dexter397
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When is the next update going to be sent to cert or is it at cert
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I decided not to have bulkheads at this point until the next patch (whether it is the bone update or gun update or both i will not use bulkheads until those updates hit the xbox).
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I feel as though the frame rate will drop rapidly if you have grow beds outside your base with blood kelp vines or creep vines, either that or it is because of a lot of fish in large aquariums (I have two tanks full of fish: one with spadefish for b…
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Ok
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It is not fully implemented yet so it is not going to work or spawn -
and you welcome (i did not see my last post chichis why i kinda repeated it)
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just wait till the update comes out then go back to the game
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Or you can try to hard reset the game by saving and then quitting subnautica all together then load it back up after you close it. That is what i hear people do to try to fix it.
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For the sound idea maybe something like a sound that drives certain creatures away (like the lava larvae) and a way to set what creature it drives off (like the scanner rooms scan option except it does not scan for stuff but it sc… -
lol
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The amount of batteries there is ridiculous
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It is slow on the xbox as well
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Again if you guys have upgrade ideas please feel free to post them
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That is why I said there should be a upgrade to help with that so we do not have to use the chargers like that
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No when I said that what I meant was that you can just charge a power cell on a charger in the cyclops (I put some fully charged ones in them so when I need to replace a depleted cell I could replace it, have fullish power and stil… -
I would grapple them a little further away from there head to avoid going into the ground and to avoid damaging my stuff
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So just guess at which bulkhead is sector 0 then (in that case I am making multiple hatches to get from bulkhead blocked room to bulkhead blocked room)
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Oh so i just need to find my first bulkhead and open it and the rest will work ? (What if the first bulkhead got deconstructed)
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So sector 0 is the first of something (in this case the first bulkhead built in a base)?
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And how do i find out what it is
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what is sector 0 (i do not know what that means)
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So if I open a bulkhead that is on top of a foundation then the rest start working ?
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So if we just save outside our base or in the cyclops the bulkheads will work ?
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Best take a break for now and wait for the bones update to come to the one and hope it is fixed then if it still happens then try to let the debs know about this so they can try to fix it (this is the only help i can give cause i never encountered t…
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Because if you have too many bulkheads in a base they will "lockdown" as i call it if this happens just get rid of some until they start working (try to prioritize what part of the base should have a bulkhead and always have a habitat builder in you…
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Yah same here the only way to fix this is to dial down the sensitivity but you would have to change it again once you leave it since it will affect all sensitivity
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This sounds like a good idea but i doubt the debs will ever add some of this stuff, like the turrets, but it would be nice to have a tool rack to help with storage space when it comes to tools and equipment. The threat detection module could be done…
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Does anyone know if the ALLBLUEPRINTS code works now or if the bleprints code works now
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Oh my god that is so laggy, I do not blame him for deciding to stop playing, I would too if my game was like that
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You guys might want to look into the mushroom forest @Obraxis cause it is pretty laggy in that biome (just a heads up not meant to be rude) and eager noises are very fain…