escapezeppelin
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If you don't want to know about what they're adding then don't read what the devs put out. Problem solved.
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Hmm. Maybe it's been fixed but there used to be a bug where if you attached floaters inside the cyclops it would cause all sorts of problems. The floater would disappear but the cyclops would be perpetually pulled toward the surface even after it wa…
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One of the Trello cards indicated that animals would try to attack you inside the Cyclops. I'm not sure if that meant creatures outside would try to get in or if creatures released inside would seek their revenge, but it is somethi… -
I believe there are modular upgrade slots planned for the Cyclops to expand it's versatility as the game progresses. Like you can add a bunch of speed upgrades to cruise around quickly or swap those out for some hull strength ones and dive deep.
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If they added roll controls to the seamoth I think it would solve most of the problems. Currently the roll independent of the lateral movement seems to be causing my own motion sickness.
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You can already attach the floaters to the subs and drag them to the surface.
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Yea. There are piles of metal everywhere and the stone chunks give up tons of titanium now too. Titanium and copper are just about the only things I never run short of.
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I don't think you can. Someone might know better but I don't think the previous builds' "done" cards are publicly available.
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Inventory still works fine for me although the blueprints are all wonky. You may want to try reinstalling or a fresh game.
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You know you can get the daily experimental versions on steam right?
http://unknownworlds.com/subnautica/subnautica-get-daily-updates/