conscioussoul
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What would be VERY cool is if the story, at some point toward the end game, requires you to do something that involves moving some sample of an artifact preserved in ice from a point A to point B very far from each other. The only way to make this h…
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Also, one warper pod leads only to another warper pod, one on one. You decide target at build time, cannot be changed without destroying it. So in order to chain link all your bases you need to build two by base.
I wouldn't let user chose… -
This is going to totally betray my age, but i can't help thinking 'Ripley' when i think of survival and a female character kicking ass
in Name for our unnamed survivor? [Male/Female] Comment by conscioussoul June 2015
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Je ne pense pas que ce soit possible.
Ceci dit, avec les super beaux changements effectués dans la dernière mise à jour, je te conseil fortement de recommencer au début... -
Trains or even monorail seems odd underwater. Misadapted. As if ine wiuld want to force old patterns into a different environment.
If warpers are implemented and uf you can extract dna or develop a warper tech, it even becomes obsolete. Wh… -
(Quote) Great idea for a biome! And maybe it can provide unlimited fresh water?
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(Quote) Ahh so this is what it is!!! Thanks
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I'd love to see that!
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What I want to know is how you get a standing squba diver looking at you on your foundations, in the video???
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I think each base should have its own beacon automatically. Or at least I thought so, but your idea is even better :-)
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I don't think option 2 would be difficult to put in place, honestly, from a programming perspective. What's "in memory" is all those heavy textures, the rendering, the creatures etc. When you leave an area, the state you left the area in are still …
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Each crafting takes 10% power, it seems. When base power goes under 20% the fabricator says "underpowered" and stops working. Same for the workbench. So far in experimental you can put a solar panel almost anywhere around your base (outside), on th…
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I have refined a much more detailed proposal specifically for the research elements. See it here: http://forums.unknownworlds.com/discu…
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From my post on science overhaul here: http://forums.unknownworlds.com/discussion/137803/scientific-research-overhaul-proposal
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If it's like in was implemented in star control II, it can work really well. What they did is that the game story is made so that the first in-game year is super slow, no pressuring events are triggered, and you can explore etc.… -
(Quote) I don't think this adds replayability. On the contrary, I strongly believe that pure, story-less sandboxes encourages you to stay in the same game as long as you aren't bored but once you are, there are simply no benefit what so ever in res…
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(Quote) Now that's an awesome idea for working with the ecology paradigm. love it!
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(Quote) No, you misunderstand me. The radiation makes a pefect job of blocking an area of the game until you are properly equipped. No need to add to THAT.
As you said, the player is free to go there and make mistakes.
I just… -
(Quote) I absolutely LOVE this suggestion
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It's even more exciting if clues and story leads you to dig to a place that looks totally ordinary. What an incredible feeling when your puzzle solving skills were right and you discover the place as its revealed while you dig!!!
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I don't see the point with the ultra glide, compared to the usefulness of charging my tools.
In fact right now, I still don't see the point of speed; i.e ultra glide fins, lightweight air tank, etc. Worst case, a good seaglide does all my nee… -
(Quote) Ah! But if there are multiple endings, with each new gameplay having certain random events, or if you could chose which decisions to make at different moment, it's no longer a matter of "hurrying". You just do your stuff. And so does…
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(Quote) True, there are easier ways ;-)
But O ho behold! It must be quite a sight to see that huge beast tamed by giant science tesla tazers as it enters your moon pool lab and gets "tamed" for study. What a powerful sight!
Also, i… -
Definitely a bug. Try restarting steam. Also, you can try checking your game cache. If it still does not work, there is a specific forum here for bug report, you should make a crash report. Also, check the pinned thread on the bug report thread, t…
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(Quote) I am not sure, but I have seen many devs in this forum posting on some thread, so I assume at some point or another they will read it. Also, I have written some links to this post in the relevant card in Trello Design. I also plan to…
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From a story standpoint, a la metro-vania, it would be nice if some areas have fishes and creatures that will never follow you, and that attack you or harm in indirect ways, so that some areas are blocked until you have the proper equipment.
(Quote) It's like you said about implementation: it's all about it.
it's difficult to have some important events happening if you don't have an internal clock as one of the possible trigger.
For instance, the Aurora blows up after 3…(Quote)
Le hublot est non seulement quelquechose de rond, mais c'est en effet une fenêtre et non une porte.
Écoutille est réellement le meilleur terme, car c'est avant tout un endroit où l'on entre dans la base, et non juste une…Since this is a non violent game, maybe the humans have reached a place of ethics like in star trek and as per the prime directive the minute they realize there us sentient race on the planey they must cancel their colonization...?in Does Subnautica need an ending? Comment by conscioussoul June 2015
I have developed a more comprehensive, fully fleshed out concept for subnautica science. Let me know what you think here: http://forums.…