jstoia
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If u could prove this idea would work. I'll hop on. Just don't want to waste time. Dues this mean I'll have to map things realy tiny?
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lol. i am sure they could figure out some sort of filter. and i think it would be great to have your stuff in other peoples game
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yup
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i AM GOING TO TRY AND MAKE A MAP FOR THIS MOD. -
I am trying to get an over view of a map. but it wont let me see the map... any ideas how i could? for co_Sava
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wasnt in the hL folder.. thank you
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restarted steam. still will not appppear
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how/where do i install it
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My program stops responding. and after 10 minutes crashes. if i try to place a prop my editor stops and crashes. textures mostly black.
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How come UWE has not commented on this post yet... I for sure thought if they totally broke the map editor they would say something to us... I have not been able to even open some of my maps since patch.... Feeling unloved by UWE atm.
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(Quote)
that is why i posted on this forum. people need to get out in this world... all games is no good. Sun is the cure for all.
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Please contact me at Joseph@outdoorsnewjersey.com I will answer all your questions.
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The editor is to slow to do anything
Nothing loads properly
textures/props are black swatches....
I was hoping for some awesome sdk editor improvements.
Specifically a better way to texture and make curved geo.
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LoL thanks for the wishes guys. I appreciate any word of mouth you throw my way.
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Thank you. dont forget to add us on facebook and "Like" us
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what entity do i need to have this as a g. box for a CO map?
Running around the map it took me around 24 seconds of sprinting to get from one base to the other. so i guess its around 12-14 seconds til teams meet and fight.. I would like some ideas on what I should do to alter the map routes.Here is the rough Layout of the map. and some key rooms I will build out ALOT
in ns2_co_Bloomfield v.01 is up on WORKSHOP!!! Comment by jstoia August 2013No answer? or ideas?I was wondering how small i could make the map. I wanted to make a small and fast paced map. no down time. think that could work? i will release the greybox soon. Ill make it known I never played CO on ns2. only ns1. So i am building on theory not…this map could be really great with better lighting. I like the design.Here is a proto type of my cave system. Very little detail here. just a little bit.
in ns2_co_Bloomfield v.01 is up on WORKSHOP!!! Comment by jstoia August 2013i know what u mean. and redoing sections of my map is ez. i hAVE a very good layer system. dont worry about it. ty tho.im one of those guys who never likes what he does.. i love feedback. any more yall could give me would be awesome.lol ty. what do u mean about the grey texturesJust a concept.
here is the reworked floor. as well as the other side of the room. I still am working on making the roof seem... heavy and more interesting.. this curved stuff makes my eyes bleed. I hope they come up with a tool to make it ez.
in ns2_co_Bloomfield v.01 is up on WORKSHOP!!! Comment by jstoia July 2013pictures coming soon. steam is being slow