przybysz86

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przybysz86
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  • If course. It can show craft power level when you are "connected" or pipes can have simple indicator at end-point:
    Green = more than 50% power.
    Yellow 25-50%
    Red 10-25min%
    Red flashing below 10%
    No light 0% or not conne…
  • As for O2 generator I'd rather see O2 compressor and some pressurize bottles.

    Ideally each consumable in base should have something storing.
    For example batteries/power cells plugged into chargers should work as power storage for b…
  • (Quote)
    that is exactly what's being suggested - only difference would be that there would be specific device that would perform electrolysis. If you do not put storage tanks for H2 it will be vented but if you do it would get stored.
  • (Quote)
    I like it. When you install sonar it will create short range coverage constantly (similar to submarine's HF Sonar for under-ice operations) and then give player option to "ping" with much stronger pulse to map more area.
  • Yes, having player access to this earlier - that's something to be considered. Maybe we can make it constructable in fabricator or maybe even we might use the already existing (at least in experimental) pipe port for bases but allow only one spot wh…
  • Hi all, I think I've finally played game long enough to give some preliminary feedback.

    I really like the game - it made me update my rig: with 8G of RAM it was constantly choking on loading. We will see how it deals with 16G later today…