The 'midair collision with marine' issue is a pretty annoying one in that it's a huge trap for new skulks who typically instinctively jump when in close combat, the only real solution would be to giv… (View Post)
If you just dump whips into a base with no support unless the marine team is literally asleep or they have zero GLs/flamers/exos/arcs it's not going to achieve much. (View Post)
I'd much rather keep marine mobility where it is and give something to the aliens (most likely skulks since they're the ones who get destroyed by good jumping) if it turns out they're at a disadvanta… (View Post)
I'd be happy with just a slight increase in the intensity of the outline in normal vision, friendlies getting a different colour outline (maybe a less intense green colour for good contrast?) and hav… (View Post)