NS2 Progress

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Comments

  • Raza.Raza. Join Date: 2004-01-24 Member: 25663Members, Constellation
    The tasks starting with prefixes in all capital letters are usually matso's contributions.
  • wulf 21wulf 21 Join Date: 2011-05-03 Member: 96875Members
    <!--QuoteBegin-Natural Selection 2 Developer Tracker+--><div class='quotetop'>QUOTE (Natural Selection 2 Developer Tracker)</div><div class='quotemain'><!--QuoteEBegin-->Gameplay task Too much infestation significantly reduces server tick rate transitioned from Started to Delivered<!--QuoteEnd--></div><!--QuoteEEnd-->
    yay!
  • FocusedWolfFocusedWolf Join Date: 2005-01-09 Member: 34258Members
    "Allow MACs and Drifters to attack"

    Yay! >:)
  • PsiWarpPsiWarp Gifted Gorge Richmond, B.C., Canada Join Date: 2010-08-28 Member: 73810Members
    <!--quoteo(post=1846325:date=May 14 2011, 09:19 PM:name=FocusedWolf)--><div class='quotetop'>QUOTE (FocusedWolf @ May 14 2011, 09:19 PM) <a href="index.php?act=findpost&pid=1846325"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->"Allow MACs and Drifters to attack"

    Yay! >:)<!--QuoteEnd--></div><!--QuoteEEnd-->

    I expect the mandatory team damage bug for this task! Nothing like slapping a Gorge on his belly with a Drifter or two :D
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    Drifter rush kekeke. The Babblers of NS2 for sure!
  • TwiggehTwiggeh Join Date: 2010-09-24 Member: 74165Members
    <!--quoteo(post=1846435:date=May 16 2011, 01:42 AM:name=CoolCookieCooks)--><div class='quotetop'>QUOTE (CoolCookieCooks @ May 16 2011, 01:42 AM) <a href="index.php?act=findpost&pid=1846435"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Drifter rush kekeke. The Babblers of NS2 for sure!<!--QuoteEnd--></div><!--QuoteEEnd-->

    (except for the actual Crag Babblers ofcourse)
  • ScardyBobScardyBob ScardyBob Join Date: 2009-11-25 Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    I think UWE should seriously consider ns2_summit to be added as an official map for the v1.0 release.
  • YuukiYuuki Join Date: 2010-11-20 Member: 75079Members
    Yeah and also do something to keep pSyk0mAn and other talented mappers going.
  • IronHorseIronHorse Developer, QA Manager, Technical Support & contributor Join Date: 2010-05-08 Member: 71669Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Subnautica Playtester, Subnautica PT Lead, Pistachionauts
    <!--quoteo(post=1846562:date=May 16 2011, 12:21 PM:name=ScardyBob)--><div class='quotetop'>QUOTE (ScardyBob @ May 16 2011, 12:21 PM) <a href="index.php?act=findpost&pid=1846562"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I think UWE should seriously consider ns2_summit to be added as an official map for the v1.0 release.<!--QuoteEnd--></div><!--QuoteEEnd-->

    why wait till that unknown date?
    lets play it now :)
  • Squeal_Like_A_PigSqueal_Like_A_Pig Janitor Join Date: 2002-01-25 Member: 66Members, Super Administrators, NS1 Playtester, NS2 Developer, Reinforced - Supporter, WC 2013 - Silver, Subnautica Developer
    <!--quoteo(post=1846562:date=May 16 2011, 08:21 PM:name=ScardyBob)--><div class='quotetop'>QUOTE (ScardyBob @ May 16 2011, 08:21 PM) <a href="index.php?act=findpost&pid=1846562"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I think UWE should seriously consider ns2_summit to be added as an official map for the v1.0 release.<!--QuoteEnd--></div><!--QuoteEEnd-->
    We are seriously considering it. We invited him to be a PT, so that we can play the map internally and so that he can have access to more environment assets.

    --Cory
  • ScardyBobScardyBob ScardyBob Join Date: 2009-11-25 Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    <!--quoteo(post=1846601:date=May 16 2011, 04:21 PM:name=Squeal_Like_A_Pig)--><div class='quotetop'>QUOTE (Squeal_Like_A_Pig @ May 16 2011, 04:21 PM) <a href="index.php?act=findpost&pid=1846601"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->We are seriously considering it. We invited him to be a PT, so that we can play the map internally and so that he can have access to more environment assets.

