surelb
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Think of the Aurora as a really funky compass. The front end points to the NorthEast. The engines point to SouthWest.
You want to head directly south using the seamoth. Make sure you bring at least one extra powercell. If you head south on sa… -
There is an 'arctic' biome behind the engines, southeast section of the map. There are some pretty steep drop offs so we'll definitely get those blocky ice mazes eventually!
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(Quote) Second on the idea for tidal waves. Maybe physx tidal waves.
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(Quote) Yeah! Throw down the suit and throw down that padded gauntlet! that would be better. But still requisite bite.
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It is definitely a good option to have a dead battery to recharge for. The original power generator should come back to be included as a battery recharger.
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I agree the heat knife should go, it makes it less survivalist and more like a day at the hot dog stands in New York. The stasis rifle is a mixed bag. I hardly use it in my play-through. It's slow, cumbersome, and really overpowered. I'd rather ma…
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I'd like to make it where if you face a boneshark or sandshark that your knife is in your hand reverse-grip style http://www.jayfisher.com/Knife_Grip_Styles_Hand_Siz…
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Even as a game this is a pretty good learning experiment that we as humans do not have as readily available resources as we thought we have. It kind of shows how we reap resources at an incredible rate. As much as the thirst hunger issues are anno…
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Yup that still happens even with the habitat update. I tried a terraformer hole to hide in...nope he just spawns right in and grabs me!
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Looking at this are you using 32-bit windows? Your logs suggest you are using 32 bit windows.
Steam lists the minimums right here: http://store.steampowered.com/app/264710/… -
http://subnautica.wikia.com/wiki/Experimental_Mode if this still does not work you might need to check out to steam support to find out why it's not switching.
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You can also find at least a few in the dunes, basically the empty edges of the map where it's completely white, very low about 300m and below. But they always grab you since there's no cover. If you take a seamoth or swim in from behind the engin…
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I found the seaglide also appears in the building list after I make my first battery or other related electronic device.
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The builder should have a detection system to see if there is at least 50m of depth available for the cyclops to be built.
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I lost my reapers on an older save too. But any new saves I did this month the reapers definitely stay now.
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Are you using the experimental version or normal version of the game?
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A short-term remedy is to keep a floor-level base handy you can enter. I too also run into falling out of a hatch and dropping like a rock! This also happens on rare occassions from the cyclops, moonpool, or heck even a ladder!
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I ran into the same problem. Once the moon pool is created either top, side, or bottom of where the cyclops is at it's almost like there's an extra wall or a box that pushes the cyclops away. It also makes it difficult to get near …