weasel47
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I was able to run Desktop mode just fine after stopping the service. What issue are you seeing? -
I was able to get past all of those and keep playing, and then I ran into one that's too annoying to work around:
When the Seamoth undocks from the Cyclops, it is teleported to the position (world position) it was in when it docked. -
You should be able to use your right mouse button for the "right hand" actions.
For the MVB, you have to switch to non-VR mode temporarily. You have to save and exit the game, close Oculus Home, stop ovrservice, and then run the game. If… -
I can confirm that it was working for me on the CV1 the other day when I posted to say it was fixed.
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(Quote) Did you stop ovrservice first?
You can do that by running cmd as administrator and typing:
net stop ovrservice
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I had to run the game in non-VR mode to use the MVB. The problem is that the whole menu moves with your view, just like the cursor does.
To run in non-VR mode, you have to close Oculus Home, stop ovrservice, and then find and run the ex… -
You can't use the dpad to rotate them?
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Try stopping ovrservice before you run SN.
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This appears to have been fixed in a new update. Some other VR bugs have not been fixed yet, but I'm glad I don't have to keep reaching for my mouse!
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Try stopping ovrservice before you run it.
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I was killed by some that I didn't see. I was avoiding the ones I could see. Maybe it was the same cave?
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This issue is still occurring on the newest version as well.
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Walking is slow, yes. I try to build my bases so I don't need to walk too much.
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You now use one upgrade, and modify it with the modification station.
It's not a bug, it's a design change. -
I had the same issues with my Oculus Rift, but I figured out how to get past them.
If you're using the Rift:
You should be able to move and drop items with your right mouse button (while using your face to aim still).
To play in no… -
It doesn't work for me either, but the mouse does. I have to reach for my mouse and right-click to drop or transfer everything.
There are other things that don't work properly in VR. When I built a Mobile Vehicle Bay, I had to launch the game … -
I'm seeing this issue too. I know some people use the work-around of launching in Desktop mode rather than VR, but is that even an option with the version bought from Oculus Home?
Edit: It is possible to launch in Desktop mode. I was a… -
I posted about the same thing last night:
http://forums.unknownworlds.com/discussion/142404/bug-right-hand-button-not-working-in…