peregrinus
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We're all vegetarians now
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Does UW have data on how popular the training/tutorial mode has been?
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Camouflage doesn't work at all
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Whats supposed to be in this patch anyway?
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They said a big content patch is coming out in early autumn so PR will come then. Besides you can't really show in a video that performance has improved when performance is always great in official vids. They need the new content to get old players …
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Did the devs add vents to the alien hive in summit combat?
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Thanks muchly
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Thanks. Disabling it gives me about 100 fps in ready room and 60-80 fps in game
Makes the game l… -
The minimap in docking is buggy looking. See screenshot below.
Stuck spot in generator room, I fell down a gap beside the ramp. Impossible to crouch and go under the ramp.
in Beta Build 249 Released on Steam! - Natural Selection 2 Comment by peregrinus June 2013 -
Didn't notice any difference. FPS 50-60 in ready room, 30-50 in game as usual, i5 2500k 4GHz overclock
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ewwww I was eating
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pathing issues...weird map bugs and mysterious circles
in Xenoswarm - a new mod from the NS2Combat team! Comment by peregrinus June 2013 -
Thanks for clearing that stuff up. The changes made a big improvement. You can see from the screenshot above how players didn't even start building near the spawn.
I know about sentries blocking aliens (and used that as a shield device ^… -
Tried the updated maze map for 5 mins (server crashed).
Noticed big difference in aliens spawning only where we were. And when I ran alone from the spawn to catch up with the team, aliens didn't spawn at those starting areas, but when I … -
If you use Chrome (maybe others too?) you can extend the reply window by dragging it from the bottom right corner.
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In the Forsaken mod there are bone walls around the map which don't spring up (there at the start) but they are destroyable.
Undestroyable bone walls could be a pain. -
Going through mineshaft...a sudden lag spike, then this
in Xenoswarm - a new mod from the NS2Combat team! Comment by peregrinus May 2013LOL the 2nd magno boots icon is hilarious. The 3rd one is best.
Gorge boomer would be awesome!What did they modify? I can only ever find the russian servers...A human player on the alien side would make the game more lively and challenging.
What about an alien commander role where you could spawn waves and obstruct marines? That's what I imagined you might implement, not direct control of an a…Wow.
Green lerks client side?I think it'd be simpler and clearer if the colours for each class were set so you know - 'There's a support guy, he can weld me', 'That guy's a scout I can tell him to find the hive'.
Also I found today everyone was pink in Xenoswarm - a new mod from the NS2Combat team! Comment by peregrinus May 2013This looks amazing!
Really well designed chandeliers, look like something you'd find in an awesome design shop IRL.(Quote)
Yea, good to make fade loose hp to stop boring rounds.
Many have wanted objectives in the mod since it started...good plan.
Randomized powernodes is a good way to make marines travel through the map, and mak…(Quote)
Yes yes yes yes yes!
Whenever I've gone recently I've seen Fades with super high victory/loss stats. Even against 10 marines they can pick off the less skilled players and then have enough health to go straight at the r…Ah I wondered how come in the videos the marines are different colours
There's still a lot you can do to differentiate classes.
I'd like the assault to have more powerful weapon options. The clip/magazine size upgrade should …HMGHad a good game on a russian server with 10 or so players. The game is too easy with that number though. I felt 4-6 worked well, after that we could dominate the map too easily. Need more powerful enemies, or an Onos stampede if you get near the hiv…It's a shame these mods were not out sooner when the player count was much higher. Now I'm lucky to find any populated mod servers. Even with combat there are only a couple.