NS2 Progress

17071737576104

Comments

  • Raza.Raza. Join Date: 2004-01-24 Member: 25663Posts: 712Members, Constellation
    The tasks starting with prefixes in all capital letters are usually matso's contributions.
  • wulf 21wulf 21 Join Date: 2011-05-03 Member: 96875Posts: 163Members
    QUOTE (Natural Selection 2 Developer Tracker)
    Gameplay task Too much infestation significantly reduces server tick rate transitioned from Started to Delivered

    yay!
  • FocusedWolfFocusedWolf Join Date: 2005-01-09 Member: 34258Posts: 1,260Members
    "Allow MACs and Drifters to attack"

    Yay! >:)
    The enemy cannot eat an IP, if you disable its head!
  • PsiWarpPsiWarp Gifted Gorge Richmond, B.C., Canada Join Date: 2010-08-28 Member: 73810Posts: 1,566Members
    QUOTE (FocusedWolf @ May 14 2011, 09:19 PM) »
    "Allow MACs and Drifters to attack"

    Yay! >:)


    I expect the mandatory team damage bug for this task! Nothing like slapping a Gorge on his belly with a Drifter or two :D
    Natural Selection 2 Quick Tabs

    Official Site | NS2HD Blog | Community Hub | NS2 Wiki

    "Comatose on the floor in the office giggling uncontrollably with the most immeasurable happiness" - Strayan, Halloween 2012
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Posts: 5,602Members, NS1 Playtester, Contributor, Constellation
    Drifter rush kekeke. The Babblers of NS2 for sure!
  • TwiggehTwiggeh Join Date: 2010-09-24 Member: 74165Posts: 508Members
    QUOTE (CoolCookieCooks @ May 16 2011, 01:42 AM) »
    Drifter rush kekeke. The Babblers of NS2 for sure!


    (except for the actual Crag Babblers ofcourse)
    image
  • ScardyBobScardyBob ScardyBob Join Date: 2009-11-25 Member: 69528Posts: 4,983Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow mod
    I think UWE should seriously consider ns2_summit to be added as an official map for the v1.0 release.
  • YuukiYuuki Join Date: 2010-11-20 Member: 75079Posts: 1,731Members
    Yeah and also do something to keep pSyk0mAn and other talented mappers going.
  • IronHorseIronHorse CDT Technical Support & QA Join Date: 2010-05-08 Member: 71669Posts: 6,470Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Subnautica Playtester, Subnautica PT Lead, Community Dev Team, Pistachionauts admin
    QUOTE (ScardyBob @ May 16 2011, 12:21 PM) »
    I think UWE should seriously consider ns2_summit to be added as an official map for the v1.0 release.


    why wait till that unknown date?
    lets play it now :)
    QUOTE (Techercizer @ Feb 3 2012, 10:47 AM) »
    Every time you ask for troubleshooting without providing system info, ATI adds a rendering bug for an upcoming game.

    When you feel you need to be rude or angry about a game, just read these links and remember what role you are playing:
    http://en.wikipedia.org/wiki/Online_disinhibition_effect
    http://www.eldergame.com/2008/06/taming-the-forum-tiger/
  • Squeal_Like_A_PigSqueal_Like_A_Pig Janitor Join Date: 2002-01-25 Member: 66Posts: 2,522Members, Super Administrators, NS1 Playtester, NS2 Developer, Reinforced - Supporter, WC 2013 - Silver, Subnautica Developer admin
    QUOTE (ScardyBob @ May 16 2011, 08:21 PM) »
    I think UWE should seriously consider ns2_summit to be added as an official map for the v1.0 release.

    We are seriously considering it. We invited him to be a PT, so that we can play the map internally and so that he can have access to more environment assets.

    --Cory
  • ScardyBobScardyBob ScardyBob Join Date: 2009-11-25 Member: 69528Posts: 4,983Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow mod
    QUOTE (Squeal_Like_A_Pig @ May 16 2011, 04:21 PM) »
    We are seriously considering it. We invited him to be a PT, so that we can play the map internally and so that he can have access to more environment assets.

    --Cory


    Awesome! And I hope pSyk0mAn agrees to letting his map become official :)

    So, by my count, that would potentially make 4 official maps on release right now (ns2_rockdown2, ns2_tram, ns2_mineshaft, and ns2_summit)?
  • McGlaspieMcGlaspie www.team156.com Lord MuckyMuck of the Programmers Join Date: 2010-07-26 Member: 73044Posts: 824Members, NS2 Playtester, Squad Five Blue, Reinforced - Onos, WC 2013 - Gold, Subnautica Playtester, Community Dev Team
    @Cory: That is some seriously good news! I'm really glad you guys are looking at including it in the official maps. I hope you can share some tid bit of upcoming features and offer advise to him so he can tune it for the unreleased stuff.

