A couple good players on marines all but guarantees a victory for them. combat isn't really balanced well for different skill levels, but I'm not really sure how feasible that is anyways. Fundamental… (View Post)
the point is that no mechanic should be difficult for new players and trivially easy for good players. This is a fundamental root of bad skill curve design. This is part of the reason that mechanics … (View Post)
Why don't you add qwop-style movement to the game? it would be skillful as hell to just move around the map! Oh wait, you're entirely clueless as to good game design. strafe jumping/bhop/walljump add… (View Post)
game design and what are considered good game mechanics change over time. NS1 would be a poor game in the modern game market, and many of its mechanics are probably not the best ideas to emulate (View Post)
Balance mod does not address any of the flaws with ns2. As a competitive gamer in several different games as well as someone who has helped design balance mods, I have unique insight that nobody else… (View Post)