cpt000
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(Quote) My problem is that aliens are handicapped from the start, so much so that the pendulum swings to the marines favor and stays there. How can the pendulum swing back when aliens cannot get the res to upgrade? If aliens try to rush out,…
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(Quote) Last time I looked it was approaching 50% for most durations, with the edge going to aliens for longer games. If it was 70% then we'd have serious balance issues.
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(Quote) True - but generally I don't see that as often since aliens can't get medpacked. So they can only delay the marines for a while.
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It wasn't just the big servers - I see the same strat about 40% of the time on the busy North American servers: diamond and ibis. Aliens at 0.00 to 3.00 are at a tremendous disadvantage because they can't get upgrades and their low hp.
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(Quote) So annoying to be handicapped right off the bat. NS2stats also backs me up: marines win a lot of games lasting less than 10 minutes. It'd be fair if the aliens could pull off the same strategy but it happens less often since they can'…
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It's getting really frustrating in public games now. All marines have to do is to rush to the alien natural extractors and camp. It becomes a shooting gallery as they just wait for aliens to attack. Meanwhile they tech up for the eventual win.
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On another note, can CDT implement a clockwise/counter-clockwise switch to phasegates?
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Posted in wrong section, pls ignore
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Appreciate your work guys - do you guys think you could tweak the early game balance for the aliens? According to NS2stats, marines currently win 63% of all early games (i.e. games < 10 mins) and it's getting a bit tiresome, to be honest.
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The team at L*ckyf*ckers servers have a bot implementation if there are less than 5 players on the server. Only applies for marines though. Maybe implement it as a mod for newbies?
In the future update, can you guys please set up Mineshaft so that aliens never start in Cave? Cave is way too far away from anything, and it's way too easy to cut off by aggressive marines. My experience that a Cave start almost always results in a…OK, can you PM me your email address? Will run it once I experience the same issue.Combat MOD RIP. Was fun while it lastedI bought NS2 Combat on launch day and removed it 3 days later. The gameplay is significantly different from NS2 in many ways, not all of which I can get used to. Aliens are significantly weaker and my k/d is running at 1:3 where my normal rate is 1:…
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Implement the high ping kicker mod - set it to 150 so anybody above that gets kicked. Thanks for working on siege mod and updating the ns1 maps for ns2.
The balance seems to be skewed in favor of the marines - it takes 4 points for full carapace and another 4 points for full celerity...plus it seems marine weapons do more damage, but yet sound too puny for my taste. I have also no idea why there's a…Thanks Kyle! If you can spare some time, can you please look at the glaring bugs in the combat mod...still have about 40+ players daily on it.Also another problem...When you try to switch teams midway to marine, it doesn't work.
I'm referring to game breaking kinks - like getting 15 res points off the bat. Combat has always been a bit glitchy but not entirely unplayable.Jeez, good to hear it's back up but I'm not restarting my server until the kinks get worked out...Ns2 summit combatThe support staff for my server also had no luck loading combat - according to them "No matter what i tried, i deleted map caches, configs, installed you again cleanly, every time the server is started it spams this error and does not load any map."…OK, using the webui, I added combat 267 from the workshop, ensured it's checked in my mods list but doesn't load up. Help?Is combat mod working? I'm trying to load it via the webui and it doesn't seem to be up. Can't test it since my desktop is being shipped.Yes, always on map change. I reverted my consistency config file to a default setup but it still crashes. IBIS is experiencing a lot of crashes too.In the last few days, combat mod has been very unstable. Crashes very frequently - about 3 times a day at least. I would gladly copy a server log but I have no idea where to find it.(Quote)
Please publish asap. Thanks!Now working. server full!Nope. Unloaded the combat mod, restarted server, then loaded combat mod again. Still no luck.Combat mod not operating due to 266. Restarted the server but no luck. Any help?