[Dev Stalker] Track developer posts

PlasmaPlasma Join Date: 2003-04-26 Member: 15855Posts: 605Members, Constellation, Squad Five Blue
edited January 2011 in NS2 General Discussion
Thought I'd whip this up, as I sometimes just want to see what the developers have posted lately instead of digging through threads directly :)

http://www.play4dead.com/ns2/ will show the latest posts from developers in one page. Right now you may need to reload it if it times out loading initially.

If this is horrible I'll gladly shut it down but I think its neat!
Post edited by Unknown User on
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Comments

  • TagertsweTagertswe Join Date: 2010-03-04 Member: 70825Posts: 126Members
    Thanks! Greatly appreciated !
  • TriggermanTriggerman Graphic Artist Join Date: 2004-11-10 Member: 32724Posts: 553Members, WC 2013 - Supporter
    edited January 2011
    Always wanted something like this, being a WoW-player being used to seeing those blue-trackers. Guess it's up to them if they want everything monitored though, not so sure I would at least :p
    Good work!
    Post edited by Unknown User on
  • SilverwingSilverwing bulletsponge Join Date: 2003-11-23 Member: 23395Posts: 494Members, Constellation
    Very nice. Good job! Have a cookie.
    =)
    Silverwing
    QUOTE
    If atheism is a religion, then not collecting stamps is a hobby.
    QUOTE (ASnogarD)
    It is fine to add a skill that can be aquired by playing the game, not a skill that requires non intuitive movement/gamestyle to aquire... thats counter intuitive and bad design.
    A skill that is first discovered by accident, and then learnt by others via social networking isnt a cool feature, its a popular glitch.

  • RebelRebel Join Date: 2003-04-10 Member: 15371Posts: 191Members, NS2 Playtester, Subnautica Playtester
    Nice :D
    Complaining that an unfinished game is, well, unfinished, is a bit like walking up to a tiger, kicking it in the nuts, then being surprised when it disembowels you.
  • weezlweezl Join Date: 2008-07-04 Member: 64557Posts: 518Members, Reinforced - Shadow
    haha, this was awesome, an interesting read!
  • SilverwingSilverwing bulletsponge Join Date: 2003-11-23 Member: 23395Posts: 494Members, Constellation
    An RSS option would rox my box...
    Silverwing
    QUOTE
    If atheism is a religion, then not collecting stamps is a hobby.
    QUOTE (ASnogarD)
    It is fine to add a skill that can be aquired by playing the game, not a skill that requires non intuitive movement/gamestyle to aquire... thats counter intuitive and bad design.
    A skill that is first discovered by accident, and then learnt by others via social networking isnt a cool feature, its a popular glitch.

  • broadbandbroadband Join Date: 2005-01-06 Member: 33013Posts: 92Members
    i always wanted to stalk people.
  • AsranielAsraniel Join Date: 2002-06-03 Member: 724Posts: 2,354Members, NS2 Playtester, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, Community Dev Team
    QUOTE (Silverwing @ Jan 23 2011, 06:21 PM) »
    An RSS option would rox my box...


    +1
    Ollj: "ns_napo, the first good custom map ever" ns_napo
  • RuntehRunteh Join Date: 2010-06-26 Member: 72163Posts: 1,883Members, Reinforced - Shadow
    Very cool.
  • ahrzahrz Join Date: 2009-06-03 Member: 67667Posts: 21Members, WC 2013 - Supporter
    very nice!

    i've been checking locallyunscene profil page almost everyday since march 2010 to get this kind of information!
  • MahmuttiMahmutti Join Date: 2010-05-25 Member: 71854Posts: 66Members
    Awesome. I will be using this a lot :)
  • nUfl0wnUfl0w Join Date: 2005-02-25 Member: 42412Posts: 235Members
    nice!
    cheers - Dolce & Lebowski
  • CamronCamron Join Date: 2011-01-06 Member: 76356Posts: 305Members
    Cool. Are you fetching all of those posts on every page load or are you storing them on your server?

    Also, what about adding the twitter stream? It's already available through RSS and through APIs so it should be easy to add.
  • IronHorseIronHorse CDT Technical Support & QA Join Date: 2010-05-08 Member: 71669Posts: 6,463Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Subnautica Playtester, Subnautica PT Lead, Community Dev Team, Pistachionauts
    QUOTE (Camron @ Jan 23 2011, 12:48 PM) »
    Cool. Are you fetching all of those posts on every page load or are you storing them on your server?

