enragedcamel

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enragedcamel
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  • (Quote)
    It's not the threat of destruction that annoys me. It's the ridiculousness of having to play what is essentially a stealth minigame in a leviathan-sized exploration vessel.
  • Here's the problem with the Cyclops now: it's super tedious to operate compared to before, and offers no unique benefit.

    There aren't any situations where you say, "gosh, I wish I had a Cyclops."

    I mean really, …
  • (Quote)
    Don't listen to Rezca. Subnautica is definitely a sandbox. It may have a story, but unlike actual story-driven games, the player isn't forced to follow the story, and is free to roam around, gather resources and build things as the…
  • The problem with Subnautica can be summarized in three words: Not Enough Content.

    A "sandbox" game like this should be coming out with content patches every week, with new items, base parts, creatures, vehicles, etc. I mean, we are two y…
  • (Quote)
    Rebreather is only useful after 200m.
  • I was in the exact same boat as you. Had played back in December and taken a break.

    After I came back, I noticed that while there are some cool new things, the game still felt too repetitive. Since the map is the same, there is no sense …
  • (Quote)
    I remember playing singleplayer Minecraft for well over a hundred hours. Minecraft worlds are randomized so exploration never became old. I remember taking a very long time to establish bases because looking for that perfect spo…