I love the idea of a skill tree. One of the few things I enjoyed in ARK (before ragequitting forever after some game-breaking bugs ruining weeks of cooperative progress) was the sense of player progression as you min-maxed your character to suit you…
A key aspect of the game is being confronted with limited options in the face of an enemy: running away or immobilising it temporarily to allow you to run away. Leviathans would not be nearly as formidable if you knew you could go mano-a-mano with a…
I agree with angeluscaligo - the wrecks are brand new so wouldn't show any sign of aging immediately. Degradation of wrecks over time would be a neat idea, though titanium forms a protective oxide layer which would make it very resistant to corrosio…
Bad idea. If your base gets destroyed and you're left with no fabricator, you'd soft-lock the game. Leaving the lifepod invulnerable allows a point of recovery regardless of player actions.