    Also, what about adding the twitter stream? It's already available through RSS and through APIs so it should be easy to add.

    add the twitter stream definitely.
    QUOTE (Techercizer @ Feb 3 2012, 10:47 AM) »
    Every time you ask for troubleshooting without providing system info, ATI adds a rendering bug for an upcoming game.

    When you feel you need to be rude or angry about a game, just read these links and remember what role you are playing:
    http://en.wikipedia.org/wiki/Online_disinhibition_effect
    http://www.eldergame.com/2008/06/taming-the-forum-tiger/
  • PlasmaPlasma Join Date: 2003-04-26 Member: 15855Posts: 605Members, Constellation, Squad Five Blue
    QUOTE (Camron @ Jan 23 2011, 04:48 PM) »
    Cool. Are you fetching all of those posts on every page load or are you storing them on your server?

    Also, what about adding the twitter stream? It's already available through RSS and through APIs so it should be easy to add.


    At the moment they are fetched when you load the page (hence why it sometimes takes a few seconds to load).

    I wanted to make sure the page was up to date, I may cache it for 5 minutes or so in the future if I end up adding RSS support so we don't hammer the forum server.

    RSS sounds like a neat addition, and I can add the twitter posts inline as well. Will see when I can get that done.
  • lunsluns Join Date: 2010-12-05 Member: 75502Posts: 804Members
    edited January 2011
    if that website keeps getting updated daily, someone pin this(make it sticky)! its very useful information to keep track of developers responds, because I hate scrolling through pages of chit chat to find the golden nugget.
    Post edited by Unknown User on
  • DeadzoneDeadzone Join Date: 2003-07-03 Member: 17911Posts: 933Members, Reinforced - Shadow
    Sweet! bookmarked
    <--- Tastes Like Skittles IGN
    image
  • CamronCamron Join Date: 2011-01-06 Member: 76356Posts: 305Members
    QUOTE (Plasma @ Jan 23 2011, 05:45 PM) »
    At the moment they are fetched when you load the page (hence why it sometimes takes a few seconds to load).

    I wanted to make sure the page was up to date, I may cache it for 5 minutes or so in the future if I end up adding RSS support so we don't hammer the forum server.

    RSS sounds like a neat addition, and I can add the twitter posts inline as well. Will see when I can get that done.

    Here's what you should do:
    1. Store their posts on your server (in db or file)
    2. Store the devs' current post counts. Now instead of hitting the forums to fetch their posts, all you have to do is load is their profile first and check if their post count has changed. If it has, then you fetch the new post(s).
  • HarimauHarimau Join Date: 2007-12-24 Member: 63250Posts: 3,883Members
    This is awesome. Thanks.
    Suggestions: ! @ # $ %
  • SgtBarlowSgtBarlow Level Designer Join Date: 2003-11-13 Member: 22749Posts: 1,119Members, NS2 Developer
    I would check the date of a users last post to see if it is greater than the latest date you have stored for that user. Using post count may deliver inconsistancy should the forum ever be turncated/reinstalled/a post deleted & total posts recounted.
  • Slickk-Slickk- Join Date: 2007-11-26 Member: 63019Posts: 101Members
    Very nice. Bookmarked.
    [ The Gorges are at the door... ]

    UWE Remember...

    QUOTE
    Fans are clingy complaining dipsh*ts who will never ever be grateful for any concession you make. The moment you shut out their shrill, tremulous voices the happier you will be for it.
  • CamronCamron Join Date: 2011-01-06 Member: 76356Posts: 305Members
    QUOTE (SgtBarlow @ Jan 24 2011, 10:16 AM) »
    I would check the date of a users last post to see if it is greater than the latest date you have stored for that user. Using post count may deliver inconsistancy should the forum ever be turncated/reinstalled/a post deleted & total posts recounted.

