MaxAstro
Reactions
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Re: When balancing goes wrong
What you guys are describing is verisimilitude - how believable and internally consistent the game world is - and it is hugely important to game design. What I am saying isn't important is actual rea… (View Post) -
Re: SeaBase Showcase
That base is incredibly gorgeous, I am completely blown away! I just more or less finished my own humble base in my current game - it still needs a few more windows, but it's basically complete. I ba… (View Post) -
Re: Killing the Reaper
I've faced down a Reaper in a Prawn. I didn't survive, because it was my first time and a learning experience, but I do have some advice to add to the above: You don't have to get grabbed. If the Rea… (View Post) -
Progression Gating Ideas
I feel like slightly more explicit progression gating of some areas would be good, for the combined purposes of giving more direction to the player and encouraging exploration. In particular: *The ra… (View Post) -
Re: The issue of having uranium and not getting poisoned
While other uses for the rad suit are a valid gameplay concern, nothing you just described resembles reality... You can hold uranium ore with your bare hands irl and suffer no ill effects, and radiat… (View Post)