Your example only looks at one side and presents it like there isn't any change on the marine side. It also seems to be contradictory to statements saying enemy health bars are a benefit to lerk play… (View Post)
Removing pistols is a terrible example and you know it. This is very different from taking away visible tools. You don't need to be a brain surgeon to understand this simple concept. Casual players d… (View Post)
That seems a bit harsh. You need to consider the impact on all skill levels. It's definitely a win for casual accessibility - great way to convey information without high level teamwork and communica… (View Post)
This line of thinking is inaccurate. The goal is accessibility, not squished equality between players. You cannot argue against better readability by saying experienced players benefit as a result. I… (View Post)