PsiWarp · Gifted Gorge

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PsiWarp
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Richmond, B.C., Canada
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  • Lets see here, some new Biomass changes:
    (Quote) Going back to NS1 roots I see :D, no complaints here.
  • I like the new Biomass UI too. Jekt's post got me thinking about a very radical idea for the Biomass system... I'll try to keep this short and simple:
    (Quote)
    These changes introduce PRes sinks to help address lifeform explosions by li…
  • (Quote)
    I'd speculate that by the time the TSF lands on whatever facility the Kharaa infestation was detected, the Bacterium will already have covered it from top to bottom on a microscopic level at least (hence why Cysts need to spread in…
  • Liking the new changes so far, good job :)

    Although, Tumor is still quite a strange hybrid ability, considering it does t…
  • For those unfortunately away from their rigs and need a dose of elite/assault marines in new update Comment by PsiWarp September 2013
  • Speaking of Biomass, in earlier versions of the Balance Test, the Hive had black stripes on its orange membrane depending on Biomass level. Why isn't it in live build? It's a nice simple visual indicator.
  • I find it strange Symbiosis would affect defensive structures rather than the associated evolution structures (Shell, Veil, Spur), which could use some love being in the "build-and-forget" department.

    But yeah, really like the techtree s…
  • I think if Power Surge triggered emergency lighting (if used on broken Power Node), that would be a very nice feature!
  • Support for mid-game Webs! When Jetpackers run rampant, make every sticky webbing count!
  • You could already eject from your Exosuit to weld it, maybe take turns with your Exosuit buddy with both of you having welders (or weapon swap)?
  • Thanks for pointing it out Zaggy and the quick-fix Scardybob! I've changed the protection level of the main page to "admins only", so hopefully this won't happen again in FIXED - NS2 wiki needs cleaning, defaced/advertising on it at the moment. Comment by PsiWarp September 2013
  • (Quote)
    Doesn't appear to be the case. Heal Spray requires line-of-sight to the unbuilt structure to apply the build speed bonus (added many patches ago, maybe even in beta), so try moving around while spraying your Hydras if they don't al…
  • (Quote)
    Since a shotgun blast unloads 17 pellets at once, each Babbler can potentially block 2 pellets.
  • Actually, while Babblers did receive an HP/AP nerf, they now have a similar ability as the Clog:

    Babblers will only receive max 5 damage from any source (except Rifle bash for some reason..), preventing one shots from grenade explosions,…
  • Survival of the fittest, strong devour the weak, Darwin's theory of evolution, etc etc

    In the end, only one species is going to come out at the top of the food chain in Why did the creators call it 'Natural Selection'? Comment by PsiWarp August 2013
  • Maybe Commander can click Power Node to activate Force Fields to seal off the room temporarily :D?
  • More options are always nice. I understand Biomass still encourages expansion to unlock Kharaa's full potential (ala pre-250 upgrade system), but expansion in itself is already a very good incentive for territory control and more spawn points, also …
  • @Theck: Awesome work! Though, the names and res costs blend too much into the teal-colored bar IMO.

    in Marine Tech Tree Comment by PsiWarp August 2013
  • As long as line of sight is established, yes.
  • Yup, Shock Absorb is quite handy against burst damage. Aside from Flamethrower being #1 at clearing Clogs, I'd say Shotty and Minigun make the blobs burst quickly too.

    Oh, don't forget the Welder. Never underestimate the guy in the back …
  • I wonder if it is possible to make Hive Sight outlines only appear on players behind geometry (like L4D). I can understand how he finds the outlines visually displeasing when his teammates are standing right next to him :P