Mapping the Inactive Lava Zone!
Skope
Wouldn't you like to know ;) Join Date: 2016-06-07 Member: 218212Members
Rejoice, fellow Subnautica players! For @Casual_Player and I are taking the plunge into the dreaded ILZ to map it once and for all! This has previously never been done before, but with the help of @Casual_Player, we will screenshot the entire ILZ, and with the help of (hopefully) @subnauticambrian's amazing picture editing skills, we will create an accurate map of the ILZ!
No longer are the days blindly exploring the the ILZ and enduring its harsh fauna! Once we are complete with the map, all will be able to use it! (unless it becomes outdated, in the which, dang)
Any and all help is appreciated with this endeavor. We need someone willing to screenshot the ILZ, directly straight from the Aurora opening entrance. Take your chance to enroll in this once in a lifetime opportunity to become a hero to future Subnautica players!
Screenshots will be posted as soon as we are complete.
No longer are the days blindly exploring the the ILZ and enduring its harsh fauna! Once we are complete with the map, all will be able to use it! (unless it becomes outdated, in the which, dang)
Any and all help is appreciated with this endeavor. We need someone willing to screenshot the ILZ, directly straight from the Aurora opening entrance. Take your chance to enroll in this once in a lifetime opportunity to become a hero to future Subnautica players!
Screenshots will be posted as soon as we are complete.
Yes, I'm trying to sell this hard, we desperately need help. The ILZ is huge, not going to lie.
Comments
we at google strive for innovation, and that is why we are employing hundreds of fish to drive around the map and take pictures in every direction at once to form a 360 degree image. After this we will replace those workers with robots becase "innovation"
All hail to your new robot overlords
Awesome idea, but we don't have the technology for a 3d map.
At best, we can give something like this.
But in ILZ colors! Oooooh!
@subnauticambrian, if you need any more detail in the ILZ, just say.
There appear to be three entrances
I have a base where the Lost River joins the Inactive Lava Zone
I went around the zone and dropped beacons near major landmarks
At the centre of the zone is a large mountain I call Mount Doom, guess what lives there
I call these the cracks they are near the entrance to the Deep Grand Reef
This is looking into the zone from the Lost River entrance
I call this the Under Pass, this is looking towards Mount Doom
I call this the boil, it is a large round hole with half a sphere sticking out. From this hole you can enter the active lava zone
This area behind the Cracks I call the Stairway it leads to the Deep Grand Reef
I call this the Lava Falls, this is looking towards the entrance from the Aurora
This is the Aurora entrance, looking towards the Aurora
This is the programs I used, for recording and compression
OBS Studio: https://obsproject.com/
HandBrake: https://handbrake.fr/
Both are free. I think OBS is open source. Well, have fun
Inactive Lava Zone - Lost River + Deep Grand Reef
There is a vid somewhere where a guy does all this with a seaglide in survival mode. He has bases where he stops to eat melons and replace some of the batteries he carries, before moving on to the next area. I will try and find it. I imagine it's a little out of date.
What I would really like to see is the surface map like first posted, and then overlaid on top of that the Deep Grand Reef/Lost River/Blood Kelp (seamoth depths) and then overlaid on top of that the Lava Zones. Like tracing paper in layers, with the points where they connect marked. That would be very interesting.
I was expecting people to... I dunno... Maybe place beacons along the walls and move the camera high enough into the sky to connect the dots or take notes on coordinates before filling them out on graph paper or even use the compass in some fashion. Maybe I should take a crack at it, never done creative before though...
There are many techniques, much better techniques that could make this easier. But due to us following the rules of the game, and the limits of the engine, we can't just take a picture of the entire biome top down. We have to do this the old fashioned way, good old exploration.
The first empty circle is a pillar that divides the cave at ~540 meters deep at the widest part of the cave.
