Just make it something toggleable via config or static boolean, so the ENSL mod can just "new_atmospheric_lighting=false" it. Or fix the flawed implementation both Crazy and I have pointed … (View Post)
This isn't true! Did you read my post that I tagged you and mcglaspie on? ONE cyst in a room makes the power for the entire ROOM go "dim". Anything more than one structure in a room has no … (View Post)
@IronHorse @McGlaspie So mst linked some screenshots of this change. While I like the IDEA behind the change, I don't like how it's implemented. It's wrong. Rooms are defined by power node grids. You… (View Post)
Why does me exiting the game depend on an analytics server to respond? That doesn't seem like an appropriate software model. I hope it's at the very least asynchronous, but I assume since it's causin… (View Post)