Osydius
Reactions
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Re: *EDITED* 6 Suggestions, 6 detailed blueprints, almost 5 hours to complete :) (1 big apology)
Impressive work !! You have obviously spent a lot of time and effort on those ideas and drawings and that's just great. Congratulation! I love a lot of your ideas: - D.A.V.E: just brilliant. I also f… (View Post) -
Tech should not be found on seafloor
I feel that our tech should not be found randomly on the seafloor. Just like the floodlights, we should find it (i) in wreck, (ii) in the Aurora and/or (iii) in old abandonned bases. It's just more l… (View Post) -
Scanner Room: what does it do really?
I'm not sure I fully understand the concept of the scanner room. I thought, a long time ago, that it was a map room which would allow you, after some time, to make a map of the whole world, and maybe… (View Post) -
Players' position when exiting the Seamoth
Just a thing that I noted which, while it is not a big deal, is quite annoying: when you exit the Seamoth under water, your position and the way you are facing changes everytime. Sometimes I will exi… (View Post) -
Re: Pressure should affect diver too
I think decompression will never make it because it would create too much downtime. I mean Airlocks would make a lot of sense too but I think the reason they're not in is the same, i.e. it would crae… (View Post)