Bigger rooms won't make it into this patch but we definitely have plans for them. We'll experiment with more flexible build systems but it's all a balance between making it play good, look good and n… (View Post)
You're right, the messaging is tricky but I think that's always the case when you're trying something new. We still haven't done a lot of the user facing features we're planning because we've been kn… (View Post)
It now correctly enters the DirectX exclusive mode again, which at the very least disables Aero but also allows the drivers to do whatever magic they like to do. This should reduce lag and potentiall… (View Post)
Hey guys, D3D9 fullscreen should be fixed in 255 (just went live). D3D11 is still as it was - we'll need to re-work our threading a bit to make it work reliably. (View Post)