    @Bob: I don't see why he wouldn't want it to be official. It's not like UWE would call it their own (i.e. Not give credit). Hell, if I was psycho, I'd be flattered to have it get the "Official Seal of Approval". Also, Considering they have three mappers, Sgt Barlow, Olmy, and Insane. I suspect we'll see more than four maps at launch.

    Colored Skins Mod ( Forum Thread - Steam Workshop )
    Marine vs Marine Mod ( Forum Thread - Steam Workshop - Mod Tracker )
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Posts: 3,920Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Community Dev Team
    QUOTE (McGlaspie @ May 17 2011, 12:11 AM) »
    they have three mappers, Sgt Barlow, Olmy, and Insane.

    And dux.
  • ScardyBobScardyBob ScardyBob Join Date: 2009-11-25 Member: 69528Posts: 4,983Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow mod
    QUOTE (McGlaspie @ May 16 2011, 05:11 PM) »
    @Bob: I don't see why he wouldn't want it to be official. It's not like UWE would call it their own (i.e. Not give credit). Hell, if I was psycho, I'd be flattered to have it get the "Official Seal of Approval". Also, Considering they have three mappers, Sgt Barlow, Olmy, and Insane. I suspect we'll see more than four maps at launch.


    I'd agree, but I've heard about mappers who don't let their maps become official because they don't want the devs make changing they don't like to their maps. Mappers can sometimes be unusually protective and particular about how/who uses their maps.

    Also, I'd suspect they'd have more than 4 maps, but I'm currently just counting maps that have either been officially confirmed or officially talked about as being considered. I guess I should include ns2_junction in that list, but it seems to be the neglected child of the NS2 map collection, so I'm unsure if UWE will keep it.
  • TwiggehTwiggeh Join Date: 2010-09-24 Member: 74165Posts: 508Members
    QUOTE (ScardyBob @ May 17 2011, 03:08 AM) »
    I'd agree, but I've heard about mappers who don't let their maps become official because they don't want the devs make changing they don't like to their maps. Mappers can sometimes be unusually protective and particular about how/who uses their maps.

    Also, I'd suspect they'd have more than 4 maps, but I'm currently just counting maps that have either been officially confirmed or officially talked about as being considered. I guess I should include ns2_junction in that list, but it seems to be the neglected child of the NS2 map collection, so I'm unsure if UWE will keep it.


    Well, afaik junction was just a simple alpha-stage map to try out different game mechanics in a small environment.
    it would be disastrous for gameplay to actually try to play that map.
    image
  • WavesonicsWavesonics Join Date: 2006-12-02 Member: 58833Posts: 89Members
    Man I WANT this map now! Put it in the beta! :D :D
  • KurrineKurrine Join Date: 2010-07-03 Member: 72235Posts: 478Members
    edited May 2011
    QUOTE (Align @ May 5 2011, 05:40 PM) »
    I thought the problem was shotguns being everywhere a few minutes into the game? The gun is just as strong as in NS1, but more prevalent due to the new resource system...


    Last I checked anyways, they're actually stronger than in NS1. But it's been a few versions since I looked at the numbers.
    Post edited by Unknown User on
    NS2 is a re-imagining, it'll likely never be the sequel some were looking for.

    NS2c, The NS2 you may be looking for; sticking closer to it's roots.

    Thank you, modding community.

    _______________________________________________________________________

    The best page in the universe
  • Squeal_Like_A_PigSqueal_Like_A_Pig Janitor Join Date: 2002-01-25 Member: 66Posts: 2,522Members, Super Administrators, NS1 Playtester, NS2 Developer, Reinforced - Supporter, WC 2013 - Silver, Subnautica Developer admin
    edited May 2011
    QUOTE (ScardyBob @ May 17 2011, 12:02 AM) »
    So, by my count, that would potentially make 4 official maps on release right now (ns2_rockdown2, ns2_tram, ns2_mineshaft, and ns2_summit)?

    Rockdown, Tram, Mineshaft, Docking, and Refining are all the internal maps in the works right now slated for official release. There is another internal one called Discovery that was started as well. Junction is not going to be released.

    --Cory
    Post edited by Unknown User on
  • KuBaNKuBaN Join Date: 2002-11-16 Member: 8979Posts: 1,366Members, Constellation
    QUOTE (Wavesonics @ May 16 2011, 09:34 PM) »
    Man I WANT this map now! Put it in the beta! :D :D

    It's available for download in the Mapping Forum, and there are already a few servers hosting it.
    This is the kind of thing that goes on behind close doors on normal game releases, where they are optimizing it right up until the end. You guys are just getting to play with a version of the game that normally only the developers see.

