NS2 Ranking Page

13

Comments

  • BestProfileNameBestProfileName Join Date: 2013-01-03 Member: 177320Members
    edited September 2013
    ScardyBob wrote: »
    ScardyBob wrote: »
    dePARA wrote: »
    The current skill-score is to much win/loss dependet.
    You can have an kd/r of 35-5 and high scores but you geting an low skill score if you lose.

    I thought this is representing playerskill.
    If only one in the team has positive stats and the rest is dying like flies and the team lose you get an "skill-penalty".

    This makes no sense to me.
    In the current state the skill ladder is a joke.

    Stack with some friends marine, play 6-7 rounds, win every round (no problem on some servers), be happy to be in the top10.

    Nr2 after 3 hrs and 9 rounds:
    http://hive.naturalselection2.com/profile/3839296

    If this is about playerskill the win/loss ratio should not have this huge impact on the score like it is atm.

    Technically speaking an element that is not taken into account, and arguably never can be, is your field commanding. I remember field commanding a team on Summit. We were being crushed but I managed to umbra/spore my Onos, Gorge and Fade teammates over and over, whilst coaching my team not to do certain things. For example, do not go beyond the CC in atrium otherwise you will have to run through the marines to exit; Fade, make sure you only target marines - especially those with jetpacks etc etc. To an extent this might be considered skill but it's something that just cannot be quantified unless you allow people to vote for their "player of the match" which in and of itself might be too open to abuse.

    As for the W:L ratio - this is something I have mentioned and it should certainly have no impact on your score. It is certainly indicative of skill that exceptional players will generally win more games than lose, but I fear the correlation coefficient is probably quite low.

    TL;DR Get rid of the weighting that W:L has on the score.
    This is exactly backwards. W:L is the only thing that adequately captures the complexity of NS2 since its the primary objective of each game. It doesn't have to be the only thing used to measure skill, but it should be a major component. My preference is for it to work like this:
    • The number of points transferred from the losing to winning team is determined by the aggregate skill ranking difference between the two where the larger the difference the less points are transferred (i.e. if you're pubstomping, winning will give you little to no points).
    • How those points are distributed or lost within teams is dependent on some measure of individual skill (e.g. score, k/min, etc) so the highest skilled player on a team gains the most/loses the least points for a win/loss and vice versa for the least skilled player.
    • The actual skill rating should be kept hidden, but players should be placed into levels/leagues which are public (e.g. skulk (bronze), gorge (silver), lerk (gold), fade (platinum), onos (master), etc)

    Disproving your argument is pretty easy. Spec Virsoul commanding in pub games and notice that he probably only wins about half of them (I know comm rounds are not ranked yet).

    In addition, my KD is frequently (not always) the highest on the server, and my score is usually first or second (mostly first) and yet if I lose the round (despite my field commanding - which incidentally is normally quite effective) my score will be worse than the absolute inept average player of the opposite team because a whole 1/3 was eliminated.
    This is clearly how NOT to rate individual play. Think about it - you're trying to rate an individual based on the overall team.

    I have already made the point that you will generally win more rounds than you lose if you're a good player (according to the rankings I have 14 wins to 2 losses - though it hasn't counted about half of my rounds played). If it should have an impact at all I think 1/3 is ridiculous. It might even encourage more stacks...
    Since NS2 isn't really a deathmatch game, its how your individual skill contributes to the team victory rather than racking up your score that matters. Having a skill rating system that shows how high of a KDR you can get is a rather useless measure except in the sense of how that KDR contributes towards your team's victory.

    Also, a skill rating system doesn't have to get it right every single time as long as it does the vast majority of times. Looking at the current skill rating list, the top ones are mostly D1 comp players or known highly-skilled pub players, which is what you would expect from a good skill rating system. Virsoul may not win every single games he plays, but he wins them more often than not because his skills as a player and/or comm greatly increase his team's chance of victory.


    You totally didn't read what I said about VIrsoul - I mentioned the comming, not the field play.

    Additionally: http://hive.naturalselection2.com/profile/23757717 Railo is a premiere level player - much better than me - yet he is lower ranked. A quick look at his ratio of wins to losses shows that he has lost 21/57 games, whereas I have lost 2/16

    In addition, why did you think I only mentioned the KDR? The score IS involved (as in where you are on the scoreboard). Having a high score and KDR is probably the single most indicative thing of how valuable you are to a team - which is why Fana and Tane routinely (not always but almost always) got the highest scores with Arc.

    I'm just against W:L ratio having much of an impact - an impact, yes, but not much.