    --Cory<!--QuoteEnd--></div><!--QuoteEEnd-->

    Awesome! And I hope pSyk0mAn agrees to letting his map become official :)

    So, by my count, that would potentially make 4 official maps on release right now (ns2_rockdown2, ns2_tram, ns2_mineshaft, and ns2_summit)?
  • McGlaspieMcGlaspie www.team156.com Join Date: 2010-07-26 Member: 73044Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, Reinforced - Onos, WC 2013 - Gold, Subnautica Playtester
    @Cory: That is some seriously good news! I'm really glad you guys are looking at including it in the official maps. I hope you can share some tid bit of upcoming features and offer advise to him so he can tune it for the unreleased stuff.

    @Bob: I don't see why he wouldn't want it to be official. It's not like UWE would call it their own (i.e. Not give credit). Hell, if I was psycho, I'd be flattered to have it get the "Official Seal of Approval". Also, Considering they have three mappers, Sgt Barlow, Olmy, and Insane. I suspect we'll see more than four maps at launch.
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    <!--quoteo(post=1846619:date=May 17 2011, 12:11 AM:name=McGlaspie)--><div class='quotetop'>QUOTE (McGlaspie @ May 17 2011, 12:11 AM) <a href="index.php?act=findpost&pid=1846619"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->they have three mappers, Sgt Barlow, Olmy, and Insane.<!--QuoteEnd--></div><!--QuoteEEnd-->
    And dux.
  • ScardyBobScardyBob ScardyBob Join Date: 2009-11-25 Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    <!--quoteo(post=1846619:date=May 16 2011, 05:11 PM:name=McGlaspie)--><div class='quotetop'>QUOTE (McGlaspie @ May 16 2011, 05:11 PM) <a href="index.php?act=findpost&pid=1846619"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->@Bob: I don't see why he wouldn't want it to be official. It's not like UWE would call it their own (i.e. Not give credit). Hell, if I was psycho, I'd be flattered to have it get the "Official Seal of Approval". Also, Considering they have three mappers, Sgt Barlow, Olmy, and Insane. I suspect we'll see more than four maps at launch.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I'd agree, but I've heard about mappers who don't let their maps become official because they don't want the devs make changing they don't like to their maps. Mappers can sometimes be unusually protective and particular about how/who uses their maps.

    Also, I'd suspect they'd have more than 4 maps, but I'm currently just counting maps that have either been officially confirmed or officially talked about as being considered. I guess I should include ns2_junction in that list, but it seems to be the neglected child of the NS2 map collection, so I'm unsure if UWE will keep it.
  • TwiggehTwiggeh Join Date: 2010-09-24 Member: 74165Members
    <!--quoteo(post=1846637:date=May 17 2011, 03:08 AM:name=ScardyBob)--><div class='quotetop'>QUOTE (ScardyBob @ May 17 2011, 03:08 AM) <a href="index.php?act=findpost&pid=1846637"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I'd agree, but I've heard about mappers who don't let their maps become official because they don't want the devs make changing they don't like to their maps. Mappers can sometimes be unusually protective and particular about how/who uses their maps.

    Also, I'd suspect they'd have more than 4 maps, but I'm currently just counting maps that have either been officially confirmed or officially talked about as being considered. I guess I should include ns2_junction in that list, but it seems to be the neglected child of the NS2 map collection, so I'm unsure if UWE will keep it.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Well, afaik junction was just a simple alpha-stage map to try out different game mechanics in a small environment.
    it would be disastrous for gameplay to actually try to play that map.
  • WavesonicsWavesonics Join Date: 2006-12-02 Member: 58833Members
    Man I WANT this map now! Put it in the beta! :D :D
  • KurrineKurrine Join Date: 2010-07-03 Member: 72235Members
    edited May 2011
    <!--quoteo(post=1844327:date=May 5 2011, 05:40 PM:name=Align)--><div class='quotetop'>QUOTE (Align @ May 5 2011, 05:40 PM) <a href="index.php?act=findpost&pid=1844327"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I thought the problem was shotguns being everywhere a few minutes into the game? The gun is just as strong as in NS1, but more prevalent due to the new resource system...<!--QuoteEnd--></div><!--QuoteEEnd-->

    Last I checked anyways, they're actually stronger than in NS1. But it's been a few versions since I looked at the numbers.
  • Squeal_Like_A_PigSqueal_Like_A_Pig Janitor Join Date: 2002-01-25 Member: 66Members, Super Administrators, NS1 Playtester, NS2 Developer, Reinforced - Supporter, WC 2013 - Silver, Subnautica Developer
    edited May 2011
    <!--quoteo(post=1846616:date=May 17 2011, 12:02 AM:name=ScardyBob)--><div class='quotetop'>QUOTE (ScardyBob @ May 17 2011, 12:02 AM) <a href="index.php?act=findpost&pid=1846616"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->So, by my count, that would potentially make 4 official maps on release right now (ns2_rockdown2, ns2_tram, ns2_mineshaft, and ns2_summit)?<!--QuoteEnd--></div><!--QuoteEEnd-->
    Rockdown, Tram, Mineshaft, Docking, and Refining are all the internal maps in the works right now slated for official release. There is another internal one called Discovery that was started as well. Junction is not going to be released.

