malx
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I've added a railing that should work. Also, a basic guide for the map: http://steamcommunity.com/sharedfiles/filedetails/?id=779394486
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i could put up a small rock lip.. although i think players would still somehow, accidentally or intentionally, find a way around it
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fun fact- an onos with charge can make that jump :>
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would it still be normal below 200 fps? i have the same reporting, or worse, at any frame rate. this also only occurred on a select few servers in past builds, now it's constant.Thanks for the feedback. I was focusing on practicing more geo-heavy detailing so I tried to keeps props to a minimum. The floor light is supposed to be more of a.. light stick? not a fallen light in Spark Detailing Exercise #1: Snowed-In Comment by malx October 2015late :x
works…Would you guys mind playing hera this weekend? I've been making lots of updates this week
in Custom map playtest sessions Comment by malx October 2015The new Emerge:
pipe addedThe RT in Overture has been relocated to another position in Resonance
Added sp…Thanks for pointing out the stuck spot- fixed. Here are some images highlighting the major changes:Please note the significant map updates:
-Relocated South Basin RT to Processing
-Relocated Resonance RT to Overture
-Geometric changes to Resonance, Processing, Reach/Bridge, and Taring
-Changed Emerge vent to a …location entities are all fixed/adjusted
The lower end of the hazard decal signifies the deathtrigger.
*This technique is emp…Radio, thank you for pointing out those issues (there were a few new ones to me), I truly appreciate it.
I have done a significant lighting overhaul- much of the lighting was attenuated when textures were added.