potatoZMaster
Reactions
Comments
-
(Quote)
Haven’t seen this but I’ll check when I get the chance. Even still, the default settings should look good, if you want a game to come out polished. -
(Quote)
The sea treaders path makes sense, it’s pretty barren. Blood kelp trench though? Not barren in the slightest. It was filled with blood kelp, and generally was actually small enough that the cyclops had a rough time traversing it. M… -
i agree and disagree with a couple things here. first, things i agree with:
1) water based. youre absolutely correct here. subnautica is meant to be played underwater, and the only parts of the game i find myself returning to, are underw… -
-
it would be interesting to say the least to have precursor lighting. if anything, it would at least be better than what there is currently, with light coming from seemingly nowhere. i personally think having the crystals give off a pink/purple glow …
-
Agreed 100%. I think it should be carefully implemented, and not in biomes that don’t need it, but along the same lines, just darken the biomes in general. The water ambience in most of the deep biomes is wayyyyy too bright, making the game look bla…
-
I see a lot of people referencing bioluminescence as a way to defend below zero’s deep lighting. I want to be clear: if the game was being lit by glowing things, creatures or terrain, I’d be extremely happy. This was the case with the ILS being lit …
-
(Quote)
This is not the chelicerate I’m referring to. There are two chelicerates on the map (maybe three I forget if there is a second one in the tree spires.) they do roam, but not very much as you’d expect, they have a circle of about 30… -
i think the star ray is a great one specifically, as youre right that the biomes lack that etherealness that the first game had. i also would like a similar ray in the crystal caverns, maybe a close relative to the star ray, but more deep sea cave o…
-
(Quote)
i dont think the problem is the "emptiness" feeling that you get from say, the arctic biome on the east. that biome is meant to look truly empty as far as i can tell, and it does that job well. the problem lies in biomes that shoul… -
i want to clarify: i dont want the chelicerates removed. i would love for them to be a real threat, and to be truly more dangerous than they are even now. my problem with them isnt how dangerous they are, its their placement. just as i wouldnt expec…
-
i think one thing that would fix the biomes REAL fast, other than specific problems, is to reduce the "fog" effect. ALL biomes are affected by this (even the good ones), and it just looks weird in most of them. theres actually an option to even turn…
-
your concern with the biomes is one i brought up in another post recently, and i feel like it needs to be addressed. a LOT of the biomes in this game feel very similar to each other, compared to the biomes from the first game. almost all of the late…
-
travelling around in the prawn suit is all well and good, but its pretty slow, and most people prefer to travel via seatruck as far as im aware. on top of that, building bases in the areas with the chelicerates is near impossible, and their placemen…
-
this game is 1000% worth getting. the concerns i am presenting here are very much only things i think would enhance the game to the level of the first game, but that is not to say this game isnt incredible. i want to stress: i think below zero is in…
-
i disagree with the missions idea. the whole point of subnautica is presenting you with a plotline, in the context of an open world to explore. i think bz suffers from a different problem that you are hinting at: there isnt enough to do. in sn, you …
-
i would love love LOVE to see a seatruck sonar upgrade implemented. one of my absolute favorite items in the entire first game was the cyclops and seamoth sonar upgrade, and its just totally gone in this one. the code exists, lemme at it!