ThricebornPhoenix
Reactions
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Re: codes
For anyone interested in a good rundown on the "0451" phenomenon, this video should suffice. Contains some degree of spoilers for a bunch of games, at listed at the start. (View Post) -
Re: Bottom escape pod hatch should be broken until repaired
But... it's a big strip of red in a primarily white room. The fabricator blends in better. (View Post) -
Re: Should there be an intro sequence?
Isn't there already a "Press the any key" screen at the start of the game? Slap a single paragraph at the top of that explaining summarizing the situation - search and rescue mission, warni… (View Post) -
Re: v1.0 release should get pushed back, not polish features
It's my understanding that software of even moderate complexity doesn't "really ever get fixed" (i.e., there will always be bugs) as a rule. Also, we've seen that some really buggy games ca… (View Post) -
Energy consumption and leaving the pod
The Fabricator currently uses 10 energy units for every recipe, regardless of the number or value of items involved or the type of item produced. The lifepod provides 75 units of energy, regenerating… (View Post)