paradine
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Have 1 type for each compartment type.
With rail (like regular compartments) = straight, curved, large round (like the room), small round (like the observatory)
Without rail (like glass compartments) = straight, curved, large round (like… -
I would like to be able to change the internal biome so that the creature I put inside will feel at home. By changing the internal biome it will also change the light inside the tank to match.
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I love this idea. This would let you have the base be full of air when you build it but only enough to refill your suit 1 time per compartment and stay inside for 5 minutes. Then once you have the first large room built you can mount an oxygen extra…
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I think that there should be other survivors as well. Once you find there pod they become active and (a) enter your Cyclops for a ride back to base, or (b) follow you back to base. Once at the base a menu pops up (or you click on the person) to let …
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IDEA
What about a surface boat (or hover craft) that is nothing more than a surface only version of the Cyclops. This would be done so it can dock the Cyclops (so it is bigger) and give the Cyclops a roof hatch so we can go from one to t… -
I think he is thinking more like a catwalk type thing that attaches to the outside of the base compartments. These would also allow for the placement of a bulkhead door so we can walk in/out of the base instead of teleport through a hatch.
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I dont meet the minimum specs and run great. my video is weak (intel hd 4000 with 512mb vram)
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I would also like to see the creative part added to the commands. I would also like to see the option to change the game mode while in the main menu before loading so you can change to what you want instead of having to load first.
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I think they should add an item called aux harness that works like the inventory so it has a 4 x 4 space like the small storage cube (could use the same cube just make it so it uses a slot in the paper doll) and mounts in the paper doll. This will l…
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I fully agree with this. I also think the Cyclops could use the bio-reactor inside (it is small enough) to allow the batteries to be used for backup once it is built. I also like the idea of having a recharging station to allow for batteries and pow…
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Even the bio-reactor would be good for the Cyclops. I like the idea of a collar for docking because then you can connect while facing any direction. I would also like to see the dive hatch able to open/close like a door and have a small ladder in it…
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He's in the water it's just a video error.
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Not really a good pic of my base but I have a visitor that won't go away. This is near the thermal vent behind the aurora.
There are 2 of them … -
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I have no issues at all and am running at 45fps average.
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make them a bit taller and alter the collisions so that if you mount to a wall then (making them both floor and wall mountable) the ends that are in the area of the curved sections of the walls (by floors and ceilings) will merge into the walls.
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Needs experimental mode
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I saw this and thought I would share it with the rest of the forum users.
https://trello.com/c/Kbba2Feu/5009-h2-0-poster -
For a temp fix I placed a stack of straight corridors on 2 sides of my tower. This lets me have the look of extra support from outside while letting me have my ladders only connect 2 floors so that if it wanted to go from floor 1 to floor 3 i have t…
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That's why I like the idea of stairs to walk on to go between floors. I have also suggested an external catwalk system with stairs and ladders to let us build above water easier.
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any one wanna go for a swim?
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What about hiring a second team to work with you to do the multi-player part of the game while you keep working on the single-player part. Then if the #2 team finds something that could help the #1 team it can be passed on to them and vise-versa. (Y…
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I like to stick with a dual moonpool setup. I leave 1 Sea Moth docked and have it named as the "(base name) Pod" as tough it was meant to stay at or near the base just for use around it (kind of like the way the small subs are used near current day …
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I agree with the "not wiping out stuff" every time we get a new update. But I was wondering, since the bases and all their parts "remove" terrain when they are placed and finished, why not have them do the same to the new terrain. This could be done…
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I agree with the co-op only setup. That is why I suggested that they only have it set up for 2 player (see how many seats are in the life pod).
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They could leave most of what you said like it is (creature ai for example). All it really needs is data sync since if a player is using the item then the other can't. The creatures would just go after the first to enter their range or the closest t…