Natural Selection 2 News Update - NS2 Build 189 released

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Comments

  • OnosFactoryOnosFactory New Zealand Join Date: 2008-07-16 Member: 64637Posts: 862Members
    Hmmm, so 20kb/s X 16 players is 320kb/s. x60 for a minute is 19.2Mb. x60 for an hour is 1.152 Gb. x12 for a 12 hour server uptime cycle is 13.824 Gb. x 30 days in a month is 414.72 Gb per month. Insane. Half that for a 6pm to 12pm cycle is 207.36 Gb.

    I'd have to approach my ISP and ask about a commercial package, my limit is 120Gb per month domestic.

    Maybe scale by, what, .75 for a start game / end game / ~14 players average differential, 155.52 Gb.

    And my flatmate couldn't download any pRon.

    But for NS2, maybe its worth the sacrifice, no?
    - 1991 is the Halcyon year of gaming -
     
    Best quote off locked NS2 forum ever:
     
    "The Rifle has a higher DPS than the Shotgun, whether you choose to believe it or not."
  • KoruyoKoruyo Join Date: 2009-06-06 Member: 67724Posts: 1,674Members, Reinforced - Shadow
    edited December 2011
    Dont want to say that it might not be too high....

    So you are going to play ~180hours of ns2 per month ~ 2190h per year ~ 91days ~ 3months pure playtime?

    image
    Post edited by Unknown User on
    arc | Koruyo - www.teamarchaea.com - inactive
  • OnosFactoryOnosFactory New Zealand Join Date: 2008-07-16 Member: 64637Posts: 862Members
    Not play, set up a dedicated server.
    - 1991 is the Halcyon year of gaming -
     
    Best quote off locked NS2 forum ever:
     
    "The Rifle has a higher DPS than the Shotgun, whether you choose to believe it or not."
  • MelancorMelancor Join Date: 2003-12-15 Member: 24415Posts: 188Members
    Doesn't the Lerk's spore range seem a bit small? When playing marine, I can usually step out of the toxic cloud quickly.
  • Soylent_greenSoylent_green Join Date: 2002-12-20 Member: 11220Posts: 2,742Members, Reinforced - Shadow
    QUOTE (Align @ Dec 6 2011, 09:11 AM) »
    There was a structure/web limit in 3.x NS1, wasn't there?


    There were several. If there were 8(I think it was 8) alien chambers of the same kind within a certain range you were unable to drop any more. You could still spam A LOT of buildings, but you had to spread them out over a large area to do it.

    In NS1.0x you could build pile 100 OCs ontop of one another if you wanted(and had a really tall ceiling; e.g. if you no-clipped out to bottom of that canyon outside of hera start).

    There was also some kind of limit for marines, but it was pretty hard to hit(I believe ammo, medpacks and newly dropped weapons counted towards the limit; so you should be able to hit it by going full retard with the med and ammo spam)
  • playerplayer Join Date: 2010-09-12 Member: 73982Posts: 1,677Members
    QUOTE (Soylent_green @ Dec 10 2011, 09:54 PM) »
    In NS1.0x you could build pile 100 OCs ontop of one another if you wanted(and had a really tall ceiling; e.g. if you no-clipped out to bottom of that canyon outside of hera start).

    Build a Jacobs-ladder from the bottom to the top of missilecommand. Good times.
  • _Thresh__Thresh_ Join Date: 2008-01-11 Member: 63385Posts: 380Members
    Fana's list is pretty accurate. Problem is evidenced in discussion of the new fade blink, "we can't have momentum because it doesn't fit with the fade special effect".

    ??

    I'm all for pretty, but can we get some good game-play first, then fit the pretty to that ?

    I'd also add "sound" to fana's list.

    At the moment sound is designed for aesthetics rather than gameplay. Aliens need more accurate and louder sound localization, with less reliance on bull###### scent of fear style effects. SOF adds nothing to gamplay. And the sound implementation in NS1 was a masterpiece. There is no reason to change it.
  • juicejuice Join Date: 2003-01-28 Member: 12886Posts: 1,044Members, Constellation
    QUOTE (Melancor @ Dec 10 2011, 04:47 PM) »
    Doesn't the Lerk's spore range seem a bit small? When playing marine, I can usually step out of the toxic cloud quickly.

    I never use lerk gas for damage, only for vision obstruction. Fly in and gas around to cover skulks' approach, or gas around myself and spike them.
  • RaikoificationRaikoification Join Date: 2011-10-13 Member: 127076Posts: 38Members
    Can't wait for next patch...jetpacks exo onos /drool
  • internetexplorerinternetexplorer Join Date: 2011-10-13 Member: 127255Posts: 1,369Members
    QUOTE (OnosFactory @ Dec 9 2011, 03:40 AM) »
    Hmmm, so 20kb/s X 16 players is 320kb/s. x60 for a minute is 19.2Mb. x60 for an hour is 1.152 Gb. x12 for a 12 hour server uptime cycle is 13.824 Gb. x 30 days in a month is 414.72 Gb per month. Insane. Half that for a 6pm to 12pm cycle is 207.36 Gb.