The second empty circle is a larger pillar that divides the cave at ~870 meters deep at the widest part of the cave. Not pictured is that the end of the tunnel that I mapped quickly drops down to 1100 meters before eventually opening up into the inactive lava zone proper.
I can continue on if this is what you guys are after, will probably have to do something about large changes in depth/overlapping parts(active lava zone, sea emperor facility area, etc).
I love this, and I would love it if you could continue making this kind of map.
Thank you for your input. My idea was to piece the map together with these multiple screenshots. Clearly, it isn't going as expected, but it is what I can do, for my lack of knowledge on programming is really frustrating.
About your map, could you explain better how you did it? It looks the same map of the regions of 4546B. Maybe I'm missing something obvious here.
As for the process I used, I rammed a seamoth into the widest parts of the tunnel, looked at the coordinates, and used them to plot a bunch of dots over the existing map. Connect the dots, fill the spaces, and viola!
Here's a screenshot of the process as I was working on it with some poorly written notes (my mousewriting is terrible), spoilered for large image size(you may have to open it in a new tab to see the tiny numbers); Note; GraphicsGale is the image editor I used for this project as it shows whatever coordinates your mouse cursor is hovering over(the Handy! note) and has awesome grid support(good to make sure you're in the right neighborhood after doing math).
In other words it seems a quick an dirty work. The whole front of the Aurora and the ILZ tunnels are a "to be done" area. right ?
If I get it right it could be a sort of guide for you guys? I don't know, I just feel like doing this
And about the Aurora entrance, I've noticed it too. It's the only one not quite detailed as the lost river and the deep shroom entrances.
I finished mapping the inactive lava zone as it appears in the December 2016 stable build.
While biomes divide the inactive lava zone between the chamber and corridors I divided them between the entrances and the rest of the zone in order to more accurately map some of the vertical features located between the two. Ironically enough these features seem to all occur at around 900m deep. You may notice several depth labels in the fancy maps. The white ones are for the nearby pillars- they're accurate at the labeled depth(some pillars get crazy at different depths). The only pillars drawn are the ones that fully reach from the bottom to the roof of the cave, thus blocking any way to reach those locations. The colored labels signify a connection to another part of the map- the color itself matching the color of the biome it connects to and the depth is the depth the map was drawn at.
Past People:
Note the lack of an entrance to the Dunes in these maps. I'm almost certain that the northerly dead end in the Lost River corridor is all that remains of this entrance, though I never had the chance to explore it myself. Far as I can tell the old location of the entrance was filled and has a texture resembling sand being dusted over the lava zone texture. Fun fact- You can still see a spot with a lava zone texture just to north of the old entrance and they both line up with older maps!
Future People:
Expect inaccuracies in the corridors as the game's map gets updated. Their current state are mostly not detailed and just look at those flat pointy angles in the grand reef entrance. I expect them to get detail passes eventually, at which point these maps will not be fully accurate.
Inactive lava zone entrances(base map for any fancy modifications you want to make); Inactive lava zone entrances(fancy map for ingame reference);
Inactive lava zone depths(base map for any fancy modifications you want to make); Inactive lava zone depths(fancy map for ingame reference);
If you modify and use these somewhere I don't ask for credit but it'd be nice of you
Edit: I guess I should mention the western biome on the maps is the Lost River, so of course you can't access it from that location in the mushroom forest =P Bonus points if you know what biome originally used that color =D
That's...beautiful. I believe this is something we can work with. Thank you.
Edit: Only just thought of combing the two maps to give an overall but less detailed map.
Base; Fancy;
You could, if you wanted, add a faint outline of important structures, eg lava castle.
Could you do the Lost River parts too?
In my dreams the layers are transparent enough to see the edges of the zones below, so that eventually you could flick forward like a book, and overlay them on top of one another...
In fact you could do that with all the caves... someone cleverer than me could make something where you tick the boxes to show which cave you want overlaid on the map
God damnit I knew this would happen.
I'm sorry, I truly am...