paradine
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If they let us do the external bulkhead doors (or something like it) then they could add a flooding control module that could be placed on the wall in the room that leads outside so we can flood it before opening the door (adds realism). I would per…
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I was meaning for them to keep with the stable stuff v experimental stuff. All I meant is that while they release the experimental stuff very often they could release the stuff that is stable (like the visual only stuff) every week. For example ther…
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judging by your avatar you already did
(or you need to check your pants) -
I was also hoping to be able to copy the section that has my bases, subs, and etc so I can copy it into the new game save so I can keep what I have built/done so far but move it into the new graphics/map that was included with the new update.
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I had the idea of collecting sand and just like you can turn 10 titanium into 1 ingot you could turn 10 sand into 1 sand bag then by using a "cooker" you could turn 2 sand bags into 1 quartz. This would keep the games balance while letting you have …
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FLOATER BOMB
Upon detonation it releases 50 floaters that attach to the nearest object.
The super floater bomb is 4x this. -
SS Minnow
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Attached is a copy of my system specs as stated from "Speccy"
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I always end up building 4 foundations so they are spaced out just enough to let me place a room in the middle of them (like an X) and end up with 1 room in the ground with nothing but reinforcements all round. The next room up (at the level of the …
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I just place as much as I can as fast as I can so I can get in the base and do all the work from inside where it is safer. To let me get air I just make sure I keep at least 1 area free of water. The only parts I have to "build" from outside are the…
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Also I forgot to mention I have been following them on "Trello" and think that the updates could be released much more frequently if they split them up into smaller sections. For example the current H2.0 update could be a 2 or 3 part update because …
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It would be nice if the devs could make it so the saves would carry over to the new updates so we don't have to start over every time.
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I like the idea of vertical as well as day/night alterations to creatures. Like for example the stalkers could stay inside of caves around the edges of the kelp forest areas (sleeping) during the day and come out to hunt/gather at night (or the othe…
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(Quote)
Unless you have windows like most parts of the bases have then they just have some kind of moving floor panel or cage. Also by building a lift/elevator you would have to have 1 bulkhead door on every floor because otherwise if 1 fl… -
I don't know why they don't do multi-player now. All it would take is to have the option added to the main menu so that (a) we host the game, or (b) we join the game. Because of there only being 2 seats in the escape pod I think it should just be 2 …
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My F12 button is broken (or my computer is not seeing it). That is why my screenshots are broken.
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You could place a stack of foundations (do not add any titanium to them) at the end of the corridors. This will let you exit the top most corridor and remove the next one down. Once it has been removed you can add the first connector. Then you can s…
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Looking at your surface area it would be nice if we could mount the bulkhead doors to the outside walls in the same way as the hatches.
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Once I get my screenshots to work on my computer again I'll upload an image of what I built because all it needs is a locking mechanism and a belly port dock. To give you an idea of what it is I built a large U shape using the corridors that is 3 wi…
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In the console commands they do have the nitro option. When you activate it you also get the decompression sickness if you surface too fast.
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The power issue is exactly what I was just trying to get resolved by suggesting that the bioreactor be allowed to be mounted inside the bases and Cyclops to let you "farm" the supplies that are needed to run it. Then you can also have the accumulato…
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The bioreactor is a power generation unit for the base but it has to be mounted outside. The accumulator is a power storage device that the devs are currently working on.
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I think that if it can fit inside the base it should be able to be placed "inside". This would make it "safer" for us to refuel them in the more hostile areas. Also I have seen the new accumulator models and they don't have any power cell ports. Thi…
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I wouldn't mind taking the time to build a tube type of dock so I can have a bottom, 2 mid-level supports (to keep the sub level) and 3 solid walls then a 4th that can be open/closed so I can drain the water. (a dry dock) Or even if they had a pisto…
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My screenshot feature is not working at the moment. I wanted to show some of the stuff I have done so far (we need a new thread to let us show off our builds and to post links to the save files). In every base I build I add 1 room at the highest poi…
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A new torpedo the "Harpoon Tracker Torpedo".
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With us already welding the reactors in the Aurora and the fact that the lights are on it seems as though there is already power there. So we just need to be able to put out the fires and rebuild the Aurora.
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I like that BUT it should be able to be placed inside the base instead of outside. The same goes for the accumulators.
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Do you have any pics of the old generator (was gone before I got the game)?
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We need a glass T, a glass dome for the roof and floors of the rooms, the ability to mount the hatch to the 5 spots in the roof and floors of the rooms, the ability to rotate the ladder, the vertical tube to let water flow through them when our base…