    Edit: Railo's score when he loses is often half of when he wins. While this may be because he might just be playing worse sometimes, I would put forward the hypothesis that it might be that the weighting is too heavy.
  • CLARK_KENTCLARK_KENT Vancouver, Canada Join Date: 2002-11-21 Member: 9508Members, Reinforced - Silver
    edited September 2013
    jewbear wrote: »
    Just track accuracy.

    /thread

    Just wanted to highlight that accuracy and total damage inflicted (can show teamwork on marine side, and can account for gorges biling and destroying structures, as examples) should probably have heavier weightings in the ranking algorithm... over K:D and win-loss records (which can be skewed over time with team/skill-stacking... which never happens, right? *sarcasm*). :)

    I might be wrong, but I'm pretty sure that, other than hackers, there are no good players that have low accuracy. Additionally, good team-work and more experienced/knowledgeable players will generally have higher than average damage infliction, on both the enemy and structures. ;)

    Also, once you start tracking accuracy, it can be used as a tool to identify potential hackers.

    And if possible, separate skill profiles should be created for marines and aliens. Personally, I am a much better marine than alien. I know some who are the opposite. And then, there are those who are good whether they are marines or alien.

    Personally, all I want is for "stronger" players to be split up relatively equally on both sides, since the hope is that they will counter each other. The biggest problem, in my honest opinion, is skill/team-stacking, which is no fun at all, especially since it leads to more skill stacking in subsequent rounds...for which the only counter is to rage quit... LOL. But, I've had good games that had equal amounts of strong people on each team, and the deciding factor then becomes teamwork.
  • clankill3rclankill3r Join Date: 2007-09-03 Member: 62145Members, NS2 Map Tester, Reinforced - Shadow
    maybe it's mentioned but i think the ordering for score should be based on a formula that takes play time into acount.
    score / time = order number

    with a minimum of 10 hours or something.

    now people that play more will end up higher which seems wrong
  • FrozenFrozen New York, NY Join Date: 2010-07-02 Member: 72228Members, Constellation
    This is a game where you need to have many different ranking conditions. One rank won't mean anything.
  • ezekelezekel Join Date: 2012-11-29 Member: 173589Members, NS2 Map Tester
    edited September 2013
    Just so you're aware, when steam is offline it records no stats for the match even if steam community comes back online
  • GhoulofGSG9GhoulofGSG9 Join Date: 2013-03-31 Member: 184566Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Squad Five Silver, Reinforced - Supporter, WC 2013 - Supporter, Pistachionauts
    ezekel wrote: »
    Just so you're aware, when steam is offline it records no stats for the match even if steam community comes back online

    Could you explain that a bit more?
  • lwflwf Join Date: 2006-11-03 Member: 58311Members, Constellation
    As far as I know the Hive ranking has absolutely so reliance on any Steam service besides what is needed to run the game and join a server.
  • maD_maX_maD_maX_ Join Date: 2013-04-07 Member: 184678Members
    Skill bar needs to be enabled in game, and tied to random... I can't stand when it when the other team calls stacks game after game (when in each game teams are vastly different). I'll be the last to join and join the weaker team but it's still a stack.

    I understand some people would abuse this to stack. But to show that a round was skill balanced would be nice.
  • SlowLeftySlowLefty Join Date: 2011-02-13 Member: 81653Members, Reinforced - Shadow
    edited October 2013
    Desther wrote: »
    Can you modify the search function to be case insensitive?

    Second this, all this time thought stats were broken because I searched for 'slowlefty' instead of 'SlowLefty'.
  • KalabalanaKalabalana Join Date: 2003-11-14 Member: 22859Members
    From what I'm reading, player ranking is extremely basic.
    Want a high rank? Stack teams, the system cannot account for this sort of simplistic exploitation. Conversely players like Mad Max will be underranked as they try to balance teams.
    We really need someone with at least a few hundred hours of game time, and an understanding of data analysis doing the skill system. Look for trends and compare them between players, evaluate value of players on a losing team fairly, don't just tack on negativity because you can't evaluate skilled play in that scenario.

    Once again, if there is real interest, I am willing to share what I've come up with for the game.
  • moultanomoultano Creator of ns_shiva. Join Date: 2002-12-14 Member: 10806Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Gold, NS2 Community Developer, Pistachionauts
    Could you whitelist hyperiongaming.org?
  • ezekelezekel Join Date: 2012-11-29 Member: 173589Members, NS2 Map Tester
    moultano wrote: »
    Could you whitelist hyperiongaming.org?