    I'd have to approach my ISP and ask about a commercial package, my limit is 120Gb per month domestic.

    Maybe scale by, what, .75 for a start game / end game / ~14 players average differential, 155.52 Gb.

    And my flatmate couldn't download any pRon.

    But for NS2, maybe its worth the sacrifice, no?


    This is why hosting a 16 player dedicated server on a home machine/connection for any contemporary game is just a silly idea that people think of in a pinch when they don't have their ideal server around to play on.
  • ZeikkoZeikko Join Date: 2007-12-16 Member: 63179Posts: 585Members, Squad Five Blue, NS2 Map Tester
    QUOTE (internetexplorer @ Dec 11 2011, 06:33 PM) »
    This is why hosting a 16 player dedicated server on a home machine/connection for any contemporary game is just a silly idea that people think of in a pinch when they don't have their ideal server around to play on.

    Not everybody have this kind of monthly limits with their connections. I used to have 250Mb/25Mb connection without any monthly limits hosting couple of game servers in my living room. I don't think it was a silly idea.
  • internetexplorerinternetexplorer Join Date: 2011-10-13 Member: 127255Posts: 1,369Members
    That's fine, but many countries have awful telecommunications restrictions and things like that. The practical approach for "consumer level game servers" is still to just pay a company like AI or nuclearfallout $20 a month and not put too much thought into it.
  • Squeal_Like_A_PigSqueal_Like_A_Pig Janitor Join Date: 2002-01-25 Member: 66Posts: 2,473Members, Super Administrators, NS1 Playtester, NS2 Developer, Reinforced - Supporter, WC 2013 - Silver, Subnautica Developer admin
    QUOTE (Raikoification @ Dec 11 2011, 05:29 AM) »
    Can't wait for next patch...jetpacks exo onos /drool

    The Exo is not going into the next patch, and still won't be in for some time. But all the other stuff that is going in should give you plenty of new toys tp play with.

    --Cory
  • LUSITANERLUSITANER Join Date: 2010-09-19 Member: 74086Posts: 270Members
    QUOTE (Squeal_Like_A_Pig @ Dec 11 2011, 06:05 PM) »
    The Exo is not going into the next patch, and still won't be in for some time. But all the other stuff that is going in should give you plenty of new toys tp play with.

    --Cory


    :(
    "If Brazillians speak portuguese of Brazil, then Japanese speak portuguese of Japan" - Troll.

    Player of NS1
    Playing since B186
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands, Hoogezand Join Date: 2003-05-13 Member: 16271Posts: 11,279Forum Admins, Playtest Lead, Forum Moderators, NS2 Playtester, Squad Five Blue mod
    QUOTE (LUSITANER @ Dec 11 2011, 06:16 PM) »
    :(

    Plenty of new toys! It's not game over man! :P

    Forum Admin "to protect and serve" Admin/Moderator I use a flamethrower tank for most disputes

    Existence Unknown
    NS2-720p Playlist or on the UWE Forums, last update 11-aug-2012
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  • LUSITANERLUSITANER Join Date: 2010-09-19 Member: 74086Posts: 270Members
    QUOTE (Kouji_San @ Dec 11 2011, 06:21 PM) »
    Plenty of new toys! It's not game over man! :P


    but we all want MOAR xD
    "If Brazillians speak portuguese of Brazil, then Japanese speak portuguese of Japan" - Troll.

    Player of NS1
    Playing since B186
  • OnosFactoryOnosFactory New Zealand Join Date: 2008-07-16 Member: 64637Posts: 862Members
    edited December 2011
    Lol, Kiwis don't have silly ideas, or if they do, it doesn't occur to them and they make it work anyway. Then everyone wants a slice... (or they get their Ph.d minions to do it for them in case it doesnt work, a'la Rutherford : Get back in the closet Geiger! You too Marsden...)
    Post edited by Unknown User on
    - 1991 is the Halcyon year of gaming -
     
    Best quote off locked NS2 forum ever:
     
    "The Rifle has a higher DPS than the Shotgun, whether you choose to believe it or not."
  • DestroidDestroid Join Date: 2011-10-25 Member: 129240Posts: 122Members
    QUOTE (OnosFactory @ Dec 9 2011, 05:40 PM) »
    Hmmm, so 20kb/s X 16 players is 320kb/s. x60 for a minute is 19.2Mb. x60 for an hour is 1.152 Gb. x12 for a 12 hour server uptime cycle is 13.824 Gb. x 30 days in a month is 414.72 Gb per month. Insane. Half that for a 6pm to 12pm cycle is 207.36 Gb.

    I'd have to approach my ISP and ask about a commercial package, my limit is 120Gb per month domestic.

    Maybe scale by, what, .75 for a start game / end game / ~14 players average differential, 155.52 Gb.

    And my flatmate couldn't download any pRon.

    But for NS2, maybe its worth the sacrifice, no?


    Just posting the screenshots with the reported bandwidth usage.

    Empty server, start of match:
    image

    Full server, late match:
    image
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