    --Cory


    nicojones
  • ScardyBobScardyBob ScardyBob Join Date: 2009-11-25 Member: 69528Posts: 4,983Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow mod
    QUOTE (Squeal_Like_A_Pig @ May 16 2011, 06:59 PM) »
    Rockdown, Tram, Mineshaft, Docking, and Refining are all the internal maps in the works right now slated for official release. There is another internal one called Discovery that was started as well. Junction is not going to be released.

    --Cory


    Nice! First I've heard about docking, refining, and discovery. Good to know.
  • KuBaNKuBaN Join Date: 2002-11-16 Member: 8979Posts: 1,366Members, Constellation
    QUOTE
    Allow commander to buy/drop weapons

    Instead of, or in addition to players?
    This is the kind of thing that goes on behind close doors on normal game releases, where they are optimizing it right up until the end. You guys are just getting to play with a version of the game that normally only the developers see.

    --Cory


    nicojones
  • peregrinusperegrinus Join Date: 2010-07-16 Member: 72445Posts: 2,426Members
    After playing ns_summit I am much more confident about NS2's future.
  • peregrinusperegrinus Join Date: 2010-07-16 Member: 72445Posts: 2,426Members
    What's the likely ETA of:

    Exo suits
    Onos
    New version of infestation

    Or even when are we likely to see some preview video? My expectations for the exo suit are so high ><
  • PsiWarpPsiWarp Gifted Gorge Richmond, B.C., Canada Join Date: 2010-08-28 Member: 73810Posts: 1,566Members
    If the alien tech tree is being remodeled as such, the only real path we can choose is the Crag. Hopefully, Shift or Shade gets some attention soon :)
    Natural Selection 2 Quick Tabs

    Official Site | NS2HD Blog | Community Hub | NS2 Wiki

    "Comatose on the floor in the office giggling uncontrollably with the most immeasurable happiness" - Strayan, Halloween 2012
  • ObraxisObraxis Subnautica Animator, Co-Lead NS2 CDT Join Date: 2004-07-24 Member: 30071Posts: 1,879Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Silver, WC 2013 - Supporter, Subnautica Developer, Pistachionauts admin
    QUOTE (peregrinus @ May 20 2011, 04:29 PM) »
    What's the likely ETA of:

    Exo suits
    Onos
    New version of infestation

    Or even when are we likely to see some preview video? My expectations for the exo suit are so high ><


    Good things come to those who wait :)

    If NS2 fails, follow my Nuke From Orbit Guide.

  • IeptBarakatIeptBarakat The most difficult name to speak ingame. Join Date: 2009-07-10 Member: 68107Posts: 2,127Members, Constellation, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow
    Hopefully the jetpack joins soon to test against the new fade mechanics. And phasegates and shifts for when mineshaft arrives.
  • FocusedWolfFocusedWolf Join Date: 2005-01-09 Member: 34258Posts: 1,260Members
    edited May 2011
    Please add the pustules, and/or the "thumper" upgrade for porta-power-node, as soon as possible.

    Can't take much more of this approximately 3 bottles of flamethrower fuel to clear 1 patch of DI!!.
    Post edited by Unknown User on
    The enemy cannot eat an IP, if you disable its head!
  • whoppaXXLwhoppaXXL Join Date: 2006-11-03 Member: 58298Posts: 702Members, Reinforced - Shadow
    That feel when you remember the message: "Exoskeleton done - showing it off soonish!"
    "I got in one little fight and my com got scared, he said you're moving with your squad to the ###### hive."



  • jkflipflopjkflipflop Join Date: 2010-10-13 Member: 74423Posts: 162Members
    I think comm should be able to drop weps in addition to marines getting them from the armory.
  • PsiWarpPsiWarp Gifted Gorge Richmond, B.C., Canada Join Date: 2010-08-28 Member: 73810Posts: 1,566Members
    QUOTE (jkflipflop @ May 23 2011, 12:05 PM) »
    I think comm should be able to drop weps in addition to marines getting them from the armory.


    I would like to think that's the change they made, adding the weapons to the Assist menu.
    Natural Selection 2 Quick Tabs

    Official Site | NS2HD Blog | Community Hub | NS2 Wiki

    "Comatose on the floor in the office giggling uncontrollably with the most immeasurable happiness" - Strayan, Halloween 2012
Sign In or Register to comment.