    Server needs to display 50 matches played and has to be vanilla or using mods considered vanilla (However I'm not sure what those mods are, I think some of the admin tools pass the filter)
  • GhoulofGSG9GhoulofGSG9 Join Date: 2013-03-31 Member: 184566Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Squad Five Silver, Reinforced - Supporter, WC 2013 - Supporter, Pistachionauts
    edited October 2013
    ezekel wrote: »
    moultano wrote: »
    Could you whitelist hyperiongaming.org?

    Server needs to display 50 matches played and has to be vanilla or using mods considered vanilla (However I'm not sure what those mods are, I think some of the admin tools pass the filter)

    As far as i know only BNS2 and [Shine] NS2Stats. And no if mods don't override the playerranking.lua functions the server won't send stats to "hive". So also admin tools as Dak and Shine dont work atm with hive.
  • SUPER_SARSSUPER_SARS Join Date: 2013-02-13 Member: 183039Members
    moultano wrote: »
    Could you whitelist hyperiongaming.org?

    That server needs to not ultra rubberband first
  • BalmarkBalmark Join Date: 2002-11-01 Member: 3476Members, Constellation, Reinforced - Silver, Reinforced - Shadow, WC 2013 - Shadow
    Surly there's a list of accepted mods out there by now?

    How does adding/removing mods affect this by the way ..

    eg. lets say
    1. server is whitlisted ..
    2. server gets mod X installed for some reason, thats not on approved list..
    3. few games are played
    4. mod gets removed and now only approved mods are on

    How does the ranking deal with this?
    a) once a server is whitelisted, its whitelisted and always included?
    b) doesnt record data for matches with unapproved mods running (so might record a match on vanilla maps, but not on a custom map?
    c) removes server from whitelist until 50 games are played with approved mods (with no break of unapproved mods)


  • BestProfileNameBestProfileName Join Date: 2013-01-03 Member: 177320Members
    edited October 2013
    October 27, 2013 Heidis Ziegenfarm [HBZ] ns2_summit 23min Loser 375.13[/b]

    21 kills and 18 assists with 3 deaths. Also:
    Edit: took the link out because it just looks at ALL of my screenshots rather than just one.

    Highest damage and structure damage.

    In another round I did about the same and had October 27, 2013 Survival of the Fattest ns2_mineshaft 25min Winner 741.96

    Anyway the system probably cares too much about the result. In any case, I'm still happy somewhat with the progress as I can now see which servers have the "better" players.
  • GhoulofGSG9GhoulofGSG9 Join Date: 2013-03-31 Member: 184566Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Squad Five Silver, Reinforced - Supporter, WC 2013 - Supporter, Pistachionauts
    edited October 2013
    Balmark wrote: »
    Surly there's a list of accepted mods out there by now?

    How does adding/removing mods affect this by the way ..

    eg. lets say
    1. server is whitlisted ..
    2. server gets mod X installed for some reason, thats not on approved list..
    3. few games are played
    4. mod gets removed and now only approved mods are on

    How does the ranking deal with this?
    a) once a server is whitelisted, its whitelisted and always included?
    b) doesnt record data for matches with unapproved mods running (so might record a match on vanilla maps, but not on a custom map?
    c) removes server from whitelist until 50 games are played with approved mods (with no break of unapproved mods)

    I am just going to answer your questions:

    a) yes unless it gets reported and is removed from the whitelist
    b) either it reports all rounds or non (by default), but e.g i build some protections into [Shine] ns2stats so botgames, rounds with cheats on etc are not recorded
    c) see a) + b)

    @BestProfileName could you explain your statement about which server has "better" player?
  • BestProfileNameBestProfileName Join Date: 2013-01-03 Member: 177320Members
    Balmark wrote: »
    Surly there's a list of accepted mods out there by now?

    How does adding/removing mods affect this by the way ..

    eg. lets say
    1. server is whitlisted ..
    2. server gets mod X installed for some reason, thats not on approved list..
    3. few games are played
    4. mod gets removed and now only approved mods are on

    How does the ranking deal with this?
    a) once a server is whitelisted, its whitelisted and always included?
    b) doesnt record data for matches with unapproved mods running (so might record a match on vanilla maps, but not on a custom map?
    c) removes server from whitelist until 50 games are played with approved mods (with no break of unapproved mods)

    I am just going to answer your questions:

    a) yes unless it gets reported and is removed from the whitelist
    b) either it reports all rounds or non (by default), but e.g i build some protections into [Shine] ns2stats so botgames, rounds with cheats on etc are not recorded
    c) see a) + b)

    @BestProfileName could you explain your statement about which server has "better" player?


    WHat I meant was that the higher the skill level bar, on average, the better the players there.

