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First of all, performance problems are still a huge problem
NS2 has a lot of problems, fundamentally, at a game design level that prevent it from being a really popular or great game. It's a game based around the dune model of rts games… -
arguing about this is pointless
the game is poorly balanced/designed and doesn't have the competitive player base for good players. you have to deal with it, because short of creating an entirely new game, the issue isn't going away -
might as well be, i'm banned from almost every populated server for "hacking"
this game seriously has more hackusations than i've ever seen in fps -
(Quote) part of good game design is knowing your demographic and audience.
creating a game whose skill curve is way too steep is a way to make a game bad in pubs unless you have an enormous player base. This is most definitely a desi… -
Sorry, the game is too fundamentally flawed at a core level to ever be fixed for pubs. The skill curve is way too steep, causing more highly skilled players to be drastically better than newbs instead of only fairly better. The commander position …
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(Quote) tribes ascend and shootmania also tried similar tactics
you can't create a competitive game if your game isn't good enough to get a strong player base first -
wahhh i didn't get to crush an enemy team that has no chance for 15 minutes! waaahhhhh
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Comm is just horrible game design. Good comms are basically all the same (med/ammo dispensaries) and bad comms ruin the game for everyone else. The strategic part of ns2 is so shallow that there is no real good reason it should stay in the game in…
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(Quote) 300 can carry a lot of statistical power, depending on the situation. the real problem is that it's a voluntary sample which means that any serious analysis of it would be flawed regardless of the number of people responding to it.
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if u can't shoot skulks ur not really gonna contribute to your team
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i like pubstomping and getting called a cheater
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people are still really overstating the effect any of this stuff will have on "fixing" the game.
NS2 would need a complete rework to really be a significantly better game in either pub or competitive settings.
It has a ton of… -
just have holding spacebar constantly jump
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(Quote) A couple good players on marines all but guarantees a victory for them.
combat isn't really balanced well for different skill levels, but I'm not really sure how feasible that is anyways. Fundamentally it's much harder to be … -
RFK was already tried a while ago on the voogru servers
guess what happened
good players got on alien side and completely stomped harder than before
rfk was pretty minor too, like .5 or 1 per kill
in g… -
The game is fundamentally balanced wrong for different skill levels. There is no easy solution.
Unfortunately, as much as they have changed, they have still kept many holdovers from the NS1 era that simply do not belong in the modern ga… -
(Quote) wait...so it fixes the game to function like an actual fps?
i mean it's bad enough that the comp community is so small and dying, but you aren't doing yourself any favors by not allowing mods to clean up the visuals so you can… -
(Quote) cheating is a far more grey area than you give it credit for
that definition of cheating is incredibly narrow and you'd basically be calling a large portion of the playerbase cheaters with it. I dare say that you probably hav… -
(Quote) you might want to learn what a troll is before you moderate discussion forums
i've been doing it a lot longer than you and i don't need to resort to blatant censorship. maybe i could teach you a thing or two.
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so back on topic, i would say the best way to teach new players is not through these videos, but through getting them green skulks. It really does improve the gameplay in many ways for marines, especially newer ones or ones that don't have the nece…
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*snip* - Trolling and/or namecalling, not participating in the discussion in a civil way is a nono - GISP
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*snip* - GISP
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*snip* - GISP
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*snip* - GISP
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*snip* - GISP
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*snip* Stop telling people cheating is okey, its never okey to use neon skins! As it gives a unfair advantage, and defeats the purpose of the game itself and its lore. - GISP
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Encuraing the use of mods that gives you a unfair advantage is a big nono - Even if some servers alows it. - GISP
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if you can't make someone go faster in your game by just having them hold w+spacebar or something equally simple, then your game design is poor.
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the technique isn't even challenging. Once you get the hang of it, it's very easy.
I've said it before, but it bears repeating: without focusing on the combat itself as the skill-based mechanism for the skulk, there will forever be desi…