nesrak1
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I'm running it fine with no problems. Can you send crash log / output_log here?
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not a bad idea -
Pretty sure those maps are in the lod3 bundle which is loaded to memory during game load (basically mini versions of the chunk's terrain I'd assume). The only lag would be creating the terrain gameobject but so many other gameobjects are created, it…
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That would be something in unity/subnautica, but nevermind that...
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According to the stacktrace, the game crashes on a shader (having the top one be most recent)
Since it is shader related (maybe) there's nothing in mono that you can debug.
Also, it may be worth downgrading driver versions to see w… -
Gpu maybe?
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Do we know which tts they used for the pda?
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Apps have access to all files on /sdcard/ by just accepting a dialog. You can also access other apps' data using an app backup workaround, but it's a bit harder on purpose. -
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Ywp, Apps only have access to their own data. They can't "read from /sdcard/" or anything. -
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Apple has their phones pretty locked down. You can't just install from a file, in fact, iPhones technically have no file system apart from pictures and music and some other things. Sure you can deploy to a connected iPhone, but you… -
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Apple is a pain indeed...
I've been developing iPhone apps too (xamarin was a butt so I decided to go completely native on both platforms). iPhone app creation is also annoying and yes you do need a $100 apple developer… -
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I wouldn't recommend using unity for gui only applications...
But then again, what do I know? Bethesda uses unity 4 (way after unity 5 was released) for their pipboy app with a flash wrapperin Question for Devs(Not about multiplayer or anything like that) Comment by nesrak1 September 2017
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Yes I did make a mod for it, but the edges of the bed were never fixed
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(Quote) I didn't actually check the code, I just went off what devs said on discord. That being said, wouldn't removing it still break it?
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There's nothing to delete, it has physics, and it moves. It's a bug, is not supposed to move. I believe this is being fixed by the dev team.
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The instructions are vague on purpose. As others have mentioned, the mod is currently for developers only. We are not looking for beta testers yet, and most likely you don't know how to constantly pull when there are updates. The only reason that th…
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I tried -
If you run windows on a slow hdd, loading and unloading chunks will cause a lot of lag.
It's because the temporary world is saved in programdata which is stored on the same drive as windows. It might also be the reason loading a game takes so … -
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But it's not in rgb, it's in rgba. See https://docs.unity3d.com/Manual/StyledText.html Supported tags->color -
I'm working on world saving / streaming, so here's this:
Any time a player does something in a chunk that another player has loaded, it'll send a packet of that action to them and they'll see it. That's already handled by Nitrox for most… -
In theory that should've worked. I'm not on a computer that can run subnautica atm but running a vs test and checking that value it returned 2.
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Hopefully the cmd window doesn't say this does it? (The first line error)

Otherwise if that error isn't there, I'll just wait on your output_log -
Where the steam executable is, most likely on the c drive,
C:\Program Files (x86)\Steam\
I'm having weird problems with running the batch file with admin, so I'd try this instead:I guess if you wanted to you could use setlocal, but that doesn't allow you to modify system variables which are different from regular environment variables.If you want to do it in a batch file, since it's a system variable the set command won't work, so you'd have to
1. put this in the steam folder
2. run this batch file by right clicking and running as admin
Something like this:It divides this number by 2 so 1/2 as an integer becomes 0 since it rounds down. For now, try setting that number to 2 and see what happens.I followed the stacktrace and it comes down to the fact thatSystem.Environment.ProcessorCount
is returning 0. There are only so many things I can ask you to try, so here's one:
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Like this: https://dev.bukkit.org/projects/disguisecraft?