.
Hope you like these ideas, they're ideas I've been wanting for subnautica for a while, but "Subnautica: Below Zero" fits it too, because it's still in development, they'd be able to incorporate it within the code, i think.
Anyway, select the 'Awesome' or 'Agree' choices on top right if you like, or the 'Disagree' if you don't. And feel free to add or change some of these ideas at will, i won't mind.
Thanks for your feedback!
Similar to the customization station but you can actually create the design for your submarine, decide how long it is, thin, small, or large, its color, and other smaller customization like how it moves, large or small propellers, little details like reaper whatever-they're-calleds or where the radio antenna is.
Plus how it works, like sonar and speed, or decide what materials to use from a list of choices, each choice combo gives your sub its traits. You can set the speed, but having a REALLY armor-ful sub will decrease the speed, and maybe what its called and what upgrades it can get.
Hope you like these ideas, they're ideas I've been wanting for subnautica for a while, but "Subnautica: Below Zero" fits it too, because it's still in development, they'd be able to incorporate it within the code, i think.
Anyway, select the 'Awesome' or 'Agree' choices on top right if you like, or the 'Disagree' if you don't. And feel free to add or change some of these ideas at will, i won't mind.
Thanks for your feedback!

Re: New Weapon Ideas?
To start this off, i think we need some kind of spear/harpoon. Even if it's just the survival knife tied to a stick
... I mean spears (aside from clubs and knives) are one of the most basic weapons in all of history but extremely useful none the less!

Re: Below Zero: Rocket Launch Bug need some help.
HenryIsPie wrote: »I am not having trouble with launching the rocket, but I am having trouble locating the Alterra Precursor Notes. In the PDA it said something about locating the Omega base which is below 100 meters below the surface. My friend and I have been looking for this base for at least two hours. If anyone has coordinates or a relative location of the Omega base or the precursor notes please tell me. Thank you again.
That's not a bug, which would require a separate post anyway. Try to keep comments on-topic. I know you can't post until you've made a comment, but... *gestures broadly at the forums* there are a lot of places to make an on-topic comment.
Re: Subnautica: Below Zero Early Access - Subnautica
Okay people.....for the love of god stop making it sound like this game hasn't delivered on a promise that it hasn't even made.
The game isn't finished, yes the blueprints not being there from the previous game is surprising but you could always just ask when they were going to be added instead of acting like you work for unknown worlds as a game programmer and designer and literally KNOW that there is no reason for this to not be included.
The game has a great premise. I love the scientist looking for new and exciting knowledge outside of the current understanding trope and have enjoyed what I have experienced so far. I have played everything at my disposal right now and just want to give you guys a shout out for not having near as much optimization issues with this release. It runs much smoother than the original early access. Kudos.
If you are like me and there are no more objectives popping up for you to work towards then try to understand that it will most likely be included in an upcoming update. Whether it is in the next one or not, have patience.
We are showing them the blemishes that they did not find themselves so that they can polish it, something most game developers have been lacking in recent years.
If you bought this game with the words "Early Access" on it and expect a full game then that is nobody else's fault but your own. Don't take your misguided frustration out on the game developers who actually care what their players think of the game, they are few and far between and should be protected at all costs.
sincerely
A Subnautica Fanboy (A.K.A. happysycko)
The game isn't finished, yes the blueprints not being there from the previous game is surprising but you could always just ask when they were going to be added instead of acting like you work for unknown worlds as a game programmer and designer and literally KNOW that there is no reason for this to not be included.
The game has a great premise. I love the scientist looking for new and exciting knowledge outside of the current understanding trope and have enjoyed what I have experienced so far. I have played everything at my disposal right now and just want to give you guys a shout out for not having near as much optimization issues with this release. It runs much smoother than the original early access. Kudos.
If you are like me and there are no more objectives popping up for you to work towards then try to understand that it will most likely be included in an upcoming update. Whether it is in the next one or not, have patience.
We are showing them the blemishes that they did not find themselves so that they can polish it, something most game developers have been lacking in recent years.
If you bought this game with the words "Early Access" on it and expect a full game then that is nobody else's fault but your own. Don't take your misguided frustration out on the game developers who actually care what their players think of the game, they are few and far between and should be protected at all costs.
sincerely
A Subnautica Fanboy (A.K.A. happysycko)
Re: Below Zero Forums
Without a dedicated forum giving detailed feedback and exchanging ideas for the new game is going to be... messy, to put it mildly.
Here's hoping we'll get that forum soon.
Here's hoping we'll get that forum soon.
Re: Ideas For Subnautica Below Zero
I like being able to talk to the other people, it makes me feel safe, even though I'm nowhere near that.
Does anyone else have any problems with the sea base feeling too small? Creating an option to increase the size at the cost of more resources would be nice. And I'd like to be able to place armor at the top of my multipurpose room and tubes. Plus a defense system to avoid unwanted attacks and damage would be awesome. So when my base is flooded from one room, I'd like my base to start draining if i close my bulkhead, that may just be a glitch though...