    Having said that I just played a marine round in which my score was 100 points better than the best on the alien side, and I ended up with 389 points because it was a loss. Crazy, right
  • crymearivercrymeariver Join Date: 2013-08-29 Member: 187185Members, Reinforced - Shadow
    The current iteration of the skill rankings is greatly skewed by being so heavily influenced by W/L. It really does need to be a factor but it seems like losing gets close to cutting your skill rating in half just because your team lost.
    As the hive ranking currently is it rewards those who play against players below their skill level (not there are many servers with good players around on a routine basis) and punishes players who play vs. other skilled players. If these rankings are going to be used in the Sabot system then they still need to be refined in order for the Sabot system to be effective.
  • HaX^HaX^ Join Date: 2013-01-10 Member: 178771Members, Reinforced - Shadow
    How do I get my server to report matches to you? Is there a mod I need to install?

    Thanks
  • Warforce17Warforce17 Join Date: 2013-09-12 Member: 188154Members
    HaX^ wrote: »
    How do I get my server to report matches to you? Is there a mod I need to install?

    Thanks

    As far as I know only unmodded servers are used for the Hive ranking system.
  • GhoulofGSG9GhoulofGSG9 Join Date: 2013-03-31 Member: 184566Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Squad Five Silver, Reinforced - Supporter, WC 2013 - Supporter, Pistachionauts
    edited December 2013
    HaX^ wrote: »
    How do I get my server to report matches to you? Is there a mod I need to install?

    Thanks

    By default all unmodded servers report to the hive. Then there are a few mods which also reenable hive logging (e.g. [Shine] ns2stats).

    Please also notice that a server won't show up at hive unless it has more than 50 round send.
  • HaX^HaX^ Join Date: 2013-01-10 Member: 178771Members, Reinforced - Shadow
    Is there a way for us to know how many rounds have occurred?
  • SamusDroidSamusDroid Colorado Join Date: 2013-05-13 Member: 185219Members, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Gold, Subnautica Playtester, NS2 Community Developer, Pistachionauts
    edited December 2013
    Not unless you used some sort of mod to track it (which would therefore disqualify you from Hive rankings unless you were running ns2stats)
  • HaX^HaX^ Join Date: 2013-01-10 Member: 178771Members, Reinforced - Shadow
    OK, I'll check back next week :)
  • HamletHamlet Join Date: 2008-08-17 Member: 64837Members, Reinforced - Shadow
    edited January 2014
    @AceDude
    Could you please add my server to the Hive list next tuesday?
    http://ns2stats.com/server/server/17961

    It's got over 200 rounds under its belt.
  • AceDudeAceDude Join Date: 2007-08-26 Member: 61994Members, Super Administrators, Forum Admins, NS2 Developer, Reinforced - Supporter, Reinforced - Shadow, Subnautica Developer, Pistachionauts
    @Hamlet - use PM system for such things please. You were lucky, server got 52 matches recorded on the Hive ;)
  • UncleCrunchUncleCrunch Mayonnaise land Join Date: 2005-02-16 Member: 41365Members, Reinforced - Onos
    Completely. This thing doesn't work. I'm above of a Saunamen.

    I'm not bad at all but these guys play against higher skill than public play. So the guy should be above me.
    595 	465.0696 	1 	3h 	Tex
    596 	465.05 	2 	12h 	asdfasdf
    597 	464.94 	16 	47h 	Saunamen - UnseeN90
    598 	464.91 	1 	4h 	SeanXD
    

    I'm playing more occasionally. Once a week or 2 weeks. The casual kind that get on the top 3 scores (and commander blah). I don't like to wait so public is fine.

    It says here i'm level 1 and in the game menu and profile : level 5.... His level 16..???...
    Mysterious ways of doing math in there. or maybe i left something behind.
    It doesn't show all my games. Maybe because some servers are modded.

    That would be a good idea to have a filter on moded server in the game. Just saying.
  • NordicNordic Long term camping in Kodiak Join Date: 2012-05-13 Member: 151995Members, NS2 Playtester, NS2 Map Tester, Reinforced - Supporter, Reinforced - Silver, Reinforced - Shadow
    That would be a good idea to have a filter on moded server in the game. Just saying.
    Not a good idea. People are mod scared enough. Back when they were yellow it was impossible to have mods on a server. Admin mods, quality of life mods, etc. MODS ARE GOOD ya hear.
  • KanehKaneh Join Date: 2012-12-11 Member: 174783Members, Squad Five Blue, Reinforced - Shadow
    its okay, i have 29.25 skill because i command scrims vs titus =S
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