este_00

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este_00
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  • (Quote)

    This seems ALL TOO FAMILIAR to the last save issues. How explicit logs weren't included after the last bug (1024 overflow?) I have no effing idea. It's almost like no lessons were learned.

    Please be explicit in er…
  • (Quote)

    I don't get it. Is this after the new patch? Did the 1/1024 patch go out and this still happened?
  • When is the new patch going out?
  • (Quote)
    Ok. So explain why devs couldn't replicate it. I'll wait.
  • (Quote)
    Well, that helps explain why it's Xbox only, which is cool and all, but does that really explain why each of us with this issue have had multiple games lock up? If it's 1/1000 saves, and on average my games are locking up at 20-30 …
  • (Quote)
    I have no idea... but that seems, odd. You guys are struct or bitwise limiting something or handling in 10bit increments and messed up a rollover? And, not for nothing, but I've had 5 games lock up, in those games, I've saved anyw…
  • (Quote)
    I'll bet you $10 the devs have to push out a third update, this time one that actually has relevant error codes and variable states. That null/void error that everyone is posting, my guess is that is not what they were expecting to…
  • Srlsy!? Take a $#(*%ing picture with your phone if you can't figure out how to grab a screenshot.

    It's not like the error message they put in has any actual relevance anyhow. From what we've seen you can just write "null value" and you…
  • That's as verbose as you devs went huh? It's a preview, I personally would have filled the screen with variables/states and had code lines listed with exceptions for days... but I'm sure you guys know what you're doing.

    I'll start a new …
  • (Quote)
    Will the error be relavent to previous saves? Or only crashes that happen with files started on the latest version?
  • (Quote)
    Confirmed. Locked up before built seamoth
  • (Quote)
    Hope you aren't too invested in that play through. Done all of that and had it lock up.

    Also, in order for your theory to right, all the Devs would have to do is save on the move and they'd be able to easily replicate t…
  • No. I'm 60 down and there are CRCs and signing to verify integrity, speed should have nothing to do with it. Unless maybe part of the dev kit gives them "local" cloud saving.
  • UPDATE: I finally broke it!!

    I only did TWO things unusual for my 10 days of using my method that has been working solid.

    1. The previous game to my last play, I saved inside the seamoth in a tight cave. Usually I'm in the ba…
  • (Quote)
    No. I had a two hour game lock up. You are adding unverifiable anecdotal information.

    How many saves and loads does someone do in the first three hours of playing? A few saves and zero loads sounds about right.
  • Been using the pull-internet, save, unload, reload method for a week now. Zero issues.

    I've done all the things that people say are the problem, no issues so far. I've saved in the mushroom forest while moving, I died (accidentally), I'v…
  • Please stomp feet somewhere else. This isn't the right place for it.

    It's a PREVIEW game.
  • Day 5 using the pull-the-internet method, still can't get it to corrupt.

    On the topic of "long saves"... I had two last night, one at 3 minutes and another at 3.5 minutes. Followed the same method I've been using, load them up, they work…
  • Ah, I posted a pretty scientific method with the best chance of being able to recover saves, already confirmed it's not death, it's not actually the long save that is definitely bad, it's not moving, I've saved inside the mushroom forest so it's not…
  • (Quote)
    Yea, if you long read my post you'll see that my method uses a similar process but doesn't rely on chance to pull a pre-corrupted one from the cloud. What I can't be sure if that I'm storing my latest on the cloud when I hope it is…
  • Can't help anyone with game not loading. But SO FAR I do have a solution that is working for me.

    First I'll explain some notes then how I got these to happen:


    NOTES: (I shouldn't need to write that these ar…
  • ... sunbeam.

    Moving my post to page 6 now.
  • Moved post to page6 for visibility.
  • Haven't heard about game not starting for anyone.

    Fwiw, anyone doing the delete local files and resyncing from cloud... I'm pretty sure it's not supposed to take 1/2 hour for three save files. Goes into my theory that the saves are massi…
  • I've got a pretty scientific method for messing with the Xbox cloud saves.

    Took my 2hr game that locked up, but somehow recovered and have got up to 7 hours now, no issues yet but when it happens I THINK I have a way to recover it and re…
  • Interesting note:

    I had a 2hr game that locked up last week. Just installed infect patch and while my other games continue to not load, this one now works again.

    Noticeable differences: two lockers that were under my lifepod …
  • Has anyone tried playing entirely offline, not at all connected to internet? Still had the save bug?
  • (Quote)
    They can't seem to get the issue to happen to them, so for now it seems those saves are borked.
  • I'm a little confused. It really seems like an buffer overrun (or unwanted loop condition) causing that old long long save... and the error reporting was "unknown error" O.o
  • Has anyone confirmed that the failed saves that filed under Castles will now load under Infected? Or are they still borked?