Good ol' global root, always keeping base objects and vehicles loaded and rendered at all times. Fog should be covering it up though. Last I saw the lifepod was not in global root so that may be an u… (View Post)
Everyone seems "very disappointed" for something that's relatively easy to implement. I'm sure you can find post processing effects on the unity store or even github. Waste of time feels to… (View Post)
How about this compromise: map shows visited biomes (maybe visited terrain?) and you can mark any location on the map manually. Similar to a beacon but you don't have to be there, it doesn't stay on … (View Post)