moultano · Creator of ns_shiva.
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Reading through the code again, I think the exact curve should be this for mapping average skill difference to game prediction if t…
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IMHO, ns2large is close enough to regular ns2 that it should be included in hive. Filtering arcade servers makes sense for things like The Infested, not things that still use roughly the same skill set as vanilla. -
If every time you found yourself speccing and waiting for a slot, you instead joined an empty server and waited for a few minutes to see if people show up, If every time you were looking at the sever browser you joined the 5/22 game instead of the 2…
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I'm having the same issue. Every time I load Subnautica it crashes my PC entirely
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The UWE method is to make more colorful versions of classic '80s James Cameron movies.
Aliens -> NS2
The Abyss -> Subnautica
Sooooo Terminator? -
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The default ranking of the server browser should mostly take care of that for you, even if the UI makes it hard to see. -
OMG where do I go? I figured it out after a second, but that's definitely a confusing blind corner.(Quote)
Possibly, but I think if people didn't see it changing every game maybe they wouldn't obsess about the outcome of every game.I wonder if rounding the displayed skill to the nearest 100 or 200 would keep people calmer about it. You could still use it to balance teams manually as necessary, but you wouldn't see fluctuation game to game so much. It's definitely not designed …What's weird about the first story is that games that start as 3v3 don't count.One more thought. Ventilation could have a lot more light on the floor.Some suggestions. Reposting what we talked about in discord, + some other stuff.
Increase the brightness and make the color warmer for the lights coming from the arches so they match the model better.
in ns2_origin Comment by moultano January 2018I really loved how the deliberate placement of hive locations meant they could be so much more atmospheric. You really felt like you were descending into the bowels of the ship when you found a hive.These exploits are subtle enough that I'm pretty confident there's no foul play involved. They are extremely clever.
Here's roughly the gist. If you have some code like "if (x) { y }" Then processors will sometime execute y even if x is …Tried a new game with everything on. I felt pretty good about all the effects except chromatic aberration. That one just gave me a headache. I have no idea what it's for.Not sure about the tram and container in south tunnels. Seems like that's going to be too convenient of a place to troll spawners.How far does a celerity lerk move in one server tick? (Relative to its model length)We can at least aim for runner up. ;-)@SantaClaws yeah, I'd just use the same exponentially weighted time fraction as everything else. It's no problem at all to have multiple fractional commanders in the ro…How would you make it work with the normal flow of the beginning of the round? It seems like you could only do it if teams were shuffled after both teams have comms, but since the game starts almost immediately then it seems rare for a shuffle vote …@GhoulofGSG9 do you have a list of tickrate dependent code? That seems like the sort of thing the community might be good at digging into since each fix would be prett…I could imagine trying to ensure that each team had similar commander skill in addition to similar skill, just to ensure that there's someone willing to command. But I don't see any way to solve the problem of a normally carrying player who wants to…(Quote)
Yeah, this is the hard part. We can build whatever model we want using the data after the game, and probably learn a good value for commander skill, but if we can't control what will happen during the game, we can't really shuffle …(Quote)
I really don't think that's true. If you have a velocity vector in the screen buffer, you should be able to almost exactly simulate the effect of a much higher framerate. (This makes me think though, what if it were used for interp…(Quote)
mip-mapping and antialiasing do in the spatial domain what motion blur does in the time domain. (Smooth jagged edges caused by the low frequency that the underlying signal is sampled.)Honestly, if motion blur didn't have an FPS cost, it would always improve things. I'd much rather have 80 fps with high quality motion blur than 90 fps. It's effectively antialiasing in the time domain. If you don't like it, you should turn off mipm…(Quote)
I'm not sure what the granularity of sound events is, but what if you only use the new data for new events? More latency again, but no jumps in mid sound. How does this work currently? If you are getting closer to something mid-sou…