(Quote)
I don't know about novelty, but you're right - there are a lot of "extraneous" (not sure what is/isn't extraneous when balancing a multiplayer game) variables that accounted for its use, or lack thereof, just like devour (I got dev…
(Quote)
If you watch the whole video, there were fewer than 20 kills due to xenocide over an hour of games. There is no reason we'd leave this ability less balanced than any other.
(Quote)
If you own NS2 already, you can apply to be a playtester (link is in this thread, as well as on the general forum). We will be on steam soon, at which point we'll consider betas/early access.
(Quote)
There was some confusion (even internally) about the focus on devour for publicity - it was only intended to be our first reveal, not the driving force behind our marketing (though since we've only revealed one thing, I guess they'…
Hopefully to soothe some concerns about wasted time, a full hp/armor marine with full nano armor takes about 6 seconds to die in a belly. During that time, they can deal ~50% of an onos max HP in damage.
For anyone worried about the rage-inducing qualities of devour, I can say with confidence I hated it as much as, probably more than you did. Since NS1, I've almost exclusively played marines, and when people were asking us to put devour back in at …