    But in order to check the date of their last post you would have to fetch their posts. You would have to do a separate search for each dev on every page load. This is what I am trying to avoid with my recommendations in order to make that site less stressful to these forums. To prevent any inconsistencies you would add a fail-safe option that would re-fetch all of the dev's post and update their post count in a set time interval (like once a day).
  • IronHorseIronHorse CDT Technical Support & QA Join Date: 2010-05-08 Member: 71669Posts: 6,463Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Subnautica Playtester, Subnautica PT Lead, Community Dev Team, Pistachionauts
    QUOTE (Camron @ Jan 24 2011, 12:23 PM) »
    re-fetch all of the dev's post and update their post count in a set time interval (like once a day).


    once a day? theres like hourly twitter updates some days... ?
    QUOTE (Techercizer @ Feb 3 2012, 10:47 AM) »
    Every time you ask for troubleshooting without providing system info, ATI adds a rendering bug for an upcoming game.

    When you feel you need to be rude or angry about a game, just read these links and remember what role you are playing:
    http://en.wikipedia.org/wiki/Online_disinhibition_effect
    http://www.eldergame.com/2008/06/taming-the-forum-tiger/
  • CamronCamron Join Date: 2011-01-06 Member: 76356Posts: 305Members
    edited January 2011
    QUOTE (ironhorse @ Jan 24 2011, 04:01 PM) »
    once a day? theres like hourly twitter updates some days... ?

    Twitter could be updated on every page load because that would hit Twitter's servers and not UWE.

    I didn't say the forums posts should be updated only once a day. I said the fail-safe update could be once a day. I suggested checking post counts first before updating posts in order to take some stress of UWE servers. Because post counts could change from post/topic deletions, the fail-safe update would re-get all of the posts even if the post count was the same.

    "fail-safe" is probably the wrong word.
    Post edited by Unknown User on
  • PlasmaPlasma Join Date: 2003-04-26 Member: 15855Posts: 605Members, Constellation, Squad Five Blue
    I've made an update to the page.

    1) Renamed to Dev Tracker (as thats nicer :) )
    2) Improved how quickly the page loads by downloading poster data in parallel
    3) Now tracking recent TOPICS (such as front page news articles) posted as well as POSTS
    4) Now tracking twitter posts
    5) Added Progress link at the top right
    6) Added RSS support

    The page is still uncached and real time for the moment.
  • HarimauHarimau Join Date: 2007-12-24 Member: 63250Posts: 3,883Members
    edited January 2011
    Nice touch with the twitter posts. Your tracker is quickly becoming the definitive deliverer of developer doings and disclosures. I don't see the recent topics/front page news articles up though.
    Post edited by Unknown User on
    Suggestions: ! @ # $ %
  • PlasmaPlasma Join Date: 2003-04-26 Member: 15855Posts: 605Members, Constellation, Squad Five Blue
    edited January 2011
    QUOTE
    I don't see the recent topics/front page news articles up though.

    You can see 'Please post comments on the topic Natural Selection 2 News Update - First NS2 preview on Destructoid here' post, but not the actual news content itself right now (maybe later?).

    Should give you a hint though to check the news page.

    At the moment I'm only grabbing 'recent' posts/topics (from each users Profile page and then 'Posts' and 'Topics' tabs).

    These pages seem to be fast/cached so that load is low, and the page is supposed to act as a recent change log rather a complete history (which would be more work).

    Also just localized timestamps on the posts.

    I don't have access to time information (just date) for forum posts, without doing a real forum search, so its at most a day granular at the moment - should be okay for now.
    Post edited by Unknown User on
  • HarimauHarimau Join Date: 2007-12-24 Member: 63250Posts: 3,883Members
    edited January 2011
    Oh, well I didn't even see that 'Please post comments on the topic Natural Selection 2 News Update - First NS2 preview on Destructoid here' post. Maybe it's up now. I'll have a look.
    Edit: It isn't. I see the top two twitter posts and cory's latest reply about skulk bite hit indicators.

    If it's a recent changelog rather than a complete history, what's your current starting date for the forum/twitter posts respectively? Do you ever plan on making it a complete history?
    Post edited by Unknown User on
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  • dnleechdnleech Join Date: 2005-02-02 Member: 39504Posts: 29Members
    Very nice, man!
  • PlasmaPlasma Join Date: 2003-04-26 Member: 15855Posts: 605Members, Constellation, Squad Five Blue
    Added another few changes:

    1) Posts are now consistently ordered so that new posts always appear at the very top (and not a few posts down) due to mixing of Twitter (known date/time of posting) and forum posts (only know day at the moment).

    2) Added News support - News posts from the front page (and its content) is now shown

    3) Added a relative posting time when it is available (eg 3 hours ago)

    4) Added a 'Feedback' link at the top to jump to this thread
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