Cut out a big chunk of skulk air control so you can't repeatedly jump off of one wall, leave the walljumping controls as-is, but make the minimum angle of walljump include a minimum 30 degree gap from the wall, maximum 80 (in the direction you're fa…
I think if you propelled off walls at sort of 45 degree angles or so but had less air control it might balance fairly well because you would be moving in more straight lines in between bounces which would give opportunities for you to get shot by a …
Hi, I'm new to this forum but have been playing NS2 a good amount of time (and have gotten many people to buy it) and have been playing games with movement mechanics (goldsrc/source movement, quake 3 movement, etc) for many years and I'd like to tha…