Animal topic, here're a few animals I'd like to see:
1. A drilling alien. lives in colonies. eats meat, small fish, baby pangwings. oxygen breather. like a shark to the adult pangwings, will attack them on ice burgs. walks, not swims.
2. A tube worm alien. lives in groups of four. eats meat. when food is close enough, all four tube worms will grab onto a side and try to rip food apart. lives in volcanic areas.
3. A vacuum alien. eats meat, small creatures (not player or anything else that size). walks around the sea floor and sucks up small organisms. will swim to avoid predators. strong tail.
Vehicle topic, here're a couple options:
1. Some sort of helicopter. can transform into a sub pressing a button, animation allows you to see the propellers move from the roof of the vehicle to the back, and a fin to allow direction that comes out of the tip of the base of the props.
2. A small vehicle, roughly the size of a seamoth, with four legs. has two arms(have to be placed), four options, default(like a PRAWN's default just more crab-like), mining/digging, like a drill, can separate from the bottom to form a scoop, defense, like the PRAWN's, just one slot instead of two, and exploration, two forms, scanner and flash-light. can climb walls.
Upgrades topic, here're some ideas:
1. Drilling upgrade. makes the drill on PRAWN suit and cave crawler suit move faster.
2. Leg length upgrade. gives you the option to increase and decrease the length of CC suits legs.
3. Speed upgrade. increases the speed of your seamoth's and cyclops's, and helimarine's props, without additional power draining.
4. Flood lights upgrade. increases range of all of your vehicles flood lights, without additional power draining.
5. Increased solar charging. causes solar charging to increase by 15%, decreasing the time to fully charge any vehicle.
Modification station upgrades:
1. Drilling upgrade mk2- titanium x10, ruby x1, Drilling upgrade x1
2. Speed upgrade mk2 - Speed upgrade x1, titanium x4, wiring kit x1
3. Speed upgrade mk3 - Speed upgrade mk2 x1, advanced wiring kit x2, gold x3
4. Increased solar charging mk2 - Increased solar charging x1, gold x2, wiring kit x1
How does everyone like the ideas? Please press the 'Agree' option.
Does anyone else have any problems with the sea base feeling too small? Creating an option to increase the size at the cost of more resources would be nice. And I'd like to be able to place armor at the top of my multipurpose room and tubes. Plus a defense system to avoid unwanted attacks and damage would be awesome. So when my base is flooded from one room, I'd like my base to start draining if i close my bulkhead, that may just be a glitch though...
Animal topic, here're a few animals I'd like to see:
1. A drilling alien. lives in colonies. eats meat, small fish, baby pangwings. oxygen breather. like a shark to the adult pangwings, will attack them on ice burgs. walks, not swims.
2. A tube worm alien. lives in groups of four. eats meat. when food is close enough, all four tube worms will grab onto a side and try to rip food apart. lives in volcanic areas.
3. A vacuum alien. eats meat, small creatures (not player or anything else that size). walks around the sea floor and sucks up small organisms. will swim to avoid predators. strong tail.
Vehicle topic, here're a couple options:
1. Some sort of helicopter. can transform into a sub pressing a button, animation allows you to see the propellers move from the roof of the vehicle to the back, and a fin to allow direction that comes out of the tip of the base of the props.
2. A small vehicle, roughly the size of a seamoth, with four legs. has two arms(have to be placed), four options, default(like a PRAWN's default just more crab-like), mining/digging, like a drill, can separate from the bottom to form a scoop, defense, like the PRAWN's, just one slot instead of two, and exploration, two forms, scanner and flash-light. can climb walls.
Upgrades topic, here're some ideas:
1. Drilling upgrade. makes the drill on PRAWN suit and cave crawler suit move faster.
2. Leg length upgrade. gives you the option to increase and decrease the length of CC suits legs.
3. Speed upgrade. increases the speed of your seamoth's and cyclops's, and helimarine's props, without additional power draining.
4. Flood lights upgrade. increases range of all of your vehicles flood lights, without additional power draining.
5. Increased solar charging. causes solar charging to increase by 15%, decreasing the time to fully charge any vehicle.
Modification station upgrades:
1. Drilling upgrade mk2- titanium x10, ruby x1, Drilling upgrade x1
2. Speed upgrade mk2 - Speed upgrade x1, titanium x4, wiring kit x1
3. Speed upgrade mk3 - Speed upgrade mk2 x1, advanced wiring kit x2, gold x3
4. Increased solar charging mk2 - Increased solar charging x1, gold x2, wiring kit x1
How does everyone like the ideas? Please press the 'Agree' option.
Re: Subnautica Below Zero Announced (SPOILERS)
@zemaRU you can on the trello
Translation web page suggestion
Maybe the translation should add some more function to work more effective.
Example
1. Sorting new translation throughout a bunch of accepted translations.
Example
1. Sorting new translation throughout a bunch of accepted translations.
- Show accepted translations only (So if someone added new translation the Administrator can trace back quicker)
- Or show list of added translated string (except administrator translated string)