    --Cory
  • KuBaNKuBaN Join Date: 2002-11-16 Member: 8979Members, Constellation
    <!--quoteo(post=1846647:date=May 16 2011, 09:34 PM:name=Wavesonics)--><div class='quotetop'>QUOTE (Wavesonics @ May 16 2011, 09:34 PM) <a href="index.php?act=findpost&pid=1846647"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Man I WANT this map now! Put it in the beta! :D :D<!--QuoteEnd--></div><!--QuoteEEnd-->
    It's available for download in the Mapping Forum, and there are already a few servers hosting it.
  • ScardyBobScardyBob ScardyBob Join Date: 2009-11-25 Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    <!--quoteo(post=1846653:date=May 16 2011, 06:59 PM:name=Squeal_Like_A_Pig)--><div class='quotetop'>QUOTE (Squeal_Like_A_Pig @ May 16 2011, 06:59 PM) <a href="index.php?act=findpost&pid=1846653"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Rockdown, Tram, Mineshaft, Docking, and Refining are all the internal maps in the works right now slated for official release. There is another internal one called Discovery that was started as well. Junction is not going to be released.

    --Cory<!--QuoteEnd--></div><!--QuoteEEnd-->

    Nice! First I've heard about docking, refining, and discovery. Good to know.
  • KuBaNKuBaN Join Date: 2002-11-16 Member: 8979Members, Constellation
    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Allow commander to buy/drop weapons<!--QuoteEnd--></div><!--QuoteEEnd-->
    Instead of, or in addition to players?
  • peregrinusperegrinus Join Date: 2010-07-16 Member: 72445Members
    After playing ns_summit I am much more confident about NS2's future.
  • peregrinusperegrinus Join Date: 2010-07-16 Member: 72445Members
    What's the likely ETA of:

    Exo suits
    Onos
    New version of infestation

    Or even when are we likely to see some preview video? My expectations for the exo suit are so high ><
  • PsiWarpPsiWarp Gifted Gorge Richmond, B.C., Canada Join Date: 2010-08-28 Member: 73810Members
    If the alien tech tree is being remodeled as such, the only real path we can choose is the Crag. Hopefully, Shift or Shade gets some attention soon :)
  • ObraxisObraxis Subnautica Animator & Generalist, NS2 Person Join Date: 2004-07-24 Member: 30071Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Silver, WC 2013 - Supporter, Subnautica Developer, Pistachionauts
    <!--quoteo(post=1847608:date=May 20 2011, 04:29 PM:name=peregrinus)--><div class='quotetop'>QUOTE (peregrinus @ May 20 2011, 04:29 PM) <a href="index.php?act=findpost&pid=1847608"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->What's the likely ETA of:

    Exo suits
    Onos
    New version of infestation

    Or even when are we likely to see some preview video? My expectations for the exo suit are so high ><<!--QuoteEnd--></div><!--QuoteEEnd-->

    Good things come to those who wait :)
  • IeptBarakatIeptBarakat The most difficult name to speak ingame. Join Date: 2009-07-10 Member: 68107Members, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow
    Hopefully the jetpack joins soon to test against the new fade mechanics. And phasegates and shifts for when mineshaft arrives.
  • FocusedWolfFocusedWolf Join Date: 2005-01-09 Member: 34258Members
    edited May 2011
    Please add the pustules, and/or the "thumper" upgrade for porta-power-node, as soon as possible.

    Can't take much more of this approximately 3 bottles of flamethrower fuel to clear 1 patch of DI!!.
  • whoppaXXLwhoppaXXL Join Date: 2006-11-03 Member: 58298Members, Reinforced - Shadow
    That feel when you remember the message: "Exoskeleton done - showing it off soonish!"
  • jkflipflopjkflipflop Join Date: 2010-10-13 Member: 74423Members
    I think comm should be able to drop weps in addition to marines getting them from the armory.
  • PsiWarpPsiWarp Gifted Gorge Richmond, B.C., Canada Join Date: 2010-08-28 Member: 73810Members
    <!--quoteo(post=1848063:date=May 23 2011, 12:05 PM:name=jkflipflop)--><div class='quotetop'>QUOTE (jkflipflop @ May 23 2011, 12:05 PM) <a href="index.php?act=findpost&pid=1848063"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I think comm should be able to drop weps in addition to marines getting them from the armory.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I would like to think that's the change they made, adding the weapons to the Assist menu.
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